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Building Claude Code Skills for StickerNest

building-skills

Creating new Claude Code skills for StickerNest. Use when the user asks to create a skill, build a skill, add a new skill, make a Claude skill, or extend Claude's capabilities for this project. Covers skill structure, YAML frontmatter, trigger-focused descriptions, and StickerNest-specific skill ...

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SKILL.md

Full skill instructions

Building Claude Code Skills for StickerNest

This meta-skill guides you through creating new Claude Code skills that are specific to StickerNest development patterns.

What Makes a Good Skill

Skills are model-invoked - Claude automatically uses them when relevant. This means:

  1. Discovery is critical - The description determines when Claude uses the skill
  2. Content must be actionable - Claude needs clear instructions to follow
  3. Context is king - Reference actual files, patterns, and conventions from StickerNest

Interactive Skill Creation Process

Step 1: Gather Requirements

Ask the user:

1. What task or workflow should this skill handle?
   Example: "Managing canvas history and undo/​redo"

2. When should Claude use this skill? (Be specific about trigger phrases)
   Example: "When user asks to add undo, implement history, track changes"

3. What existing code/​patterns should this skill reference?
   Example: "src/​canvas/​history/​CommandStack.ts"

4. Should this be project-specific (.claude/​skills/) or personal (~/​.claude/​skills/)?

Step 2: Design the Skill

Naming Convention: Use gerund form (verb + -ing)

  • managing-canvas-history (not canvas-history-manager)
  • generating-ai-widgets (not ai-widget-generator)
  • debugging-pipelines (not pipeline-debugger)

Description Formula:

[What it does]. Use when [trigger phrases]. Covers [key topics].

Example:

Managing canvas history and undo/​redo operations. Use when the user asks
to add undo functionality, implement history tracking, revert changes,
or manage canvas state over time. Covers CommandStack, HistoryEntry types,
and integration with useCanvasStore.

Step 3: Structure the Content

---
name: {gerund-name}
description: {trigger-focused description under 1024 chars}
---

# {Title}

Brief overview of what this skill enables.

## Core Concepts
Key terminology and mental models.

## Step-by-Step Guide
Actionable instructions with code examples.

## Common Patterns
Reusable patterns from StickerNest codebase.

## Reference Files
Links to relevant source files.

## Troubleshooting
Common issues and solutions.

Step 4: Validate

Checklist:

  • Name is gerund form, lowercase, hyphens only (max 64 chars)
  • Description includes trigger phrases AND topics covered
  • Description is under 1024 characters
  • YAML frontmatter is properly formatted
  • Instructions reference actual StickerNest files/​patterns
  • Code examples are complete and runnable
  • File is under 500 lines (split if larger)

StickerNest Skill Categories

When creating skills, consider these domains:

DomainExample Skills
Widgetscreating-widgets, connecting-widget-pipelines, testing-widgets
UI/​UXcreating-components, styling-with-tokens, building-panels
Statecreating-zustand-stores, managing-canvas-state
Runtimedebugging-pipelines, managing-widget-lifecycle
Testingtesting-widgets, writing-e2e-tests
AIgenerating-ai-widgets, configuring-ai-providers
Canvasmanaging-canvas-history, handling-canvas-gestures

Skill Template Generator

To create a new skill, use this template:

# Create skill directory
mkdir -p .claude/​skills/​{skill-name}

# Create SKILL.md
cat > .claude/​skills/​{skill-name}/​SKILL.md << 'TEMPLATE'
---
name: {skill-name}
description: {Brief what + when triggers + topics covered}
---

# {Skill Title}

{One paragraph overview}

## When to Use This Skill

This skill helps when you need to:
- {Use case 1}
- {Use case 2}
- {Use case 3}

## Core Concepts

### {Concept 1}
{Explanation}

### {Concept 2}
{Explanation}

## Step-by-Step Guide

### Step 1: {First Step}
{Instructions with code}

### Step 2: {Second Step}
{Instructions with code}

## Code Examples

### Example: {Example Name}
```typescript
// Complete, runnable example

Common Patterns

Pattern: {Pattern Name}

{Description and code}

Reference Files

  • {Category}: {file-path}
  • {Category}: {file-path}

Troubleshooting

Issue: {Problem}

Cause: {Why it happens} Fix: {How to resolve} TEMPLATE


---

## Advanced: Supporting Files

For complex skills, add supporting files:

.claude/​skills/​my-skill/ ├── SKILL.md # Main instructions (required) ├── examples.md # Extended examples ├── reference.md # Detailed reference docs ├── templates/ │ └── template.ts # Code templates └── scripts/ └── helper.js # Utility scripts


Reference them in SKILL.md:
```markdown
See [examples.md](./​examples.md) for more examples.

Analyzing Existing Code for Skills

When creating a skill about existing functionality:

  1. Find the relevant files:

    # Search for related code
    grep -r "keyword" src/ --include="*.ts"
    
  2. Identify patterns:

    • What interfaces/​types are used?
    • What's the file structure convention?
    • How do similar features work?
  3. Extract examples:

    • Find 2-3 representative examples from codebase
    • Simplify for the skill (remove noise)
    • Annotate with explanations
  4. Document the "why":

    • Why does this pattern exist?
    • What problems does it solve?
    • What are the alternatives?

Testing Your Skill

After creating a skill:

  1. Test discovery: Ask Claude something that should trigger it

    "How do I {task the skill covers}?"
    
  2. Test instructions: Follow the skill's guidance yourself

    • Are the steps clear?
    • Do code examples work?
    • Are file paths correct?
  3. Test edge cases: Try variations

    "I want to {slightly different phrasing}"
    

Example: Creating a New Skill

Let's say we want to create a skill for managing canvas history:

1. Requirements

  • Task: Managing undo/​redo and canvas history
  • Triggers: "add undo", "implement history", "revert changes", "track state"
  • References: src/​canvas/​history/, useCanvasStore

2. Name & Description

name: managing-canvas-history
description: Managing canvas history and undo/​redo operations. Use when the user asks to add undo functionality, implement history tracking, revert changes, or manage canvas state over time. Covers CommandStack, HistoryEntry, and useCanvasStore integration.

3. Content Outline

  • Core concepts: Command pattern, history stack
  • Guide: Adding undoable actions
  • Patterns: Command implementation, state snapshots
  • Reference: Actual file paths

4. Validate

  • Gerund name: managing-canvas-history
  • Trigger phrases in description
  • Under 1024 chars
  • References actual codebase

Existing StickerNest Skills

Reference these for patterns:

SkillLocation
creating-widgets.claude/​skills/​creating-widgets/
connecting-widget-pipelines.claude/​skills/​connecting-widget-pipelines/
testing-widgets.claude/​skills/​testing-widgets/
creating-components.claude/​skills/​creating-components/
creating-zustand-stores.claude/​skills/​creating-zustand-stores/

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