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energy-awareness
Battery cycle clock with interaction entropy and ontology reconfiguration for computational resource awareness.
Full skill instructions
Battery cycle clock with interaction entropy and ontology reconfiguration for computational resource awareness.
Integrates three temporal dynamics into a unified energy awareness system:
cycle_trit + entropy_trit + reconfig_trit ≡ 0 (mod 3)
When violated, system needs MINUS/PLUS injection to rebalance.
Each battery cycle (0-35) maps to a deterministic Gay.jl color:
| Cycle | Hex | L | C | H | Role |
|---|---|---|---|---|---|
| 0 | #232100 | 9.95 | 89.12 | 109.17 | Genesis dark |
| 1 | #FFC196 | 95.64 | 75.69 | 40.58 | Warm peach |
| 34 | #002D79 | 13.45 | 60.90 | 259.71 | Primary vertex |
| 35 | #65947D | 60.45 | 25.67 | 155.23 | Sage green |
COVARIANCE_VERTICES = {
34: 156.19, # Primary: deep blue
14: 153.03, # Bright peach
24: 151.91, # Near-white
19: 147.06, # Deep red
33: 142.47, # Pink-white
1: 131.00, # Orange peach
}
Ergodicity-breaking jumps at:
[33 → 34] - 92.47 distance (LARGEST)[0 → 1] - 88.41 distance (Genesis)[14 → 15] - 83.83 distance[19 → 20] - 79.66 distance0° - 120° → +1 (PLUS, charging)120° - 240° → 0 (ERGODIC, steady)240° - 360° → -1 (MINUS, depleting)from battery_cycle_ontology_clock import UnifiedAwarenessClock
clock = UnifiedAwarenessClock(seed=1337)
# Record interactions
clock.record_interaction("tool_call", "Read", trit=0)
clock.record_interaction("action", "gay-mcp-palette", trit=1)
# Record ontology changes
clock.record_ontology_change("add_edge", ["T-019b313a"], sheaf_violated=False)
# Tick the clock
state = clock.tick(energy_delta=0.1)
print(f"Cycle: {state.cycle.cycle_id}")
print(f"Phase: {state.cycle.phase_degrees}°")
print(f"Energy: {state.cycle.energy_budget}")
print(f"Entropy: {state.interaction_entropy} bits")
print(f"GF(3) balanced: {state.gf3_balanced}")
using Gay
# Get color for battery cycle
color = Gay.color_at(34) # Primary vertex
println(color) # #002D79
#!/usr/bin/env bb
(def PHI (/ (+ 1 (Math/sqrt 5)) 2))
(def GOLDEN_ANGLE 137.508)
(defn cycle->phase [n]
(mod (* n GOLDEN_ANGLE) 360))
(defn phase->trit [phase]
(cond
(< phase 120) 1 ; PLUS
(< phase 240) 0 ; ERGODIC
:else -1)) ; MINUS
(defn fibonacci [n]
(loop [a 1 b 1 i 0]
(if (>= i n) a
(recur b (+ a b) (inc i)))))
;; Check current cycle
(let [cycle 23
phase (cycle->phase cycle)
trit (phase->trit phase)
duration (fibonacci (mod cycle 12))]
(println (str "Cycle " cycle ": phase=" phase "° trit=" trit " duration=" duration "min")))
-- Check GF(3) conservation
SELECT SUM(gf3_trit) % 3 as remainder FROM intake_log;
-- Energy state over time
SELECT
logical_clock,
gay_color,
gf3_trit,
SUM(gf3_trit) OVER (ORDER BY logical_clock ROWS BETWEEN 2 PRECEDING AND CURRENT ROW) as rolling_sum
FROM intake_log
ORDER BY logical_clock;
| Component | -1 (MINUS) | 0 (ERGODIC) | +1 (PLUS) |
|---|---|---|---|
| Cycle | Depleting phase | Steady phase | Charging phase |
| Entropy | Low diversity (<1.0 bits) | Moderate (1.0-2.5 bits) | High diversity (>2.5 bits) |
| Reconfig | Chaotic (>30% violations) | Stable | Rapid healthy adaptation |
On tool interruption, GF(3) conservation is maintained:
NORMAL: 1 → -1 → 0 = 0 ✓
INTERRUPT: -1 → 0 → 1 = 0 ✓
RECOVERY: 0 → 1 → -1 = 0 ✓
~/ies/battery_cycle_ontology_clock.py - Main implementation~/ies/music-topos/lib/battery_cycle_color_driver.hy - Hy color driver~/ies/BATTERY_CYCLE_INTERRUPT_INTEGRATION.md - Architecture docs~/ies/rio/battery-menubar/ - Swift menubar app# Run the clock
python ~/ies/battery_cycle_ontology_clock.py
# Check GF(3) in DuckDB
duckdb ~/ies/music-topos/ducklake_increment.duckdb \
"SELECT SUM(gf3_trit) % 3 FROM intake_log"
# Julia color check
julia -e 'using Gay; println(Gay.color_at(34))'
Based on:
| Skill | Role | Trit |
|---|---|---|
| gay-mcp | Color generation | +1 |
| reafference-corollary-discharge | Interrupt detection | +1 |
| bisimulation-game | Behavioral equivalence | -1 |
| duckdb-temporal-versioning | Time-travel audit | +1 |
| acsets | Relationship navigation | 0 |
The interaction IS the skill improving itself.
Every use of this skill is an opportunity for worlding:
Add Interaction Exemplars here as the skill is used.
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