brainstorming
Structured design dialogue that validates ideas before implementation begins.
saga-orchestration
Patterns for managing distributed transactions and long-running business processes.
Full skill instructions
Patterns for managing distributed transactions and long-running business processes.
resources/implementation-playbook.md.Choreography Orchestration
┌─────┐ ┌─────┐ ┌─────┐ ┌─────────────┐
│Svc A│─►│Svc B│─►│Svc C│ │ Orchestrator│
└─────┘ └─────┘ └─────┘ └──────┬──────┘
│ │ │ │
▼ ▼ ▼ ┌─────┼─────┐
Event Event Event ▼ ▼ ▼
┌────┐┌────┐┌────┐
│Svc1││Svc2││Svc3│
└────┘└────┘└────┘
| State | Description |
|---|---|
| Started | Saga initiated |
| Pending | Waiting for step completion |
| Compensating | Rolling back due to failure |
| Completed | All steps succeeded |
| Failed | Saga failed after compensation |
from abc import ABC, abstractmethod
from dataclasses import dataclass, field
from enum import Enum
from typing import List, Dict, Any, Optional
from datetime import datetime
import uuid
class SagaState(Enum):
STARTED = "started"
PENDING = "pending"
COMPENSATING = "compensating"
COMPLETED = "completed"
FAILED = "failed"
@dataclass
class SagaStep:
name: str
action: str
compensation: str
status: str = "pending"
result: Optional[Dict] = None
error: Optional[str] = None
executed_at: Optional[datetime] = None
compensated_at: Optional[datetime] = None
@dataclass
class Saga:
saga_id: str
saga_type: str
state: SagaState
data: Dict[str, Any]
steps: List[SagaStep]
current_step: int = 0
created_at: datetime = field(default_factory=datetime.utcnow)
updated_at: datetime = field(default_factory=datetime.utcnow)
class SagaOrchestrator(ABC):
"""Base class for saga orchestrators."""
def __init__(self, saga_store, event_publisher):
self.saga_store = saga_store
self.event_publisher = event_publisher
@abstractmethod
def define_steps(self, data: Dict) -> List[SagaStep]:
"""Define the saga steps."""
pass
@property
@abstractmethod
def saga_type(self) -> str:
"""Unique saga type identifier."""
pass
async def start(self, data: Dict) -> Saga:
"""Start a new saga."""
saga = Saga(
saga_id=str(uuid.uuid4()),
saga_type=self.saga_type,
state=SagaState.STARTED,
data=data,
steps=self.define_steps(data)
)
await self.saga_store.save(saga)
await self._execute_next_step(saga)
return saga
async def handle_step_completed(self, saga_id: str, step_name: str, result: Dict):
"""Handle successful step completion."""
saga = await self.saga_store.get(saga_id)
# Update step
for step in saga.steps:
if step.name == step_name:
step.status = "completed"
step.result = result
step.executed_at = datetime.utcnow()
break
saga.current_step += 1
saga.updated_at = datetime.utcnow()
# Check if saga is complete
if saga.current_step >= len(saga.steps):
saga.state = SagaState.COMPLETED
await self.saga_store.save(saga)
await self._on_saga_completed(saga)
else:
saga.state = SagaState.PENDING
await self.saga_store.save(saga)
await self._execute_next_step(saga)
async def handle_step_failed(self, saga_id: str, step_name: str, error: str):
"""Handle step failure - start compensation."""
saga = await self.saga_store.get(saga_id)
# Mark step as failed
for step in saga.steps:
if step.name == step_name:
step.status = "failed"
step.error = error
break
saga.state = SagaState.COMPENSATING
saga.updated_at = datetime.utcnow()
await self.saga_store.save(saga)
# Start compensation from current step backwards
await self._compensate(saga)
async
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