brainstorming
Structured design dialogue that validates ideas before implementation begins.
uloop-execute-dynamic-code
Execute C# code dynamically in Unity Editor via uloop CLI. Use for editor automation: (1) Prefab/material wiring and AddComponent operations, (2) Reference wiring with SerializedObject, (3) Scene/hierarchy edits and batch operations. NOT for file I/O or script authoring.
Full skill instructions
Execute C# code dynamically in Unity Editor.
uloop execute-dynamic-code --code '<c# code>'
| Parameter | Type | Description |
|---|---|---|
--code | string | C# code to execute (direct statements, no class wrapper) |
--compile-only | boolean | Compile without execution |
--auto-qualify-unity-types-once | boolean | Auto-qualify Unity types |
Write direct statements only (no classes/namespaces/methods). Return is optional.
// Using directives at top are hoisted
using UnityEngine;
var x = Mathf.PI;
return x;
| Shell | Method |
|---|---|
| bash/zsh/MINGW64/Git Bash | 'Debug.Log("Hello!");' |
| PowerShell | 'Debug.Log(""Hello!"");' |
uloop execute-dynamic-code --code 'return Selection.activeGameObject?.name;'
uloop execute-dynamic-code --code 'new GameObject("MyObject");'
uloop execute-dynamic-code --code 'UnityEngine.Debug.Log("Hello from CLI!");'
uloop execute-dynamic-code --code 'return Selection.activeGameObject?.name;'
uloop execute-dynamic-code --code 'new GameObject(""MyObject"");'
uloop execute-dynamic-code --code 'UnityEngine.Debug.Log(""Hello from CLI!"");'
Returns JSON with execution result or compile errors.
For file/directory operations, use terminal commands instead.
For detailed code examples, refer to these files:
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