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Create GitHub Issue

issue-create

Create GitHub issue with template

SKILL.md

Full skill instructions

Create GitHub Issue

Create new issue with appropriate template and labels.

Usage

/​issue-create "Racer moves through walls"
/​issue-create "Add AI opponent difficulty levels"
/​issue-create "Refactor collision detection"

Steps

1. Determine Issue Type

Analyze title for keywords:

  • Contains "bug", "crash", "broken", "fix", "error" → bug template
  • Contains "feature", "add", "implement", "new" → feature template
  • Contains "refactor", "improve", "update", "optimize" → task template
  • Default if unclear → Ask user

2. Auto-Detect Component Labels

Scan title for component keywords:

  • "collision", "bresenham", "path" → add collision-detection
  • "scenekit", "render", "node", "material" → add scenekit
  • "game", "state", "player", "move" → add game-logic
  • "ui", "interface", "button", "display" → add ui
  • "ai", "opponent", "bot" → add ai
  • "test", "testing" → add testing

3. Determine Priority (Optional)

Ask user if priority should be set:

  • Critical: Game-breaking, unplayable
  • High: Major feature broken
  • None: Standard priority

4. Create Issue

# Bug example
gh issue create \
  --title "BUG: Racer moves through walls" \
  --template bug_report.md \
  --label "bug,collision-detection"

# Feature example
gh issue create \
  --title "FEATURE: Add AI opponent" \
  --template feature_request.md \
  --label "feature,ai,game-logic"

# Task example
gh issue create \
  --title "TASK: Refactor collision detection" \
  --template task.md \
  --label "task,collision-detection"

5. Return Issue Number

Parse output to extract issue number and display:

✓ Issue #47 created: "BUG: Racer moves through walls"
Labels: bug, collision-detection
View: gh issue view 47

Type Detection Logic

Keywords for BUG:
  - bug, crash, broken, error, fail, fix
  - incorrect, wrong, issue, problem
  - teleport, glitch

Keywords for FEATURE:
  - feature, add, implement, new, create
  - support, enable, allow

Keywords for TASK:
  - refactor, improve, update, optimize
  - clean, reorganize, restructure
  - performance, maintainability

Component Detection Logic

collision-detection:
  - collision, bresenham, path, wall, crash

scenekit:
  - scenekit, render, node, material, camera
  - scene, geometry, visual, display

game-logic:
  - game, state, player, move, turn
  - velocity, position, lap, finish

ui:
  - ui, interface, button, menu, hud
  - control, input, display, screen

ai:
  - ai, opponent, bot, computer, difficulty

testing:
  - test, testing, unit, integration, spec

Example Workflows

Bug Report:

User: /​issue-create "Racer teleports through walls at high velocity"

Claude:
- Detected: BUG (keywords: teleport, walls)
- Component: collision-detection (keywords: walls, velocity)
- Template: bug_report.md

Creates issue #47 with:
- Title: "BUG: Racer teleports through walls at high velocity"
- Labels: bug, collision-detection
- Template: bug_report.md

Feature Request:

User: /​issue-create "Add AI opponent with multiple difficulty levels"

Claude:
- Detected: FEATURE (keywords: add)
- Components: ai (keywords: AI, opponent, difficulty)
- Template: feature_request.md

Creates issue #48 with:
- Title: "FEATURE: Add AI opponent with multiple difficulty levels"
- Labels: feature, ai
- Template: feature_request.md

Notes

  • Issue is created but template sections need manual filling
  • User can edit issue on GitHub after creation
  • Skills like /​play-test and /​debug create fully-filled issues
  • For manual creation, this skill just sets up the structure

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