xiaohongshu
xiaohongshu
golang-performance
Go performance optimization techniques including profiling with pprof,
Full skill instructions
This skill provides guidance on optimizing Go application performance including profiling, memory management, concurrency optimization, and avoiding common performance pitfalls.
import (
"net/http"
_ "net/http/pprof"
)
func main() {
// pprof endpoints available at /debug/pprof/
go func() {
http.ListenAndServe("localhost:6060", nil)
}()
// Main application
}
# Collect 30-second CPU profile
go tool pprof http://localhost:6060/debug/pprof/profile?seconds=30
# Interactive commands
(pprof) top10 # Top 10 functions by CPU
(pprof) list FuncName # Show source with timing
(pprof) web # Open flame graph in browser
# Heap profile
go tool pprof http://localhost:6060/debug/pprof/heap
# Allocs profile (all allocations)
go tool pprof http://localhost:6060/debug/pprof/allocs
# Interactive commands
(pprof) top10 -cum # Top by cumulative allocations
(pprof) list FuncName # Show allocation sites
import (
"os"
"runtime/pprof"
)
func profileCPU() {
f, _ := os.Create("cpu.prof")
defer f.Close()
pprof.StartCPUProfile(f)
defer pprof.StopCPUProfile()
// Code to profile
}
func profileMemory() {
f, _ := os.Create("mem.prof")
defer f.Close()
runtime.GC() // Get accurate stats
pprof.WriteHeapProfile(f)
}
// BAD: Allocates on every call
func Process(items []string) []string {
result := []string{}
for _, item := range items {
result = append(result, transform(item))
}
return result
}
// GOOD: Pre-allocate with known capacity
func Process(items []string) []string {
result := make([]string, 0, len(items))
for _, item := range items {
result = append(result, transform(item))
}
return result
}
var bufferPool = sync.Pool{
New: func() interface{} {
return new(bytes.Buffer)
},
}
func ProcessRequest(data []byte) []byte {
buf := bufferPool.Get().(*bytes.Buffer)
defer func() {
buf.Reset()
bufferPool.Put(buf)
}()
// Use buffer
buf.Write(data)
return buf.Bytes()
}
// BAD: O(n^2) allocations
func BuildString(parts []string) string {
result := ""
for _, part := range parts {
result += part
}
return result
}
// GOOD: Single allocation
func BuildString(parts []string) string {
var builder strings.Builder
for _, part := range parts {
builder.WriteString(part)
}
return builder.String()
}
// BAD: Keeps entire backing array alive
func GetFirst(data []byte) []byte {
return data[:10]
}
// GOOD: Copy to release backing array
func GetFirst(data []byte) []byte {
result := make([]byte, 10)
copy(result, data[:10])
return result
}
# Show escape analysis decisions
go build -gcflags="-m" ./...
# More verbose
go build -gcflags="-m -m" ./...
// ESCAPES: Returned pointer
func NewUser() *User {
return &User{} // Allocated on heap
}
// STAYS ON STACK: Value return
func NewUser() User {
return User{} // May stay on stack
}
// ESCAPES: Interface conversion
func Process(v interface{}) { ... }
func main() {
x := 42
Process(x) // x escapes to heap
}
func ProcessItems(items []Item, workers int) []Result {
jobs := make(chan Item, len(items))
results := make(chan Result, len(items))
// Start workers
var wg sync.WaitGroup
for i := 0; i < workers; i++ {
wg.Add(1)
go func() {
defer wg.Done()
for item := range jobs {
results <- process(item)
}
}()
}
// Send jobs
for _, item := range items {
jobs <- item
}
close(jobs)
// Wait and collect
go func() {
wg.Wait()
close(results)
}()
var output []Result
for r := range results {
output = append(output, r)
}
return output
}
// SLOW: Unbuffered causes blocking
ch := make(chan int)
// FAST: Buffer reduces contention
ch := make(chan int, 100)
// BAD: Global lock
var mu sync.Mutex
var cache = make(map[string]string)
func Get(key string) string {
mu.Lock()
defer mu.Unlock()
return cache[key]
}
// GOOD: Sharded locks
type ShardedCache struct {
shards [256]struct {
mu sync.RWMutex
items map[string]string
}
}
func (c *ShardedCache) getShard(key string) *struct {
mu sync.RWMutex
items map[string]string
} {
h := fnv.New32a()
h.Write([]byte(key))
return &c.shards[h.Sum32()%256]
}
func (c *ShardedCache) Get(key string) string {
shard := c.getShard(key)
shard.mu.RLock()
defer shard.mu.RUnlock()
return shard.items[key]
}
// Good for: keys written once, read many; disjoint key sets
var cache sync.Map
func Get(key string) (string, bool) {
v, ok := cache.Load(key)
if !ok {
return "", false
}
return v.(string), true
}
func Set(key, value string) {
cache.Store(key, value)
}
// BAD: 24 bytes (padding)
type Bad struct {
a bool // 1 byte + 7 padding
b int64 // 8 bytes
c bool // 1 byte + 7 padding
}
// GOOD: 16 bytes (no padding)
type Good struct {
b int64 // 8 bytes
a bool // 1 byte
c bool // 1 byte + 6 padding
}
// SLOW: Type assertions, boxing
func Sum(values []interface{}) float64 {
var sum float64
for _, v := range values {
sum += v.(float64)
}
return sum
}
// FAST: Concrete types
func Sum(values []float64) float64 {
var sum float64
for _, v := range values {
sum += v
}
return sum
}
func BenchmarkProcess(b *testing.B) {
data := generateTestData()
b.ResetTimer() // Exclude setup time
for i := 0; i < b.N; i++ {
Process(data)
}
}
// Memory benchmarks
func BenchmarkAllocs(b *testing.B) {
b.ReportAllocs()
for i := 0; i < b.N; i++ {
_ = make([]byte, 1024)
}
}
// Compare implementations
func BenchmarkComparison(b *testing.B) {
b.Run("old", func(b *testing.B) {
for i := 0; i < b.N; i++ {
OldImplementation()
}
})
b.Run("new", func(b *testing.B) {
for i := 0; i < b.N; i++ {
NewImplementation()
}
})
}
Run with:
go test -bench=. -benchmem ./...
go test -bench=. -benchtime=5s ./... # Longer runs
// BAD: Defer overhead per iteration
for _, item := range items {
mu.Lock()
defer mu.Unlock() // Defers stack up!
process(item)
}
// GOOD: Explicit unlock
for _, item := range items {
mu.Lock()
process(item)
mu.Unlock()
}
// BETTER: Extract to function
for _, item := range items {
processWithLock(item)
}
func processWithLock(item Item) {
mu.Lock()
defer mu.Unlock()
process(item)
}
// SLOW: Reflection on every call
json.Marshal(v)
// FAST: Reuse encoder
var buf bytes.Buffer
encoder := json.NewEncoder(&buf)
encoder.Encode(v)
// FASTER: Code generation (easyjson, ffjson)
make([]T, 0, capacity) when size is knownsync.Pool for buffersxiaohongshu
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