xiaohongshu
xiaohongshu
gpu-graphics-research
Research and explain GPU-driven rendering techniques, find academic papers on graphics algorithms (APV, Spherical Harmonics, BVH), explain complex rendering concepts, and bridge theory to wgpu implementation for your learning project
Full skill instructions
This is a self-contained learning project using wgpu (Rust WebGPU abstraction) implementing:
Goal: Learn advanced rendering from first principles, implement simplified APV system.
APV Architecture (from multi-probe-grid-exploration.md and multi-probe-grid-implementation-guide.md):
Key Papers & Resources:
Then: GPU buffer consolidation refactor → APV implementation
Use this skill when you're:
You ask: "What papers exist on Adaptive Probe Volumes?" I respond with:
You ask: "Explain Spherical Harmonics for lighting" I provide:
You ask: "How do I convert this paper's math into WGSL?" I help:
You ask: "How does brick atlas layout work?" I explain with:
I reference:
multi-probe-grid-exploration.md: Deep research on APV, multiple probe groups, blending techniquesmulti-probe-grid-implementation-guide.md: Simplified APV architecture with fixed grids, 2-layer masks, sparse bricksgpu-buffer-consolidation-guide.md: GPU buffer architecture (relevant for storing probe data)gltf-compatibility-plan.md: Asset loading phases (foundation for full-featured renderer)This is an educational implementation, not production code. That means:
I help you understand rendering concepts, not just write shaders.
xiaohongshu
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