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angular-material-cdk-animations

Angular Material + CDK + @angular/animations usage patterns aligned with zoneless + signals-first UI and M3 tokens.

SKILL.md

Full skill instructions

SKILL: Angular Material + CDK + Animations

Use when

  • Adding or refactoring UI that uses @angular/​material, @angular/​cdk, or @angular/​animations.
  • Building overlays, drag-drop, virtual scroll, focus management, or motion/​transition behaviors.

Workflow

  1. Start from the simplest Material component that fits; only drop to CDK primitives when needed.
  2. Keep inputs/​outputs signal-first; avoid component-internal RxJS state.
  3. If using CDK overlays/​focus traps/​observers, define ownership and dispose on destroy.
  4. If adding motion:
    • CSS transitions for small state changes
    • @angular/​animations only for coordinated/​complex transitions
    • always respect prefers-reduced-motion
  5. Validate a11y: labels, focus order, keyboard operation, and visible focus.

Checklist (PR-ready)

  • Uses M3 tokens (no raw hex/​px).
  • Overlays/​listeners/​observers cleaned up.
  • Reduced-motion path exists.
  • No “cute” drag/​animation that adds complexity without user value.

References

  • .github/​instructions/​62-angular-core-ui-copilot-instructions.md
  • .github/​instructions/​71-angular-material-cdk-animations-copilot-instructions.md
  • .github/​skills/​material-design-3/​SKILL.md
  • .github/​skills/​angular-ecosystem/​SKILL.md