GA Central Extensions Skill
ga-central-extensions
Central extensions of rotation groups via Clifford algebras and spinor covering spaces.
SKILL.md
Full skill instructions
GA Central Extensions Skill
Central extensions of rotation groups via Clifford algebras and spinor covering spaces.
Trit: 0 (ERGODIC) — Transport/coordination between Lie algebra and Lie group
Mathematical Foundation
The Fundamental Central Extension
1 → ℤ/2 → Spin(n) → SO(n) → 1
↓ ↓ ↓
(-1) Motors Rotations
This is THE central extension: Spin(n) is the universal cover of SO(n).
Pin and Spin Groups from Clifford
Pin(V,Q) = {v₁v₂...vₖ ∈ Cl(V,Q) : vᵢ ∈ V, Q(vᵢ) = ±1}
Spin(V,Q) = Pin(V,Q) ∩ Cl⁺(V,Q) -- even subalgebra
Central element: -1 ∈ Spin(n) maps to 1 ∈ SO(n)
Kernel = ℤ/2 = center of extension
Exp/Log as Extension Witness
exp
spin(n) ────────→ Spin(n)
↓ ↓ π
so(n) ─────────→ SO(n)
exp
Bivector B ∈ Cl² ≅ spin(n)
Motor M = exp(B/2) ∈ Spin(n)
Rotation R = π(M) ∈ SO(n)
ACSet Schema for Central Extensions
@present SchCentralExtGA(FreeSchema) begin
# Objects in extension sequence
(Kernel, TotalGroup, BaseGroup)::Ob
(LieAlg_K, LieAlg_T, LieAlg_B)::Ob
# Group morphisms
inject::Hom(Kernel, TotalGroup) # ℤ/2 → Spin
project::Hom(TotalGroup, BaseGroup) # Spin → SO
# Lie algebra morphisms
d_inject::Hom(LieAlg_K, LieAlg_T) # 0 → spin (kernel is discrete)
d_project::Hom(LieAlg_T, LieAlg_B) # spin ≅ so (isomorphism!)
# Exp/Log connecting group ↔ algebra
exp_total::Hom(LieAlg_T, TotalGroup) # bivector → motor
log_total::Hom(TotalGroup, LieAlg_T) # motor → bivector
# Central element
central::Attr(Kernel, Sign) # -1 ∈ Spin
# GF(3): centrality condition
trit::Attr(TotalGroup, GF3Trit)
end
H²(G, A) Classification
Central extensions classified by group cohomology H²(G, A):
H²(SO(n), ℤ/2) ≅ ℤ/2 for n ≥ 3
[0] = trivial extension SO(n) × ℤ/2
[1] = Spin(n) (non-trivial, connected double cover)
GF(3) Cohomology Lift
H²(SO(n), ℤ/3) classifies ℤ/3-central extensions
- Relevant for GF(3) trit extensions
- Trivial for most SO(n), but structure preserved
Skill triad cohomology:
H²(SkillTriad, GF(3)) ≅ GF(3)
[0]: balanced triad (sum = 0)
[±1]: unbalanced (needs completion)
Motor Decomposition (from pga-motor-interpolation)
# Motor M ∈ Spin⁺(3,0,1) decomposes:
struct MotorDecomp
scalar::Float64 # cos(θ/2), trit = -1
bivector::Vec3 # sin(θ/2)·axis, trit = 0
ideal_biv::Vec3 # translation, trit = +1
end
# Central extension structure:
# M and -M project to same rotation
# π(M) = π(-M) ∈ SE(3)
Spinor Representations
Spinors = representations of Spin(n) that DON'T descend to SO(n)
Cl(n) acts on spinor space S
dim(S) = 2^⌊n/2⌋
The "square root of geometry" — needs double cover to define
Integration with GA Skills
| Skill | Central Extension Role | Trit |
|---|---|---|
| ga-abelian-extensions | Ext functor framework | -1 |
| ga-central-extensions | Spin covers, H² | 0 |
| ga-derived-category | Derived functors | +1 |
Triad: (-1) + 0 + (+1) = 0 ✓
Open Games: Covering as Strategy
Play: SO(n) → Spin(n) -- "lift rotation to motor"
Coplay: Motor → (±1, R) -- "project with sign ambiguity"
Equilibrium: consistent sign choice = spin structure
Obstruction: w₂ (2nd Stiefel-Whitney class)
Specter Navigation
;; Lift through central extension
(defn lift-to-spin [rotation]
(sp/transform [MOTOR-PATH]
#(choose-sign % (orientation-context))
(exp-map (log-so rotation))))
;; Descend to SO
(sp/select [ALL :project] spin-element)
Commands
# Compute spin lift of rotation
julia -e 'spin_lift(rotation_matrix(π/4, [1,0,0]))'
# Check if manifold admits spin structure
bb -e '(spin-structure? manifold-acset)'
# H² computation
julia -e 'group_cohomology(SO(3), ZZ/2, 2)'
References
- Lawson & Michelsohn: Spin Geometry (Ch. 1)
- Lounesto: Clifford Algebras and Spinors
- pga-motor-interpolation skill (Exp/Log maps)
- ga-abelian-extensions skill (Ext framework)
Autopoietic Marginalia
The interaction IS the skill improving itself.
Every use of this skill is an opportunity for worlding:
- MEMORY (-1): Record what was learned
- REMEMBERING (0): Connect patterns to other skills
- WORLDING (+1): Evolve the skill based on use
Add Interaction Exemplars here as the skill is used.
