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WPF 2D Graphics Patterns

implementing-2d-graphics

Implements WPF 2D graphics using Shape, Geometry, Brush, and Pen classes. Use when building vector graphic UIs, icons, charts, or diagrams in WPF applications.

SKILL.md

Full skill instructions

WPF 2D Graphics Patterns

Implement vector-based visual elements using WPF's 2D graphics system.

1. Graphics Hierarchy

UIElement
└── Shape (FrameworkElement)        ← Participates in layout, supports events
    ├── Ellipse
    ├── Rectangle
    ├── Line
    ├── Polyline
    ├── Polygon
    └── Path

Drawing                             ← Lightweight, no events
├── GeometryDrawing
├── ImageDrawing
├── VideoDrawing
└── GlyphRunDrawing

2. Shape Basics

2.1 Basic Shapes

<!-- Ellipse -->
<Ellipse Width="100" Height="100"
         Fill="Blue"
         Stroke="Black"
         StrokeThickness="2"/>

<!-- Rectangle -->
<Rectangle Width="100" Height="50"
           Fill="Red"
           Stroke="Black"
           StrokeThickness="1"
           RadiusX="10" RadiusY="10"/>

<!-- Line -->
<Line X1="0" Y1="0" X2="100" Y2="100"
      Stroke="Green"
      StrokeThickness="3"/>

<!-- Polyline (connected lines) -->
<Polyline Points="0,0 50,50 100,0 150,50"
          Stroke="Purple"
          StrokeThickness="2"
          Fill="Transparent"/>

<!-- Polygon (closed shape) -->
<Polygon Points="50,0 100,100 0,100"
         Fill="Yellow"
         Stroke="Orange"
         StrokeThickness="2"/>

2.2 Path and Geometry

<!-- Path: complex shapes -->
<Path Fill="LightBlue" Stroke="DarkBlue" StrokeThickness="2">
    <Path.Data>
        <PathGeometry>
            <PathFigure StartPoint="10,10" IsClosed="True">
                <LineSegment Point="100,10"/>
                <ArcSegment Point="100,100" Size="50,50"
                            SweepDirection="Clockwise"/>
                <LineSegment Point="10,100"/>
            </​PathFigure>
        </​PathGeometry>
    </​Path.Data>
</​Path>

<!-- Mini-Language syntax -->
<Path Data="M 10,10 L 100,10 A 50,50 0 0 1 100,100 L 10,100 Z"
      Fill="LightGreen" Stroke="DarkGreen"/>

2.3 Path Mini-Language

CommandDescriptionExample
MMoveTo (start point)M 10,10
LLineTo (straight line)L 100,100
HHorizontal LineToH 100
VVertical LineToV 100
AArcTo (arc)A 50,50 0 0 1 100,100
CCubic BezierC 20,20 40,60 100,100
QQuadratic BezierQ 50,50 100,100
ZClosePathZ

Lowercase = relative coordinates, Uppercase = absolute coordinates


3. Geometry

3.1 Basic Geometry

<Path Stroke="Black" StrokeThickness="2">
    <Path.Data>
        <!-- Rectangle Geometry -->
        <RectangleGeometry Rect="10,10,80,60" RadiusX="5" RadiusY="5"/>
    </​Path.Data>
</​Path>

<Path Stroke="Black" Fill="Yellow">
    <Path.Data>
        <!-- Ellipse Geometry -->
        <EllipseGeometry Center="50,50" RadiusX="40" RadiusY="30"/>
    </​Path.Data>
</​Path>

<Path Stroke="Black">
    <Path.Data>
        <!-- Line Geometry -->
        <LineGeometry StartPoint="10,10" EndPoint="90,90"/>
    </​Path.Data>
</​Path>

3.2 CombinedGeometry (Shape Combination)

<Path Fill="LightBlue" Stroke="DarkBlue" StrokeThickness="2">
    <Path.Data>
        <CombinedGeometry GeometryCombineMode="Union">
            <CombinedGeometry.Geometry1>
                <EllipseGeometry Center="50,50" RadiusX="40" RadiusY="40"/>
            </​CombinedGeometry.Geometry1>
            <CombinedGeometry.Geometry2>
                <EllipseGeometry Center="80,50" RadiusX="40" RadiusY="40"/>
            </​CombinedGeometry.Geometry2>
        </​CombinedGeometry>
    </​Path.Data>
</​Path>

GeometryCombineMode:

  • Union: Union of shapes
  • Intersect: Intersection
  • Exclude: Difference (Geometry1 - Geometry2)
  • Xor: Exclusive union

3.3 GeometryGroup (Multiple Geometry)

<Path Fill="Coral" Stroke="DarkRed" StrokeThickness="1">
    <Path.Data>
        <GeometryGroup FillRule="EvenOdd">
            <EllipseGeometry Center="50,50" RadiusX="45" RadiusY="45"/>
            <EllipseGeometry Center="50,50" RadiusX="30" RadiusY="30"/>
        </​GeometryGroup>
    </​Path.Data>
</​Path>

FillRule:

  • EvenOdd: Even-odd rule (donut shape)
  • Nonzero: Non-zero rule (filled)

4. Brush (Quick Reference)

<!-- SolidColorBrush -->
<Rectangle Fill="Blue"/>
<Rectangle Fill="#FF2196F3"/>

<!-- LinearGradientBrush -->
<Rectangle.Fill>
    <LinearGradientBrush StartPoint="0,0" EndPoint="1,1">
        <GradientStop Color="#2196F3" Offset="0"/>
        <GradientStop Color="#FF9800" Offset="1"/>
    </​LinearGradientBrush>
</​Rectangle.Fill>

📌 상세 가이드: /​creating-wpf-brushes skill 참조


5. Stroke Styling

5.1 StrokeDashArray

<!-- Dashed line patterns -->
<Line X1="0" Y1="10" X2="200" Y2="10"
      Stroke="Black" StrokeThickness="2"
      StrokeDashArray="4,2"/>

<!-- Dot-dash pattern -->
<Line X1="0" Y1="30" X2="200" Y2="30"
      Stroke="Black" StrokeThickness="2"
      StrokeDashArray="4,2,1,2"/>

5.2 StrokeLineCap / StrokeLineJoin

<Polyline Points="10,50 50,10 90,50"
          Stroke="Blue"
          StrokeThickness="10"
          StrokeStartLineCap="Round"
          StrokeEndLineCap="Triangle"
          StrokeLineJoin="Round"/>

LineCap: Flat, Round, Square, Triangle LineJoin: Miter, Bevel, Round


6. Related Skills

SkillDescription
/​creating-wpf-brushesAll Brush patterns (Solid, Linear, Radial, Image, Visual)
/​creating-wpf-vector-iconsXAML vector icons, IconButton styles
/​creating-graphics-in-codeC# dynamic graphics (ShapeFactory, GeometryBuilder)

7. Performance Considerations

ElementComplexityRecommended Use
ShapeHighInteractive elements (click, drag)
DrawingVisualLowLarge static graphics
StreamGeometryLowestFixed complex paths
// StreamGeometry: immutable, optimized
var streamGeometry = new StreamGeometry();
using (var context = streamGeometry.Open())
{
    context.BeginFigure(new Point(0, 0), isFilled: true, isClosed: true);
    context.LineTo(new Point(100, 0), isStroked: true, isSmoothJoin: false);
    context.LineTo(new Point(100, 100), isStroked: true, isSmoothJoin: false);
}
streamGeometry.Freeze(); // Set immutable for performance improvement

8. References