xiaohongshu
xiaohongshu
gsplat-optimizer
Optimize 3D Gaussian Splat scenes for real-time rendering on iOS, macOS, and visionOS. Use when working with .ply or .splat files, targeting mobile/Apple GPU performance, or needing LOD, pruning, or compression strategies for 3DGS scenes.
Full skill instructions
Optimize 3D Gaussian Splatting scenes for real-time rendering on Apple platforms (iOS, macOS, visionOS) using Metal.
.ply or .splat files for mobile/Apple GPU targetsInput: Provide a .ply/.splat file path, target device class, and FPS target.
# Analyze a splat file
python ~/.claude/skills/gsplat-optimizer/scripts/analyze_splat.py scene.ply --device iphone --fps 60
Output: The skill provides:
First, understand your scene characteristics:
| Device Class | GPU Budget | Max Gaussians (60fps) | Storage Mode |
|---|---|---|---|
| iPhone (A15+) | 4-6GB unified | ~2-4M | Shared |
| iPad Pro (M1+) | 8-16GB unified | ~6-8M | Shared |
| Mac (M1-M3) | 8-24GB unified | ~8-12M | Shared/Managed |
| Vision Pro | 16GB unified | ~4-6M (stereo) | Shared |
| Mac (discrete GPU) | 8-24GB VRAM | ~10-15M | Private |
If gaussian count exceeds device budget:
See references/pruning-strategies.md for details.
For scenes exceeding single-frame budget:
See references/lod-schemes.md for details.
For bandwidth/storage constraints:
| Method | Compression | Use Case |
|---|---|---|
| SOGS | 20x | Web delivery, moderate quality |
| SOG | 24x | Web delivery, better quality |
| CodecGS | 30x+ | Maximum compression |
| C3DGS | 31x | Fast rendering priority |
See references/compression.md for details.
See references/metal-profiling.md for details.
| Metric | Target | How to Measure |
|---|---|---|
| Frame time | 16.6ms (60fps) | Metal System Trace |
| GPU memory | < device budget | Xcode Memory Graph |
| Bandwidth | < 50GB/s | GPU Counters |
| Shader time | < 10ms | GPU Frame Capture |
MetalSplatter is the primary reference for Swift/Metal gaussian splatting:
git clone https://github.com/scier/MetalSplatter.git
cd MetalSplatter
open SampleApp/MetalSplatter_SampleApp.xcodeproj
# Set to Release scheme for best performance
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