Dialogue Craft Skill
dialogue-craft
This skill provides dialogue writing techniques for screenplays. Covers subtext, character voice differentiation, exposition handling, and the four purposes of dialogue (reveal character, advance plot, create conflict, entertain). Use when: polishing dialogue, developing subtext, differentiating...
SKILL.md
Full skill instructions
Dialogue Craft Skill
Invocation Triggers
Apply this skill when:
- Polishing dialogue
- Developing subtext
- Differentiating character voices
- Handling exposition
Dialogue Principles
The Purpose of Dialogue
Every line should:
- Reveal character - How they speak shows who they are
- Advance plot - Move the story forward
- Create conflict - Tension between characters
- Entertain - Be engaging to read/watch
Ideally, each line does 2-3 of these simultaneously.
Subtext
What is Subtext?
The meaning beneath the words. Characters rarely say exactly what they mean.
Surface vs. Subtext
// Surface level only (BAD)
JOHN
I'm angry at you for lying to me.
// With subtext (GOOD)
JOHN
(quiet)
The coffee's cold.
Creating Subtext
Displacement: Talk about something else entirely
SARAH
Did you feed the cat?
JOHN
You know I always forget.
// They're talking about how he always lets her down
Deflection: Avoid the real subject
SARAH
We need to talk about last night.
JOHN
Have you seen my keys?
Contradiction: Say the opposite of truth
SARAH
Are you okay?
JOHN
Never better.
He won't meet her eyes.
Indirection: Circle around the point
SARAH
I saw the ring in your drawer.
JOHN
It was my mother's.
SARAH
It's beautiful.
JOHN
She would have liked you.
// Neither mentions the proposal
Voice Differentiation
Elements of Voice
| Element | Range |
|---|---|
| Vocabulary | Simple ↔ Complex |
| Sentence length | Short ↔ Long |
| Formality | Casual ↔ Formal |
| Directness | Blunt ↔ Indirect |
| Humor | Dry ↔ Broad |
| Emotion | Reserved ↔ Expressive |
Voice by Background
- Education: Vocabulary complexity, grammar
- Region: Slang, rhythm, expressions
- Profession: Jargon, verbal habits
- Age: Generational references, formality
- Personality: Introvert vs. extrovert patterns
Example: Three Characters, Same Information
// Academic
PROFESSOR
The statistical probability of survival decreases
exponentially beyond the 72-hour threshold.
// Street
MARCUS
Three days, man. After that? You ain't coming back.
// Military
COMMANDER
Window's 72 hours. Then we write them off.
Handling Exposition
The Problem
Audiences need information, but "info dumps" kill scenes.
Exposition Techniques
Conflict: Characters argue about the information
JOHN
The company's been laundering money for years.
SARAH
That's insane. My father built this company.
JOHN
Then he built it on dirty money.
Discovery: Character learns with audience
Sarah finds the document. Her eyes scan it.
SARAH
(reading)
"Project Nightfall. Initiated 1985..."
(looks up)
This goes back forty years.
Need to Know: Character explains to someone who needs it
VETERAN
You're new. First rule: Never go below deck 5.
ROOKIE
Why? What's down there?
VETERAN
That's rule two. Don't ask.
Conflict of Interest: Information becomes ammunition
SARAH
I know about the money, John.
JOHN
(carefully)
What money?
SARAH
The hundred thousand in the offshore account.
The one you opened the week before you proposed.
What to Avoid
- Characters telling each other what they both know
- "As you know, Bob..." constructions
- Long explanatory monologues
- Information that doesn't serve a scene purpose
Dialogue Rhythm
Varying Line Length
SARAH
I loved you.
JOHN
I know.
SARAH
I would have done anything for you. Given up
everything. My career, my family, my future.
Everything.
JOHN
I know.
Beat and Pause
SARAH
I found the letters.
(beat)
JOHN
I can explain.
SARAH
Can you?
Long silence.
JOHN
No.
Overlapping Dialogue
Indicated by -- for interruption:
SARAH
I just think we should--
JOHN
--Not now.
SARAH
But if we could just--
JOHN
I said not now.
Common Dialogue Problems
On the Nose
Characters stating emotions directly.
// BAD
SARAH
I feel betrayed and hurt by your actions.
// BETTER
SARAH
(sliding off ring)
Here. I won't be needing this.
Greeting Rituals
Unnecessary pleasantries.
// BAD
JOHN
Hello, Sarah. How are you?
SARAH
I'm fine, thanks. And you?
JOHN
Good, good. Thanks for meeting me.
// BETTER
JOHN
(seated, waiting)
You're late.
SARAH
(sitting)
You're lucky I came at all.
Identical Voices
All characters sound the same.
Test: Cover character names. Can you tell who's speaking?
Speechifying
Characters make speeches instead of conversation.
Break long speeches with:
- Interruptions
- Action beats
- Other character reactions
- Internal contradiction
Dialogue Polish Checklist
Per Line
- Could this be cut? (If yes, cut it)
- Does it reveal character?
- Does it advance plot?
- Is there subtext?
- Is it speakable?
Per Scene
- Is there conflict in the conversation?
- Do voices sound distinct?
- Is exposition earned?
- Are there moments of silence?
- Does rhythm vary?
Per Script
- Can characters be identified by voice alone?
- Is subtext consistent per character?
- Are relationships clear through dialogue?
- Does dialogue evolve as characters do?
