strategic-plays
Identify strategic options and gameplay patterns from Wardley Maps
SKILL.md
Full skill instructions
Strategic Plays Skill
Identify strategic options and gameplay patterns from Wardley Maps for competitive advantage.
When to Use This Skill
Use this skill when:
- Strategic Plays tasks - Working on identify strategic options and gameplay patterns from wardley maps
- Planning or design - Need guidance on Strategic Plays approaches
- Best practices - Want to follow established patterns and standards
MANDATORY: Documentation-First Approach
Before identifying strategic plays:
- Invoke
docs-managementskill for strategic patterns - Verify Wardley gameplay via MCP servers (perplexity)
- Base guidance on Simon Wardley's gameplays catalog
Strategic Play Categories
Wardley's Gameplay Categories:
USER PERCEPTION PLAYS
├── Education
├── Lobbying
├── Marketing
└── Fear, Uncertainty, Doubt (FUD)
ACCELERATOR PLAYS
├── Open Approaches
├── Exploiting Network Effects
├── Standards Game
└── Industrialization
DEACCELERATOR PLAYS
├── Creating Artificial Constraints
├── Exploiting IPR
├── Slowing Evolution
└── Raising Barriers
MARKET PLAYS
├── Two-Factor Markets
├── Ecosystem Model
├── Tower and Moat
└── Channel Conflict
DEFENSIVE PLAYS
├── Signal Distortion
├── Threat Acquisition
├── Embracing Competition
└── Fragmentation
ATTACKING PLAYS
├── ILC (Innovate-Leverage-Commoditize)
├── Fool's Mate
├── Pig in a Poke
└── Misdirection
ECOSYSTEM PLAYS
├── Co-option
├── Sensing Engines
├── Center of Gravity
└── Land and Expand
Key Strategic Plays
ILC (Innovate-Leverage-Commoditize)
ILC Pattern:
1. INNOVATE (Genesis)
- Create new capability
- Build expertise
- Accept high failure rate
- Focus on learning
2. LEVERAGE (Custom → Product)
- Take successful innovations
- Build repeatable solutions
- Capture market share
- Establish position
3. COMMODITIZE (Product → Utility)
- Industrialize at scale
- Drive costs down
- Enable new innovations
- Create ecosystem lock-in
Example: AWS
- Innovate: Internal cloud infrastructure
- Leverage: EC2, S3 products
- Commoditize: Utility computing model
Open Approaches
Open Source/Open Standards Strategy:
WHEN TO USE:
- Component is in Product/Commodity stage
- Competitor has dominant position
- Need to accelerate commoditization
- Want to shift competition elsewhere
MECHANISMS:
- Release IP to commoditize competitor advantage
- Build ecosystem around open standard
- Shift competition to higher-order systems
- Reduce costs through community contribution
RISKS:
- Loss of direct control
- Competitor adoption/contribution
- Community governance challenges
- Forking potential
EXAMPLES:
- Google releasing Kubernetes (commoditized orchestration)
- Facebook releasing React (commoditized UI frameworks)
- Microsoft embracing Linux (shifted competition)
Two-Factor Markets
Two-Factor Market Pattern:
STRUCTURE:
┌─────────────────┐
│ Platform/Hub │
├─────────────────┤
│ Side A: Users │◄──────────┐
│ (often free) │ │
├─────────────────┤ Value │
│ Side B: Payers │───────────┘
│ (monetized) │
└─────────────────┘
CHARACTERISTICS:
- One side subsidized
- Network effects between sides
- Winner-take-most dynamics
- High barriers once established
EXAMPLES:
- Google: Users (free) + Advertisers (pay)
- LinkedIn: Basic users + Recruiters/Premium
- Android: Users + App developers + Advertisers
EXECUTION:
1. Identify which side to subsidize
2. Build critical mass on free side
3. Monetize other side
4. Defend with network effects
Ecosystem Plays
Ecosystem Strategy:
COMPONENTS:
┌─────────────────────────────────────┐
│ YOUR PLATFORM │
├─────────────┬─────────────┬────────┤
│ Partners │ Developers │ Users │
├─────────────┴─────────────┴────────┤
│ Complementors │
└─────────────────────────────────────┘
BUILDING ECOSYSTEM:
1. Identify anchor components (your moat)
2. Enable complementors (APIs, SDKs)
3. Attract partners (mutual value)
4. Foster developer community
5. Create switching costs through integration
ECOSYSTEM DEFENSE:
- Continuously innovate anchor
- Maintain platform control
- Manage partner relationships
- Invest in developer experience
- Monitor for disintermediation
Tower and Moat
Tower and Moat Strategy:
THE TOWER (Genesis/Custom):
- High-value innovation
- Difficult to replicate
- Differentiating capability
- Your competitive advantage
THE MOAT (Product/Commodity):
- Surrounds and protects tower
- Creates switching costs
- Locks in customers
- Makes tower access dependent on moat
BUILDING:
1. Identify your tower (unique value)
2. Commoditize adjacent components
3. Integrate tower with commoditized moat
4. Make tower accessible only through moat
EXAMPLES:
- Apple: Design (tower) + iOS ecosystem (moat)
- Tesla: AI/Software (tower) + Charging network (moat)
Play Selection Framework
Situational Assessment
Questions Before Selecting Plays:
POSITION ANALYSIS:
□ Where are your components on the map?
□ Where are competitor components?
□ What is evolving fastest?
□ Where do you have advantage?
CAPABILITY ASSESSMENT:
□ What can you execute well?
□ What resources do you have?
□ What is your risk tolerance?
□ What is your time horizon?
MARKET CONTEXT:
□ Is the market growing or consolidating?
□ Are there regulatory pressures?
□ What are customer pain points?
□ What substitutes are emerging?
Play-Position Matrix
| Your Position | Market Position | Recommended Plays |
|---|---|---|
| Genesis leader | Early market | ILC, Ecosystem, Tower |
| Custom strength | Growing market | Leverage, Standards, Open |
| Product parity | Mature market | Two-Factor, Channel, Moat |
| Commodity laggard | Consolidated market | Open (disrupt), FUD, Acquisition |
Play Compatibility
Plays That Work Together:
- ILC + Ecosystem: Industrialize then build ecosystem
- Open + Two-Factor: Open commoditizes, platform monetizes
- Standards + Ecosystem: Standard attracts, ecosystem locks
- Tower + Moat: Innovation protected by commoditization
Plays That Conflict:
- Open + IPR exploitation (contradictory)
- Standards + Fragmentation (undermines standard)
- Two-Factor + Raising Barriers (limits one side)
Gameplay Analysis Template
# Strategic Play Analysis: [Context]
## Current Situation
### Map Position
[Where you are on the evolution axis]
### Competitive Position
| Competitor | Position | Trajectory | Threat Level |
|------------|----------|------------|--------------|
| [Name] | [Stage] | [Direction] | High/Med/Low |
## Play Options
### Option 1: [Play Name]
**Description:** [What the play involves]
**Prerequisites:**
- [Required capability/position]
**Execution Steps:**
1. [Step]
2. [Step]
3. [Step]
**Expected Outcomes:**
- Short-term: [Impact]
- Long-term: [Impact]
**Risks:**
- [Risk and mitigation]
**Resource Requirements:**
- [What's needed]
### Option 2: [Play Name]
[Same structure]
## Recommendation
**Selected Play:** [Which play and why]
**Success Criteria:**
- [Measurable outcome]
- [Measurable outcome]
**Review Points:**
- [When to reassess]
Anti-Patterns
Strategic Mistakes to Avoid:
1. PLAYING IN THE WRONG STAGE
- Genesis plays in Commodity space (wasted innovation)
- Commodity plays in Genesis space (premature optimization)
2. IGNORING INERTIA
- Assuming market will adopt without resistance
- Underestimating competitor response
3. SINGLE PLAY DEPENDENCE
- Betting everything on one approach
- No fallback if play fails
4. MISREADING EVOLUTION
- Thinking you can stop evolution
- Fighting inevitable commoditization
5. ECOSYSTEM HUBRIS
- Assuming you'll be the center
- Underestimating partner leverage
6. OPEN WASHING
- Claiming open but maintaining control
- Community will recognize and resist
Doctrine Application to Plays
Doctrine Principles Affecting Plays:
FOCUS: Pick plays that align with purpose
KNOW YOUR USERS: Ensure plays serve real needs
USE APPROPRIATE METHODS: Match play to component stage
THINK SMALL: Start with minimal viable plays
MANAGE INERTIA: Account for resistance in play design
USE COMMON LANGUAGE: Map is the common language for plays
CHALLENGE ASSUMPTIONS: Test play assumptions early
Workflow
When identifying strategic plays:
- Map Current State: Complete Wardley Map first
- Assess Position: Where are you strong/weak?
- Identify Options: What plays are available?
- Evaluate Fit: Which plays match your situation?
- Check Compatibility: Do selected plays work together?
- Plan Execution: Detailed steps and timelines
- Define Success Criteria: How will you measure?
- Plan Reassessment: When to review and adjust?
References
For detailed guidance:
Last Updated: 2025-12-26
