robius-matrix-integration
CRITICAL: Use for Matrix SDK integration with Makepad. Triggers on: Matrix SDK, sliding sync, MatrixRequest, timeline, matrix-sdk, matrix client, robrix, matrix room, Matrix 集成, 聊天客户端
SKILL.md
Full skill instructions
Robius Matrix SDK Integration Skill
Best practices for integrating external APIs with Makepad applications based on Robrix and Moly codebases.
Source codebases:
- Robrix: Matrix SDK integration - sliding sync, timeline subscriptions, real-time updates
- Moly: OpenAI/LLM API integration - SSE streaming, MCP protocol, multi-provider support
Triggers
Use this skill when:
- Integrating Matrix SDK with Makepad
- Building a Matrix client with Makepad
- Implementing Matrix features (rooms, timelines, messages)
- Handling Matrix SDK async operations in UI
- Keywords: matrix-sdk, matrix client, robrix, matrix timeline, matrix room, sliding sync
Overview
Robrix uses the matrix-sdk and matrix-sdk-ui crates to connect to Matrix homeservers. The key architectural decisions:
- Sliding Sync: Uses native sliding sync for efficient room list updates
- Separate Runtime: Tokio runtime runs Matrix operations, Makepad handles UI
- Request/Response Pattern: UI sends requests, receives actions/updates back
- Per-Room Background Tasks: Each room has dedicated timeline subscriber task
MatrixRequest Pattern
Request Enum Definition
/// All async requests that can be made to the Matrix worker task
pub enum MatrixRequest {
/// Login requests
Login(LoginRequest),
Logout { is_desktop: bool },
/// Timeline operations
PaginateRoomTimeline {
room_id: OwnedRoomId,
num_events: u16,
direction: PaginationDirection,
},
SendMessage {
room_id: OwnedRoomId,
message: RoomMessageEventContent,
replied_to: Option<Reply>,
},
EditMessage {
room_id: OwnedRoomId,
timeline_event_item_id: TimelineEventItemId,
edited_content: EditedContent,
},
RedactMessage {
room_id: OwnedRoomId,
timeline_event_id: TimelineEventItemId,
reason: Option<String>,
},
/// Room operations
JoinRoom { room_id: OwnedRoomId },
LeaveRoom { room_id: OwnedRoomId },
GetRoomMembers {
room_id: OwnedRoomId,
memberships: RoomMemberships,
local_only: bool,
},
/// User operations
GetUserProfile {
user_id: OwnedUserId,
room_id: Option<OwnedRoomId>,
local_only: bool,
},
IgnoreUser {
ignore: bool,
room_member: RoomMember,
room_id: OwnedRoomId,
},
/// Media operations
FetchAvatar {
mxc_uri: OwnedMxcUri,
on_fetched: fn(AvatarUpdate),
},
FetchMedia {
media_request: MediaRequestParameters,
on_fetched: OnMediaFetchedFn,
destination: MediaCacheEntryRef,
update_sender: Option<crossbeam_channel::Sender<TimelineUpdate>>,
},
/// Typing/read indicators
SendTypingNotice { room_id: OwnedRoomId, typing: bool },
ReadReceipt { room_id: OwnedRoomId, event_id: OwnedEventId },
FullyReadReceipt { room_id: OwnedRoomId, event_id: OwnedEventId },
/// Reactions
ToggleReaction {
room_id: OwnedRoomId,
timeline_event_id: TimelineEventItemId,
reaction: String,
},
/// Subscriptions
SubscribeToTypingNotices { room_id: OwnedRoomId, subscribe: bool },
SubscribeToPinnedEvents { room_id: OwnedRoomId, subscribe: bool },
}
Submit Pattern
static REQUEST_SENDER: Mutex<Option<UnboundedSender<MatrixRequest>>> = Mutex::new(None);
/// Submit request from UI thread to async runtime
pub fn submit_async_request(req: MatrixRequest) {
if let Some(sender) = REQUEST_SENDER.lock().unwrap().as_ref() {
sender.send(req).expect("BUG: matrix worker task receiver died!");
}
}
// Usage in UI
submit_async_request(MatrixRequest::SendMessage {
room_id: room_id.clone(),
message: RoomMessageEventContent::text_plain(&text),
replied_to: self.reply_to.take(),
});
Worker Task Handler
async fn matrix_worker_task(
mut request_receiver: UnboundedReceiver<MatrixRequest>,
login_sender: Sender<LoginRequest>,
) -> Result<()> {
while let Some(request) = request_receiver.recv().await {
match request {
MatrixRequest::PaginateRoomTimeline { room_id, num_events, direction } => {
let (timeline, sender) = {
let rooms = ALL_JOINED_ROOMS.lock().unwrap();
let Some(room_info) = rooms.get(&room_id) else {
continue; // Room not ready yet
};
(room_info.timeline.clone(), room_info.update_sender.clone())
};
// Spawn dedicated task for this operation
Handle::current().spawn(async move {
// Notify UI pagination is starting
sender.send(TimelineUpdate::PaginationRunning(direction)).unwrap();
SignalToUI::set_ui_signal();
// Perform pagination
let res = if direction == Pagin
