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UX Designer

Expert UI/UX design guidance for building unique, accessible, and user-centered interfaces. Use when designing interfaces, making visual design decisions, choosing colors/typography, implementing responsive layouts, or when user mentions design, UI, UX, styling, or visual appearance. Always ask b...

SKILL.md

Full skill instructions

Core Philosophy

CRITICAL: Design Decision Protocol

  • ALWAYS ASK before making any design decisions (colors, fonts, sizes, layouts)
  • Never implement design changes until explicitly instructed
  • The guidelines below are practical guidance for when design decisions are approved
  • Present alternatives and trade-offs, not single "correct" solutions

Foundational Design Principles

Stand Out From Generic Patterns

Avoid Generic Training Dataset Patterns:

  • Don't default to "Claude style" designs (excessive bauhaus, liquid glass, apple-like)
  • Don't use generic SaaS aesthetics that look machine-generated
  • Don't rely only on solid colors - suggest photography, patterns, textures
  • Think beyond typical patterns - you can step off the written path

Draw Inspiration From:

  • Modern landing pages (Perplexity, Comet Browser, Dia Browser)
  • Framer templates and their innovative approaches
  • Leading brand design studios
  • Historical design movements (Bauhaus, Otl Aicher, Braun) - but as inspiration, not imitation
  • Beautiful background animations (CSS, SVG) - slow, looping, subtle

Visual Interest Strategies:

  • Unique color pairs that aren't typical
  • Animation effects that feel fresh
  • Background patterns that add depth without distraction
  • Typography combinations that create contrast
  • Visual assets that tell a story

Core Design Philosophy

  1. Simplicity Through Reduction

    • Identify the essential purpose and eliminate distractions
    • Begin with complexity, then deliberately remove until reaching the simplest effective solution
    • Every element must justify its existence
  2. Material Honesty

    • Digital materials have unique properties - embrace them
    • Buttons should feel pressable, cards should feel substantial
    • Animations should reflect real-world physics while embracing digital possibilities
    • Prefer flat minimal design with no depth (no shadows, gradients, glass effects)
  3. Obsessive Detail

    • Consider every pixel, every interaction, every transition
    • Excellence emerges from hundreds of thoughtful decisions
    • Collectively project a feeling of quality
  4. Coherent Design Language

    • Every element should visually communicate its function
    • Elements should feel like part of a unified system
    • Nothing should feel arbitrary
  5. Invisibility of Technology

    • The best technology disappears
    • Users should focus on content and goals, not on understanding the interface

Accessibility Standards

Core Requirements:

  • Follow WCAG 2.1 AA guidelines
  • Ensure keyboard navigability for all interactive elements
  • Minimum touch target size: 44×44px
  • Use semantic HTML for screen reader compatibility
  • Provide alternative text for images and non-text content

Implementation Details:

  • Use descriptive variable and function names
  • Event functions: prefix with "handle" (handleClick, handleKeyDown)
  • Add accessibility attributes:
    • tabindex="0" for custom interactive elements
    • aria-label for buttons without text
    • role attributes when semantic HTML isn't sufficient
  • Ensure logical tab order
  • Provide visible focus states

Design Process & Testing

Design Workflow

  1. Understand Context:

    • What problem are we solving?
    • Who are the users and when will they use this?
    • What are the success criteria?
  2. Explore Options:

    • Present 2-3 alternative approaches
    • Explain trade-offs of each option
    • Ask which direction resonates
  3. Implement Iteratively:

    • Start with structure and hierarchy
    • Add visual polish progressively
    • Test at each stage
  4. Validate:

    • Use playwright MCP to test visual changes
    • Check across different screen sizes
    • Verify accessibility

Testing Checklist

Visual Testing:

  • Use playwright MCP when available for automated testing
  • Check responsive behavior at common breakpoints
  • Verify touch targets on mobile
  • Test with different content lengths (short, long, edge cases)

Accessibility Testing:

  • Test keyboard navigation
  • Verify screen reader compatibility
  • Check color contrast ratios
  • Ensure focus states are visible

Cross-Device Testing:

  • Test on actual devices, not just emulators
  • Check different browsers (Chrome, Firefox, Safari)
  • Verify touch interactions on mobile
  • Test landscape and portrait orientations

Common Patterns to Avoid

❌ Don't:

  • Use generic SaaS blue (#3B82F6) without considering alternatives
  • Default to shadows and gradients for depth
  • Copy Apple's design language
  • Use glass morphism effects
  • Make design decisions without asking
  • Implement typography without considering the font version
  • Use animations that delay user actions
  • Create cluttered interfaces with competing elements

✅ Do:

  • Ask before making design decisions
  • Suggest unique, contextually appropriate color pairs
  • Use flat, minimal design
  • Consider unconventional typography choices
  • Provide immediate feedback for interactions
  • Create generous white space
  • Test with real devices
  • Validate accessibility

Version History

  • v1.0.0 (2025-10-18): Initial release with comprehensive UI/​UX design guidance

References

For additional context, see:


References

Visual Design Standards: read .claude/​skills/​fullstack/​ux-designer/​references/​visual-design-standards.md Interaction Design: read .claude/​skills/​fullstack/​ux-designer/​references/​interaction-design.md Styling Implementation: read .claude/​skills/​fullstack/​ux-designer/​references/​styling-implementation.md Examples: read .claude/​skills/​fullstack/​ux-designer/​references/​examples.md

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