brainstorming
Structured design dialogue that validates ideas before implementation begins.
interactive-states
Interactive states for UI elements - hover, active, focus, disabled, loading. Use when implementing button states, form field states, or interactive feedback.
Full skill instructions
Complete state system for interactive elements.
Before implementation:
After: Run fuse-ai-pilot:sniper for validation.
Default → Hover → Pressed/Active → Focus → Disabled → Loading
import { motion } from "framer-motion";
export function Button({ children, disabled, isLoading }) {
return (
<motion.button
// Hover state (50-100ms)
whileHover={{ scale: 1.02 }}
// Pressed state (100-150ms)
whileTap={{ scale: 0.98 }}
transition={{ duration: 0.1 }}
disabled={disabled || isLoading}
className={cn(
// Default
"px-4 py-2 rounded-lg bg-primary text-primary-foreground",
"font-medium transition-colors",
// Focus visible
"focus:outline-none focus-visible:ring-2 focus-visible:ring-primary/50",
// Disabled
"disabled:opacity-50 disabled:cursor-not-allowed disabled:pointer-events-none",
)}
>
{isLoading ? <Spinner className="h-4 w-4 animate-spin" /> : children}
</motion.button>
);
}
| State | Duration | Easing |
|---|---|---|
| Hover in | 50-100ms | ease-out |
| Hover out | 150ms | ease-in |
| Press | 100-150ms | ease-out |
| Focus | instant | - |
| Loading | - | linear (spin) |
<motion.div
className="bg-surface rounded-2xl p-6 shadow-md transition-shadow"
initial={{ opacity: 0, y: 20 }}
animate={{ opacity: 1, y: 0 }}
whileHover={{
y: -4,
boxShadow: "0 25px 50px -12px rgb(0 0 0 / 0.15)",
}}
transition={{ duration: 0.2 }}
>
{children}
</motion.div>
const inputStates = {
default: "border-border bg-surface",
focus: "border-primary ring-2 ring-primary/20",
valid: "border-success bg-success/5",
error: "border-destructive bg-destructive/5",
disabled: "border-muted bg-muted/50 cursor-not-allowed",
};
<input
className={cn(
"w-full px-4 py-3 rounded-lg border transition-all",
"focus:outline-none",
inputStates[state]
)}
/>
/* Visible focus ring */
className="focus:outline-none focus-visible:ring-2 focus-visible:ring-primary focus-visible:ring-offset-2"
/* Focus within (for groups) */
className="focus-within:ring-2 focus-within:ring-primary"
/* Spinner button */
<button disabled={isLoading}>
{isLoading ? (
<Loader2 className="h-4 w-4 animate-spin" />
) : (
"Submit"
)}
</button>
/* Skeleton loading */
<div className="animate-pulse">
<div className="h-4 bg-muted rounded w-3/4" />
<div className="h-4 bg-muted rounded w-1/2 mt-2" />
</div>
/* Progress state */
<motion.div
className="h-1 bg-primary rounded-full"
initial={{ width: 0 }}
animate={{ width: `${progress}%` }}
/>
/* Ripple effect on click */
const [ripple, setRipple] = useState(null);
<button
onClick={(e) => {
const rect = e.currentTarget.getBoundingClientRect();
setRipple({ x: e.clientX - rect.left, y: e.clientY - rect.top });
}}
>
{ripple && (
<motion.span
className="absolute bg-white/30 rounded-full"
initial={{ width: 0, height: 0 }}
animate={{ width: 100, height: 100, opacity: 0 }}
style={{ left: ripple.x, top: ripple.y }}
/>
)}
</button>
/* Checkbox toggle */
<motion.div
animate={{ scale: checked ? 1 : 0 }}
transition={{ type: "spring", stiffness: 500 }}
>
<Check className="h-4 w-4" />
</motion.div>
const buttonVariants = cva("...", {
variants: {
state: {
default: "",
loading: "opacity-80 pointer-events-none",
success: "bg-success text-success-foreground",
error: "bg-destructive text-destructive-foreground",
},
},
});
[ ] All 5 states defined (default, hover, active, focus, disabled)
[ ] Loading state with spinner/skeleton
[ ] Hover timing 50-100ms
[ ] Focus visible for keyboard users
[ ] Disabled prevents all interaction
[ ] Motion respects prefers-reduced-motion
../../references/buttons-guide.md - Button states detail../../references/forms-guide.md - Form field states../../references/motion-patterns.md - Animation timingsStructured design dialogue that validates ideas before implementation begins.
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