Skip to content
bevy-ecs-expert logo

Bevy ECS Expert

bevy-ecs-expert

Master Bevy's Entity Component System (ECS) in Rust, covering Systems, Queries, Resources, and parallel scheduling.

SKILL.md

Full skill instructions

Bevy ECS Expert

Overview

A guide to building high-performance game logic using Bevy's data-oriented ECS architecture. Learn how to structure systems, optimize queries, manage resources, and leverage parallel execution.

When to Use This Skill

  • Use when developing games with the Bevy engine in Rust.
  • Use when designing game systems that need to run in parallel.
  • Use when optimizing game performance by minimizing cache misses.
  • Use when refactoring object-oriented logic into data-oriented ECS patterns.

Step-by-Step Guide

1. Defining Components

Use simple structs for data. Derive Component and Reflect.

#[derive(Component, Reflect, Default)]
#[reflect(Component)]
struct Velocity {
    x: f32,
    y: f32,
}

#[derive(Component)]
struct Player;

2. Writing Systems

Systems are regular Rust functions that query components.

fn movement_system(
    time: Res<Time>,
    mut query: Query<(&mut Transform, &Velocity), With<Player>>,
) {
    for (mut transform, velocity) in &mut query {
        transform.translation.x += velocity.x * time.delta_seconds();
        transform.translation.y += velocity.y * time.delta_seconds();
    }
}

3. Managing Resources

Use Resource for global data (score, game state).

#[derive(Resource)]
struct GameState {
    score: u32,
}

fn score_system(mut game_state: ResMut<GameState>) {
    game_state.score += 10;
}

4. Scheduling Systems

Add systems to the App builder, defining execution order if needed.

fn main() {
    App::new()
        .add_plugins(DefaultPlugins)
        .init_resource::<GameState>()
        .add_systems(Update, (movement_system, score_system).chain())
        .run();
}

Examples

Example 1: Spawning Entities with Require Component

use bevy::prelude::*;

#[derive(Component, Reflect, Default)]
#[require(Velocity, Sprite)]
struct Player;

#[derive(Component, Default)]
struct Velocity {
    x: f32,
    y: f32,
}

fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
    commands.spawn((
        Player,
        Velocity { x: 10.0, y: 0.0 },
        Sprite::from_image(asset_server.load("player.png")), 
    ));
}

Example 2: Query Filters

Use With and Without to filter entities efficiently.

fn enemy_behavior(
    query: Query<&Transform, (With<Enemy>, Without<Dead>)>,
) {
    for transform in &query {
        // Only active enemies processed here
    }
}

Best Practices

  • ✅ Do: Use Query filters (With, Without, Changed) to reduce iteration count.
  • ✅ Do: Prefer Res over ResMut when read-only access is sufficient to allow parallel execution.
  • ✅ Do: Use Bundle to spawn complex entities atomically.
  • ❌ Don't: Store heavy logic inside Components; keep them as pure data.
  • ❌ Don't: Use RefCell or interior mutability inside components; let the ECS handle borrowing.

Troubleshooting

Problem: System panic with "Conflict" error. Solution: You are likely trying to access the same component mutably in two systems running in parallel. Use .chain() to order them or split the logic.

Limitations

  • Use this skill only when the task clearly matches the scope described above.
  • Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
  • Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.

More Other skills

Delegate independent tasks to specialized agents working concurrently with isolated context.

295.4K 206.3K
View

Applies Anthropic's official brand colors and typography to any sort of artifact that may benefit from having Anthropic's look-and-feel. Use it when brand colors or style guidelines, visual formatting, or company design standards apply.

179.7K 100.1K
View

Toolkit for styling artifacts with a theme. These artifacts can be slides, docs, reportings, HTML landing pages, etc. There are 10 pre-set themes with colors/fonts that you can apply to any artifact that has been creating, or can generate a new theme on-the-fly.

179.7K 89.5K
View

A set of resources to help me write all kinds of internal communications, using the formats that my company likes to use. Claude should use this skill whenever asked to write some sort of internal communications (status reports, leadership updates, 3P updates, company newsletters, FAQs, incident reports, project updates, etc.).

179.7K 76.1K
View

Fundamental design principles for writing maintainable, testable Python code.

40.2K 21.9K
View

Modern responsive layouts using container queries, fluid typography, CSS Grid, and mobile-first strategies.

40.2K 20K
View

Generate Playwright tests from scenarios using interactive browser exploration and validation.

39.7K 18.2K
View

Modern React state management with Redux Toolkit, Zustand, Jotai, and React Query for every state category.

40.2K 14.7K
View

GDPR-compliant data handling with consent management, data subject rights, and privacy controls.

40.2K 14.3K
View

Python error handling patterns including input validation, exception hierarchies, and partial failure handling. Use when implementing validation logic, designing exception strategies, handling batch processing failures, or building robust APIs.

40.2K 13.5K
View

Detailed multi-file refactor planning with safety checks and rollback guidance.

39.7K 13K
View