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Slack GIF Creator

slack-gif-creator

Knowledge and utilities for creating animated GIFs optimized for Slack. Provides constraints, validation tools, and animation concepts. Use when users request animated GIFs for Slack like "make me a GIF of X doing Y for Slack.

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SKILL.md

Full skill instructions

Slack GIF Creator

A toolkit providing utilities and knowledge for creating animated GIFs optimized for Slack.

Slack Requirements

Dimensions:

  • Emoji GIFs: 128x128 (recommended)
  • Message GIFs: 480x480

Parameters:

  • FPS: 10-30 (lower is smaller file size)
  • Colors: 48-128 (fewer = smaller file size)
  • Duration: Keep under 3 seconds for emoji GIFs

Core Workflow

from core.gif_builder import GIFBuilder
from PIL import Image, ImageDraw

# 1. Create builder
builder = GIFBuilder(width=128, height=128, fps=10)

# 2. Generate frames
for i in range(12):
    frame = Image.new('RGB', (128, 128), (240, 248, 255))
    draw = ImageDraw.Draw(frame)

    # Draw your animation using PIL primitives
    # (circles, polygons, lines, etc.)

    builder.add_frame(frame)

# 3. Save with optimization
builder.save('output.gif', num_colors=48, optimize_for_emoji=True)

Drawing Graphics

Working with User-Uploaded Images

If a user uploads an image, consider whether they want to:

  • Use it directly (e.g., "animate this", "split this into frames")
  • Use it as inspiration (e.g., "make something like this")

Load and work with images using PIL:

from PIL import Image

uploaded = Image.open('file.png')
# Use directly, or just as reference for colors/​style

Drawing from Scratch

When drawing graphics from scratch, use PIL ImageDraw primitives:

from PIL import ImageDraw

draw = ImageDraw.Draw(frame)

# Circles/​ovals
draw.ellipse([x1, y1, x2, y2], fill=(r, g, b), outline=(r, g, b), width=3)

# Stars, triangles, any polygon
points = [(x1, y1), (x2, y2), (x3, y3), ...]
draw.polygon(points, fill=(r, g, b), outline=(r, g, b), width=3)

# Lines
draw.line([(x1, y1), (x2, y2)], fill=(r, g, b), width=5)

# Rectangles
draw.rectangle([x1, y1, x2, y2], fill=(r, g, b), outline=(r, g, b), width=3)

Don't use: Emoji fonts (unreliable across platforms) or assume pre-packaged graphics exist in this skill.

Making Graphics Look Good

Graphics should look polished and creative, not basic. Here's how:

Use thicker lines - Always set width=2 or higher for outlines and lines. Thin lines (width=1) look choppy and amateurish.

Add visual depth:

  • Use gradients for backgrounds (create_gradient_background)
  • Layer multiple shapes for complexity (e.g., a star with a smaller star inside)

Make shapes more interesting:

  • Don't just draw a plain circle - add highlights, rings, or patterns
  • Stars can have glows (draw larger, semi-transparent versions behind)
  • Combine multiple shapes (stars + sparkles, circles + rings)

Pay attention to colors:

  • Use vibrant, complementary colors
  • Add contrast (dark outlines on light shapes, light outlines on dark shapes)
  • Consider the overall composition

For complex shapes (hearts, snowflakes, etc.):

  • Use combinations of polygons and ellipses
  • Calculate points carefully for symmetry
  • Add details (a heart can have a highlight curve, snowflakes have intricate branches)

Be creative and detailed! A good Slack GIF should look polished, not like placeholder graphics.

Available Utilities

GIFBuilder (core.gif_builder)

Assembles frames and optimizes for Slack:

builder = GIFBuilder(width=128, height=128, fps=10)
builder.add_frame(frame)  # Add PIL Image
builder.add_frames(frames)  # Add list of frames
builder.save('out.gif', num_colors=48, optimize_for_emoji=True, remove_duplicates=True)

Validators (core.validators)

Check if GIF meets Slack requirements:

from core.validators import validate_gif, is_slack_ready

# Detailed validation
passes, info = validate_gif('my.gif', is_emoji=True, verbose=True)

# Quick check
if is_slack_ready('my.gif'):
    print("Ready!")

Easing Functions (core.easing)

Smooth motion instead of linear:

from core.easing import interpolate

# Progress from 0.0 to 1.0
t = i / (num_frames - 1)

# Apply easing
y = interpolate(start=0, end=400, t=t, easing='ease_out')

# Available: linear, ease_in, ease_out, ease_in_out,
#           bounce_out, elastic_out, back_out

Frame Helpers (core.frame_composer)

Convenience functions for common needs:

from core.frame_composer import (
    create_blank_frame,         # Solid color background
    create_gradient_background,  # Vertical gradient
    draw_circle,                # Helper for circles
    draw_text,                  # Simple text rendering
    draw_star                   # 5-pointed star
)

Animation Concepts

Shake/​Vibrate

Offset object position with oscillation:

  • Use math.sin() or math.cos() with frame index
  • Add small random variations for natural feel
  • Apply to x and/​or y position

Pulse/​Heartbeat

Scale object size rhythmically:

  • Use math.sin(t * frequency * 2 * math.pi) for smooth pulse
  • For heartbeat: two quick pulses then pause (adjust sine wave)
  • Scale between 0.8 and 1.2 of base size

Bounce

Object falls and bounces:

  • Use interpolate() with easing='bounce_out' for landing
  • Use easing='ease_in' for falling (accelerating)
  • Apply gravity by increasing y velocity each frame

Spin/​Rotate

Rotate object around center:

  • PIL: image.rotate(angle, resample=Image.BICUBIC)
  • For wobble: use sine wave for angle instead of linear

Fade In/​Out

Gradually appear or disappear:

  • Create RGBA image, adjust alpha channel
  • Or use Image.blend(image1, image2, alpha)
  • Fade in: alpha from 0 to 1
  • Fade out: alpha from 1 to 0

Slide

Move object from off-screen to position:

  • Start position: outside frame bounds
  • End position: target location
  • Use interpolate() with easing='ease_out' for smooth stop
  • For overshoot: use easing='back_out'

Zoom

Scale and position for zoom effect:

  • Zoom in: scale from 0.1 to 2.0, crop center
  • Zoom out: scale from 2.0 to 1.0
  • Can add motion blur for drama (PIL filter)

Explode/​Particle Burst

Create particles radiating outward:

  • Generate particles with random angles and velocities
  • Update each particle: x += vx, y += vy
  • Add gravity: vy += gravity_constant
  • Fade out particles over time (reduce alpha)

Optimization Strategies

Only when asked to make the file size smaller, implement a few of the following methods:

  1. Fewer frames - Lower FPS (10 instead of 20) or shorter duration
  2. Fewer colors - num_colors=48 instead of 128
  3. Smaller dimensions - 128x128 instead of 480x480
  4. Remove duplicates - remove_duplicates=True in save()
  5. Emoji mode - optimize_for_emoji=True auto-optimizes
# Maximum optimization for emoji
builder.save(
    'emoji.gif',
    num_colors=48,
    optimize_for_emoji=True,
    remove_duplicates=True
)

Philosophy

This skill provides:

  • Knowledge: Slack's requirements and animation concepts
  • Utilities: GIFBuilder, validators, easing functions
  • Flexibility: Create the animation logic using PIL primitives

It does NOT provide:

  • Rigid animation templates or pre-made functions
  • Emoji font rendering (unreliable across platforms)
  • A library of pre-packaged graphics built into the skill

Note on user uploads: This skill doesn't include pre-built graphics, but if a user uploads an image, use PIL to load and work with it - interpret based on their request whether they want it used directly or just as inspiration.

Be creative! Combine concepts (bouncing + rotating, pulsing + sliding, etc.) and use PIL's full capabilities.

Dependencies

pip install pillow imageio numpy

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