cargo
Rust package manager (36 subcommands).
ar-vr-xr
Reality tech (AR/VR/XR). Build and ship spatial experiences (WebXR/OpenXR/Unity/Unreal) with strong defaults for interaction, performance, comfort, privacy, and deployment.
Full skill instructions
Use this skill when the user is building or debugging:
Ask up to 3:
If the user does not know yet, default to:
Define the experience mode and constraints.
Establish world scale and coordinate conventions early.
Build a vertical slice (minimum shippable loop).
Budget performance from day 1.
Enforce comfort defaults.
Treat privacy and sensors as first-class.
import * as THREE from 'three';
import { VRButton } from 'three/examples/jsm/webxr/VRButton.js';
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.01, 100);
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.xr.enabled = true;
document.body.appendChild(renderer.domElement);
document.body.appendChild(VRButton.createButton(renderer));
const light = new THREE.HemisphereLight(0xffffff, 0x444444, 1.0);
scene.add(light);
const floor = new THREE.Mesh(
new THREE.PlaneGeometry(10, 10),
new THREE.MeshStandardMaterial({ color: 0x222222 })
);
floor.rotation.x = -Math.PI / 2;
scene.add(floor);
renderer.setAnimationLoop(() => {
renderer.render(scene, camera);
});
Notes:
immersive-ar session and handle hit-test/anchors (framework-specific).When debugging native XR:
If the target device is Varjo XR-4 Series, use varjo-xr-4 for runtime/tracking/refresh-rate specifics.
Use these as building blocks:
visual-design: spatial UI readability, typography, contrast, layoutsvelte-components / sveltekit-structure / sveltekit-data-flow: WebXR shells, menus, settings, content pipelinesbrowser-navigation: XR web debugging and reproducible repro stepsbandwidth-benchmark: asset streaming, scene/texture delivery constraintsthreat-model-generation + security-review: sensors, permissions, privacy, on-device datajepsen-testing: correctness thinking for multi-user/shared-state XR backendsUse jepsen-testing when your experience includes a backend claim about correctness under faults (multiplayer rooms, shared anchors, inventories, authoritative physics, replicated scene graphs).
XR-specific intake:
Faults worth testing:
Minimization tip:
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