xiaohongshu
xiaohongshu
ios26-liquid-glass
iOS 26 Liquid Glass API reference for SwiftUI and UIKit. Use this skill when working with glassEffect, GlassEffectContainer, glassEffectID, glassEffectUnion, or any Liquid Glass related code on iOS 26+.
Full skill instructions
Liquid Glass is Apple's design language introduced at WWDC 2025. Glass elements float above content with translucent, depth-aware surfaces that reflect and refract surrounding content.
func glassEffect<S: Shape>(
_ glass: Glass = .regular,
in shape: S = DefaultGlassEffectShape,
isEnabled: Bool = true
) -> some View
Apply .glassEffect() last in your modifier chain for correct rendering.
| Variant | Description | Use Case |
|---|---|---|
.regular | Default, balanced transparency | Most UI elements (buttons, controls, overlays) |
.clear | High transparency, limited adaptivity | Media-rich backgrounds (needs dimming layer) |
.identity | No effect applied | Conditional glass application |
// semantic color tinting - use only for meaning (success, warning, destructive)
.glassEffect(.regular.tint(.blue))
// iOS-only: enables scaling, bounce, shimmer on interaction
.glassEffect(.regular.interactive())
// combined
.glassEffect(.regular.tint(.blue).interactive())
// default shape (capsule)
.glassEffect()
.glassEffect(.regular, in: DefaultGlassEffectShape())
// built-in shapes
.glassEffect(.regular, in: .capsule)
.glassEffect(.regular, in: .circle)
.glassEffect(.regular, in: .ellipse)
.glassEffect(.regular, in: .rect(cornerRadius: 12))
.glassEffect(.regular, in: RoundedRectangle(cornerRadius: 16))
// adapts corner radius to parent container (for buttons in cards/sheets)
.glassEffect(.regular, in: .rect(cornerRadius: .containerConcentric))
Groups multiple glass elements for seamless blending and morphing. Glass cannot sample other glass, so use this when elements are positioned closely.
GlassEffectContainer(spacing: 8) { // spacing = merge threshold in points
Button("One") { }
.glassEffect()
Button("Two") { }
.glassEffect()
}
When elements are closer than spacing, they visually blend and morph together like water droplets.
GlassEffectContainer inside anotherMenu inside GlassEffectContainer (breaks morphing in iOS 26.1).clipShape() on glassEffect viewsAssociates glass elements across states for fluid morphing animations. Requires @Namespace and GlassEffectContainer.
@Namespace var namespace
@State var expanded = false
GlassEffectContainer {
if expanded {
HStack {
Button("Home") { }
.glassEffect(.regular.interactive())
.glassEffectID("home", in: namespace)
Button("Settings") { }
.glassEffect(.regular.interactive())
.glassEffectID("settings", in: namespace)
}
} else {
Button("Menu") { expanded = true }
.glassEffect(.regular.interactive())
.glassEffectID("menu", in: namespace)
}
}
.animation(.easeInOut, value: expanded)
GlassEffectContainerglassEffectID with shared namespaceMakes multiple elements appear as a single glass shape (like Apple Maps zoom controls).
@Namespace var ns
VStack(spacing: 0) {
Button(action: { /* zoom in */ }) {
Image(systemName: "plus")
}
.glassEffect(.regular.tint(.white.opacity(0.8)))
.glassEffectUnion(id: "zoom", namespace: ns)
Divider()
Button(action: { /* zoom out */ }) {
Image(systemName: "minus")
}
.glassEffect(.regular.tint(.white.opacity(0.8)))
.glassEffectUnion(id: "zoom", namespace: ns)
}
All elements in a union must have:
if #available(iOS 26.0, *) {
let glassEffect = UIGlassEffect()
let effectView = UIVisualEffectView(effect: glassEffect)
effectView.frame = CGRect(x: 20, y: 100, width: 200, height: 50)
view.addSubview(effectView)
// add content to contentView
let label = UILabel()
label.text = "Glass Effect"
effectView.contentView.addSubview(label)
}
if #available(iOS 26.0, *) {
let containerEffect = UIGlassContainerEffect()
containerEffect.spacing = 12 // merge distance threshold
let containerView = UIVisualEffectView(effect: containerEffect)
let glass1 = UIVisualEffectView(effect: UIGlassEffect())
let glass2 = UIVisualEffectView(effect: UIGlassEffect())
containerView.contentView.addSubview(glass1)
containerView.contentView.addSubview(glass2)
}
if #available(iOS 26.0, *) {
let effectView = UIVisualEffectView(effect: UIGlassEffect())
effectView.cornerConfiguration = UIViewCornerConfiguration(
corners: .allCorners,
cornerRadius: 16
)
}
When embedding SwiftUI glass in UIKit:
navigationItem.titleView (not leftBarButtonItem/rightBarButtonItem)sizingOptions = [.intrinsicContentSize]The Glass type only exists on iOS 26+. Create wrappers with #available:
extension View {
@ViewBuilder
func applyGlassEffect() -> some View {
if #available(iOS 26.0, *) {
self.glassEffect()
} else {
self // no-op on older iOS
}
}
// with parameters - requires @available at call site
@available(iOS 26.0, *)
@ViewBuilder
func applyGlassEffect(
_ glass: Glass,
in shape: some Shape = DefaultGlassEffectShape()
) -> some View {
self.glassEffect(glass, in: shape)
}
}
if #available(iOS 26.0, *) {
content.glassEffect()
} else {
content.background(.ultraThinMaterial, in: .capsule)
}
.interactive() for buttons/controls on iOS.tint() only for semantic meaning.containerConcentric corner radius for elements in containers| Issue | Workaround |
|---|---|
Menu in GlassEffectContainer breaks morphing (iOS 26.1) | Don't nest Menu in container |
| Morphing circle ↔ rectangle has glitches | Avoid drastically different shape transitions |
glassEffectID inconsistent | Consider .matchedGeometryEffect as alternative |
| UIHostingController in bar items causes side effects | Use titleView instead |
// translucent glass button
Button("Glass") { }
.buttonStyle(.glass)
// opaque prominent glass button
Button("Prominent") { }
.buttonStyle(.glassProminent)
// tab bar minimizes when scrolling down
.tabBarMinimizeBehavior(.onScrollDown)
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