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role-devops:incident-response

Incident response expertise covering runbook creation, postmortem templates, status page management, on-call rotation design, escalation policies, chaos engineering practices, and game day exercises.

SKILL.md

Full skill instructions

Incident Response

When to use

  • Writing or reviewing runbooks for existing alerts
  • Conducting a postmortem after an S1 or S2 incident
  • Defining severity levels and escalation policies for a new team or service
  • Designing on-call rotation structure and compensation policy
  • Planning chaos engineering experiments or game day exercises
  • Setting up or improving a public status page

Core principles

  1. Every alert has a runbook — no orphan alerts, no alert without next steps
  2. Blameless postmortems — systems fail, people respond; find the system gap
  3. Chaos before incidents do — controlled experiments beat production surprises
  4. Incident Commander separates concerns — someone coordinates, others debug
  5. Status page is not optional — customers need to know you know it's broken

Reference Files

  • references/​runbooks-postmortems.md — Runbook 7-section structure with exact commands, blameless postmortem template (timeline, root cause, action items table), public status page component model and update cadence, severity level definitions (S1-S4) with escalation timing, on-call rotation design and handoff protocol
  • references/​chaos-gamedays.md — Chaos engineering steady-state hypothesis model, Litmus/​Chaos Mesh/​Gremlin/​AWS FIS tooling, experiment design checklist and common scenarios (pod kill, network partition, AZ failure, DB failover), game day structure (pre-brief, inject, respond, debrief), MTTD/​MTTA/​MTTR tracking across exercises

Best Practices Checklist

  1. Every alert links to an up-to-date runbook
  2. Blameless postmortems within 48 hours of S1/​S2 incidents
  3. Public status page with defined components and statuses
  4. On-call rotation with primary and secondary coverage
  5. Severity levels and escalation timing documented
  6. Chaos experiments run regularly in staging
  7. Quarterly game days with cross-functional participation
  8. Postmortem action items tracked to completion