Cordova to Capacitor Migration
Step-by-step guide for migrating from Apache Cordova/PhoneGap to Capacitor.
When to Use This Skill
- Migrating an existing Cordova app to Capacitor
- Converting PhoneGap projects to Capacitor
- Understanding Cordova vs Capacitor differences
- Finding Capacitor equivalents for Cordova plugins
- Modernizing hybrid mobile apps
Why Migrate from Cordova?
| Aspect | Cordova | Capacitor |
|---|
| Native IDE | Builds via CLI | First-class Xcode/Android Studio |
| Plugin Management | Separate ecosystem | npm packages |
| Updates | Full app store review | Live updates with Capgo |
| Web App Platform | Any | Any (React, Vue, Angular, etc.) |
| Maintenance | Slowing down | Active development |
| TypeScript | Limited | Full support |
| Modern APIs | Older patterns | Modern Promise-based APIs |
Migration Process Overview
Step 1: Assess Your Current App
Check Cordova version:
cordova --version
cordova platform version
List installed plugins:
cordova plugin list
Review config.xml:
cat config.xml
Step 2: Install Capacitor
In your existing Cordova project:
# Install Capacitor
bun add @capacitor/core @capacitor/cli
# Initialize Capacitor
bunx cap init
When prompted:
- App name: Your app's display name
- App ID: Use the same ID from config.xml (e.g.,
com.company.app)
- Web directory: Usually
www for Cordova projects
Step 3: Add Platforms
Capacitor doesn't modify web assets. Add platforms separately:
# Add iOS platform
bun add @capacitor/ios
bunx cap add ios
# Add Android platform
bun add @capacitor/android
bunx cap add android
This creates:
ios/ directory with Xcode project
android/ directory with Android Studio project
Step 4: Migrate Plugins
CRITICAL: Check plugin compatibility first.
Core Cordova Plugins → Capacitor Equivalents
| Cordova Plugin | Capacitor Equivalent | Install Command |
|---|
| cordova-plugin-camera | @capacitor/camera | bun add @capacitor/camera |
| cordova-plugin-geolocation | @capacitor/geolocation | bun add @capacitor/geolocation |
| cordova-plugin-device | @capacitor/device | bun add @capacitor/device |
| cordova-plugin-network-information | @capacitor/network | bun add @capacitor/network |
| cordova-plugin-statusbar | @capacitor/status-bar | bun add @capacitor/status-bar |
| cordova-plugin-splashscreen | @capacitor/splash-screen | bun add @capacitor/splash-screen |
| cordova-plugin-keyboard | @capacitor/keyboard | bun add @capacitor/keyboard |
| cordova-plugin-dialogs | @capacitor/dialog | bun add @capacitor/dialog |
| cordova-plugin-file | @capacitor/filesystem | bun add @capacitor/filesystem |
| cordova-plugin-inappbrowser | @capacitor/browser | bun add @capacitor/browser |
| cordova-plugin-media | @capacitor/media | Custom or use @capgo plugins |
| cordova-plugin-vibration | @capacitor/haptics | bun add @capacitor/haptics |
| cordova-plugin-local-notifications | @capacitor/local-notifications | bun add @capacitor/local-notifications |
| cordova-plugin-push | @capacitor/push-notifications | bun add @capacitor/push-notifications |
Third-Party Cordova Plugins → Capgo Equivalents
For biometrics:
# Cordova
cordova plugin add cordova-plugin-fingerprint-aio
# Capacitor
bun add @capgo/capacitor-native-biometric
For payments:
# Cordova
cordova plugin add cordova-plugin-purchase
# Capacitor
bun add @capgo/capacitor-purchases
For social login:
# Facebook
bun add @capgo/capacitor-social-login
# Google
bun add @codetrix-studio/capacitor-google-auth
Check the full plugin catalog:
https://github.com/Cap-go/awesome-capacitor
Step 5: Update Code
Import Changes
Cordova (old):
document.addEventListener('deviceready', () => {
navigator.camera.getPicture(success, error, options);
});
Capacitor (new):
import { Camera } from '@capacitor/camera';
// No deviceready event needed
const image = await Camera.getPhoto({
quality: 90,
allowEditing: true,
resultType: CameraResultType.Uri
});
Common Pattern Changes
Device Information:
// Cordova
const uuid = device.uuid;
const platform = device.platform;
// Capacitor
import { Device } from '@capacitor/device';
const info = await Device.getId();
const platform = await Device.getInfo();
Network Status:
// Cordova
const networkState = navigator.connection.type;
// Capacitor
import { Network } from '@capacitor/network';
const status = await Network.getStatus();
console.log('Connected:', status.connected);
Geolocation:
// Cordova
navigator.geolocation.getCurrentPosition(success, error);
// Capacitor
import { Geolocation } from '@capacitor/geolocation';
const position = await Geolocation.getCurrentPosition();
Remove deviceready Event
Capacitor doesn't need deviceready. Plugins work immediately.
// Cordova (remove this)
document.addEventListener('deviceready', onDeviceReady, false);
function onDeviceReady() {
// Your code
}
// Capacitor (just use directly)
import { Camera } from '@capacitor/camera';
async function takePicture() {
const photo = await Camera.getPhoto();
}
Step 6: Update Configuration
Cordova uses config.xml. Capacitor uses capacitor.config.ts
Create capacitor.config.ts
import type { CapacitorConfig } from '@capacitor/cli';
const config: CapacitorConfig = {
appId: 'com.company.app', // From config.xml widget id
appName: 'My App', // From config.xml name
webDir: 'www', // From Cordova build output
server: {
androidScheme: 'https'
},
plugins: {
SplashScreen: {
launchShowDuration: 3000,
backgroundColor: '#ffffff',
androidScaleType: 'CENTER_CROP',
showSpinner: false
}
}
};
export default config;
Migrate config.xml Settings
Preferences:
<!-- Cordova config.xml -->
<preference name="Orientation" value="portrait" />
<preference name="StatusBarOverlaysWebView" value="false" />
<preference name="StatusBarBackgroundColor" value="#000000" />
Capacitor equivalent:
- Orientation: Set in Xcode/Android Studio per platform
- StatusBar: Use
@capacitor/status-bar plugin
Platform-specific config:
<!-- Cordova config.xml -->
<platform name="ios">
<allow-intent href="itms:*" />
</platform>
Capacitor equivalent:
// capacitor.config.ts
const config: CapacitorConfig = {
ios: {
contentInset: 'always',
},
android: {
allowMixedContent: true,
}
};
Step 7: Handle Permissions
Capacitor requires explicit permission configuration.
iOS: Info.plist
Add to ios/App/App/Info.plist:
<key>NSCameraUsageDescription</key>
<string>We need camera access to take photos</string>
<key>NSPhotoLibraryUsageDescription</key>
<string>We need photo library access to select images</string>
<key>NSLocationWhenInUseUsageDescription</key>
<string>We need location to show nearby places</string>
<key>NSMicrophoneUsageDescription</key>
<string>We need microphone access for audio recording</string>
Android: AndroidManifest.xml
Add to android/app/src/main/AndroidManifest.xml:
<uses-permission android:name="android.permission.CAMERA" />
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />
<uses-permission android:name="android.permission.RECORD_AUDIO" />
Step 8: Sync and Build
Sync web code with native projects:
bunx cap sync
This copies:
- Web assets from
www/ to native projects
- Installs native dependencies
- Updates plugin configurations
Build for iOS:
bunx cap open ios
# Then build in Xcode (Cmd+R)
Build for Android:
bunx cap open android
# Then build in Android Studio (Run)
Step 9: Test the App
Test all plugin functionality:
- Camera/photo picker
- Geolocation
- File operations
- Network detection
- Device information
- Push notifications
Check for:
- Missing permissions
- API differences
- Callback → Promise conversions
- Removed plugins
Step 10: Remove Cordova
Once migration is complete and tested:
# Remove Cordova platforms
cordova platform remove ios
cordova platform remove android
# Remove Cordova
bun remove cordova
bun remove cordova-ios
bun remove cordova-android
# Remove Cordova plugins
cordova plugin list | xargs -I {} cordova plugin remove {}
# Remove config.xml (after backing up)
mv config.xml config.xml.backup
Common Issues and Solutions
Issue: Plugin Not Found
Problem:
Error: Plugin not found
Solution:
- Check if plugin is installed:
bun list
- Sync native projects:
bunx cap sync
- Clean and rebuild in Xcode/Android Studio
Issue: deviceready Never Fires
Problem:
Cordova's deviceready event doesn't exist in Capacitor.
Solution:
Remove all deviceready event listeners. Capacitor plugins work immediately.
// Remove this
document.addEventListener('deviceready', onDeviceReady);
// Use this
import { App } from '@capacitor/app';
App.addListener('appStateChange', (state) => {
console.log('App state changed:', state.isActive);
});
Issue: White Screen on Startup
Problem:
App shows white screen or crashes.
Solution:
- Check
webDir in capacitor.config.ts points to correct build output
- Rebuild web app:
bun run build
- Sync:
bunx cap sync
- Check browser console in device for errors
Issue: Permissions Not Working
Problem:
Camera/location/etc. fail silently.
Solution:
- Add permission strings to Info.plist (iOS)
- Add permission declarations to AndroidManifest.xml (Android)
- Request permissions explicitly in code:
import { Camera } from '@capacitor/camera';
// Capacitor handles permission prompts automatically
const photo = await Camera.getPhoto();
Issue: Plugins Using Old Cordova API
Problem:
Some third-party Cordova plugins still reference Cordova global.
Solution:
Use the Capacitor Cordova compatibility layer:
bun add cordova-plugin-example
bunx cap sync
Capacitor includes Cordova compatibility, but:
- It's best to migrate to native Capacitor plugins when possible
- Not all Cordova plugins will work
Hybrid Approach: Run Both
You can run Cordova and Capacitor side-by-side during migration.
- Install Capacitor alongside Cordova
- Keep both config.xml and capacitor.config.ts
- Migrate plugins incrementally
- Test each platform independently
When ready, remove Cordova entirely.
Plugin Migration Checklist
Live Updates with Capgo
Capacitor enables instant updates without app store review.
After migration, add Capgo for OTA updates:
# Install Capgo plugin
bun add @capgo/capacitor-updater
# Create account at capgo.app
bun add -g @capgo/cli
capgo login
# Initialize and deploy
capgo init
bun run build
capgo upload
Users get updates instantly. See the capgo-live-updates skill for details.
Resources
Migration Timeline Estimate
| App Size | Estimated Time |
|---|
| Small (1-3 plugins) | 2-4 hours |
| Medium (4-8 plugins) | 1-2 days |
| Large (9+ plugins) | 3-5 days |
| Enterprise (custom plugins) | 1-2 weeks |
Post-Migration Benefits
After migrating from Cordova to Capacitor:
✅ Faster development - Direct access to Xcode/Android Studio
✅ Live updates - Deploy updates without app store review (with Capgo)
✅ Better TypeScript - Full type safety
✅ Modern APIs - Promise-based, async/await
✅ Active maintenance - Regular updates and improvements
✅ Better debugging - Native IDE debugging tools
✅ Improved performance - Optimized native bridge
Next Steps
- Complete the migration using steps above
- Test thoroughly on physical devices
- Set up CI/CD (see
capacitor-ci-cd skill)
- Add live updates (see
capgo-live-updates skill)
- Submit to app stores (see
capacitor-app-store skill)