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WPF Media Integration Patterns

integrating-wpf-media

Integrates multimedia content in WPF including MediaElement video/audio playback, Image control display, and SoundPlayerAction effects. Use when building media players, galleries, or multimedia UIs.

SKILL.md

Full skill instructions

WPF Media Integration Patterns

Integrating multimedia content such as images, video, and audio in WPF.

1. Image Control

1.1 Basic Image Display

<!-- Resource image -->
<Image Source="/​Assets/​logo.png" Width="100" Height="100"/>

<!-- Absolute path -->
<Image Source="C:\Images\photo.jpg"/>

<!-- URI -->
<Image Source="https://example.com/​image.png"/>

<!-- Pack URI (embedded resource) -->
<Image Source="pack://application:,,,/​MyAssembly;component/​Images/​icon.png"/>

1.2 Stretch Options

<!-- None: maintain original size -->
<Image Source="/​photo.jpg" Stretch="None"/>

<!-- Fill: stretch to fit area (ignore aspect ratio) -->
<Image Source="/​photo.jpg" Stretch="Fill"/>

<!-- Uniform: maintain aspect ratio, maximum size within area -->
<Image Source="/​photo.jpg" Stretch="Uniform"/>

<!-- UniformToFill: maintain aspect ratio, fill area (may crop) -->
<Image Source="/​photo.jpg" Stretch="UniformToFill"/>

1.3 Dynamic Image Loading

namespace MyApp.Helpers;

using System;
using System.IO;
using System.Windows.Media;
using System.Windows.Media.Imaging;

public static class ImageHelper
{
    /// <summary>
    /// Load image from file
    /// </​summary>
    public static BitmapImage LoadFromFile(string filePath)
    {
        var bitmap = new BitmapImage();
        bitmap.BeginInit();
        bitmap.UriSource = new Uri(filePath, UriKind.Absolute);
        bitmap.CacheOption = BitmapCacheOption.OnLoad;
        bitmap.EndInit();
        bitmap.Freeze(); // Can be used outside UI thread
        return bitmap;
    }

    /// <summary>
    /// Load image from stream
    /// </​summary>
    public static BitmapImage LoadFromStream(Stream stream)
    {
        var bitmap = new BitmapImage();
        bitmap.BeginInit();
        bitmap.StreamSource = stream;
        bitmap.CacheOption = BitmapCacheOption.OnLoad;
        bitmap.EndInit();
        bitmap.Freeze();
        return bitmap;
    }

    /// <summary>
    /// Load thumbnail (memory optimization)
    /// </​summary>
    public static BitmapImage LoadThumbnail(string filePath, int maxWidth, int maxHeight)
    {
        var bitmap = new BitmapImage();
        bitmap.BeginInit();
        bitmap.UriSource = new Uri(filePath, UriKind.Absolute);
        bitmap.DecodePixelWidth = maxWidth;
        bitmap.DecodePixelHeight = maxHeight;
        bitmap.CacheOption = BitmapCacheOption.OnLoad;
        bitmap.EndInit();
        bitmap.Freeze();
        return bitmap;
    }

    /// <summary>
    /// Load image from Base64
    /// </​summary>
    public static BitmapImage LoadFromBase64(string base64)
    {
        var bytes = Convert.FromBase64String(base64);
        using var stream = new MemoryStream(bytes);
        return LoadFromStream(stream);
    }
}

1.4 Image Load Events

// XAML
// <Image x:Name="DynamicImage" ImageFailed="OnImageFailed"/>

private void LoadImageAsync(string url)
{
    var bitmap = new BitmapImage();
    bitmap.BeginInit();
    bitmap.UriSource = new Uri(url);
    bitmap.EndInit();

    // Loading complete event
    bitmap.DownloadCompleted += (s, e) =>
    {
        // Image load complete
    };

    // Loading failed event
    bitmap.DownloadFailed += (s, e) =>
    {
        // Error handling
    };

    // Loading progress
    bitmap.DownloadProgress += (s, e) =>
    {
        var progress = e.Progress; // 0-100
    };

    DynamicImage.Source = bitmap;
}

2. MediaElement (Video/​Audio)

2.1 Basic Usage

<!-- Auto-play video -->
<MediaElement Source="/​Videos/​intro.mp4"
              LoadedBehavior="Play"
              UnloadedBehavior="Stop"/>

<!-- Manual control video -->
<MediaElement x:Name="VideoPlayer"
              Source="/​Videos/​movie.mp4"
              LoadedBehavior="Manual"
              UnloadedBehavior="Stop"
              MediaOpened="OnMediaOpened"
              MediaEnded="OnMediaEnded"
              MediaFailed="OnMediaFailed"/>

2.2 LoadedBehavior Options

ValueDescription
PlayAuto-play
PausePause after load
StopStop after load
ManualControl via code
CloseClose media

2.3 Video Player Implementation

namespace MyApp.Controls;

using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Threading;

public sealed partial class VideoPlayerControl : UserControl
{
    private readonly DispatcherTimer _positionTimer;
    private bool _isDragging;

    public VideoPlayerControl()
    {
        InitializeComponent();

        _positionTimer = new DispatcherTimer
        {
            Interval = TimeSpan.FromMilliseconds(200)
        };
        _positionTimer.Tick += OnPositionTimerTick;
    }

    private void OnMediaOpened(object sender, RoutedEventArgs e)
    {
        // Display total duration
        if (VideoPlayer.NaturalDuration.HasTimeSpan)
        {
            var duration = VideoPlayer.NaturalDuration.TimeSpan;
            PositionSlider.Maximum = duration.TotalSeconds;
            TotalTimeText.Text = FormatTime(duration);
        }

        _positionTimer.Start();
    }

    private void OnMediaEnded(object sender, RoutedEventArgs e)
    {
        _positionTimer.Stop();
        VideoPlayer.Stop();
        VideoPlayer.Position = TimeSpan.Zero;
    }

    private void OnMediaFailed(object sender, ExceptionRoutedEventArgs e)
    {
        // Media load failed
        MessageBox.Show($"Media load failed: {e.ErrorException.Message}");
    }

    private void OnPositionTimerTick(object? sender, EventArgs e)
    {
        if (!_isDragging)
        {
            PositionSlider.Value = VideoPlayer.Position.TotalSeconds;
            CurrentTimeText.Text = FormatTime(VideoPlayer.Position);
        }
    }

    private void PlayButton_Click(object sender, RoutedEventArgs e)
    {
        VideoPlayer.Play();
        _positionTimer.Start();
    }

    private void PauseButton_Click(object sender, RoutedEventArgs e)
    {
        VideoPlayer.Pause();
    }

    private void StopButton_Click(object sender, RoutedEventArgs e)
    {
        VideoPlayer.Stop();
        _positionTimer.Stop();
    }

    private void PositionSlider_DragStarted(object sender, EventArgs e)
    {
        _isDragging = true;
    }

    private void PositionSlider_DragCompleted(object sender, EventArgs e)
    {
        _isDragging = false;
        VideoPlayer.Position = TimeSpan.FromSeconds(PositionSlider.Value);
    }

    private void VolumeSlider_ValueChanged(object sender, RoutedPropertyChangedEventArgs<double> e)
    {
        VideoPlayer.Volume = e.NewValue;
    }

    private static string FormatTime(TimeSpan time)
    {
        return time.Hours > 0
            ? $"{time:hh\\:mm\\:ss}"
            : $"{time:mm\\:ss}";
    }
}

2.4 VideoPlayerControl XAML

<UserControl x:Class="MyApp.Controls.VideoPlayerControl"
             xmlns="http://schemas.microsoft.com/​winfx/​2006/​xaml/​presentation"
             xmlns:x="http://schemas.microsoft.com/​winfx/​2006/​xaml">
    <Grid>
        <Grid.RowDefinitions>
            <RowDefinition Height="*"/>
            <RowDefinition Height="Auto"/>
        </​Grid.RowDefinitions>

        <!-- Video area -->
        <MediaElement x:Name="VideoPlayer"
                      LoadedBehavior="Manual"
                      UnloadedBehavior="Stop"
                      MediaOpened="OnMediaOpened"
                      MediaEnded="OnMediaEnded"
                      MediaFailed="OnMediaFailed"/>

        <!-- Control bar -->
        <Grid Grid.Row="1" Background="#CC000000">
            <Grid.ColumnDefinitions>
                <ColumnDefinition Width="Auto"/>
                <ColumnDefinition Width="Auto"/>
                <ColumnDefinition Width="Auto"/>
                <ColumnDefinition Width="*"/>
                <ColumnDefinition Width="Auto"/>
                <ColumnDefinition Width="Auto"/>
            </​Grid.ColumnDefinitions>

            <Button x:Name="PlayButton" Content="▶" Click="PlayButton_Click"
                    Grid.Column="0" Margin="5"/>
            <Button x:Name="PauseButton" Content="⏸" Click="PauseButton_Click"
                    Grid.Column="1" Margin="5"/>
            <Button x:Name="StopButton" Content="⏹" Click="StopButton_Click"
                    Grid.Column="2" Margin="5"/>

            <!-- Position slider -->
            <Slider x:Name="PositionSlider"
                    Grid.Column="3"
                    Margin="5"
                    VerticalAlignment="Center"
                    Thumb.DragStarted="PositionSlider_DragStarted"
                    Thumb.DragCompleted="PositionSlider_DragCompleted"/>

            <!-- Time display -->
            <StackPanel Grid.Column="4" Orientation="Horizontal"
                        VerticalAlignment="Center" Margin="5">
                <TextBlock x:Name="CurrentTimeText" Foreground="White" Text="00:00"/>
                <TextBlock Foreground="White" Text=" / "/>
                <TextBlock x:Name="TotalTimeText" Foreground="White" Text="00:00"/>
            </​StackPanel>

            <!-- Volume slider -->
            <Slider x:Name="VolumeSlider"
                    Grid.Column="5"
                    Width="80"
                    Margin="5"
                    Minimum="0" Maximum="1" Value="0.5"
                    VerticalAlignment="Center"
                    ValueChanged="VolumeSlider_ValueChanged"/>
        </​Grid>
    </​Grid>
</​UserControl>

3. Audio Playback

3.1 Audio with MediaElement

<MediaElement x:Name="AudioPlayer"
              Source="/​Sounds/​background.mp3"
              LoadedBehavior="Manual"
              Volume="0.5"/>

3.2 SoundPlayer (Simple WAV)

namespace MyApp.Services;

using System.Media;

public sealed class SoundService
{
    private readonly SoundPlayer _clickSound;
    private readonly SoundPlayer _notificationSound;

    public SoundService()
    {
        // WAV files only
        _clickSound = new SoundPlayer("Sounds/​click.wav");
        _notificationSound = new SoundPlayer("Sounds/​notification.wav");

        // Preload
        _clickSound.Load();
        _notificationSound.Load();
    }

    public void PlayClick()
    {
        _clickSound.Play(); // Async playback
    }

    public void PlayNotification()
    {
        _notificationSound.PlaySync(); // Sync playback
    }
}

3.3 SoundPlayerAction (Sound in XAML)

<Button Content="Click Me">
    <Button.Triggers>
        <EventTrigger RoutedEvent="Button.Click">
            <SoundPlayerAction Source="/​Sounds/​click.wav"/>
        </​EventTrigger>
    </​Button.Triggers>
</​Button>

4. Image Gallery & Performance

For gallery implementation and optimization, see references/​media-gallery.md:

  • Gallery ViewModel: MVVM pattern with thumbnail loading
  • Gallery View: ListBox with virtualization
  • Performance Optimization: DecodePixelWidth, Freeze(), lazy loading

5. References

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