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Class: [RPG](RPG.md).Skill logo

Class: [RPG](RPG.md).Skill

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SKILL.md

Full skill instructions

Class Tree

Class: RPG.Skill

Superclass: RPG.UsableItem

DatabaseJSON FileGlobal VariableObject
[Skills]Skills.json$dataSkills(array)Game_Item

The _dataClass property of Game_Item will be 'skill'.

Properties

IdentifierTypeDescription
stypeIdNumberSkill Type ID
mpCostNumber[MP Cost]
tpCostNumber[TP Cost]
message1StringUpper message [Message]
message2StringLower message [Message]
requiredWtypeId1Number[Required Weapon] [Weapon Type 1]
requiredWtypeId2Number[Required Weapon] [Weapon Type 2]
Skill ID

The ID set in [Database] - [Skills]. It also corresponds to the index in the global variable $dataSkills.<br /> The table below shows IDs 0 to 2 as fixed, while others can be changed to default values.

ID[Skill]
0None
1Attack
2Defense
3Continuous Attack
4Double Attack
5Triple Attack
6Escape
7Observe
8Heal
9Fire
10Spark
Skill Type ID

The ID set in [Database] - [Type] - [Skill Type].<br /> The skill type names are registered in the skillTypes property of System.

The table below shows ID 0 as fixed, while others can be changed to default values.

ID[Skill Type]
0None
1Magic
2Special Move