xiaohongshu
xiaohongshu
godot-organize-files
Use when Godot project has scattered files with no clear organization. Detects assets, scripts, scenes, and resources in root or inconsistent locations. Automatically creates organized directory structure following Godot best practices, moves files preserving references, and updates all dependenc...
Full skill instructions
Clear structure = easy navigation. Files should be where you expect them.
Finds projects like:
my_game/
├── project.godot
├── player.gd
├── enemy.gd
├── sprite1.png
├── sound.wav
├── level1.tscn
├── main_menu.tscn
├── utility.gd
└── ... (50 more files in root)
Transforms to:
my_game/
├── project.godot
├── assets/
│ ├── sprites/
│ │ └── sprite1.png
│ └── audio/
│ └── sound.wav
├── scenes/
│ ├── levels/
│ │ └── level1.tscn
│ └── ui/
│ └── main_menu.tscn
└── scripts/
├── player.gd
├── enemy.gd
└── utility.gd
Identifies:
Establish structure from the beginning.
Project has grown organically without structure.
Team needs consistent file locations.
Clean structure makes refactoring easier.
project_root/
├── project.godot
├── assets/
│ ├── sprites/
│ │ ├── characters/
│ │ ├── enemies/
│ │ ├── items/
│ │ └── environment/
│ ├── audio/
│ │ ├── music/
│ │ ├── sfx/
│ │ └── voice/
│ ├── fonts/
│ ├── materials/
│ ├── shaders/
│ └── models/ # For 3D projects
├── scenes/
│ ├── characters/
│ ├── enemies/
│ ├── levels/
│ ├── ui/
│ └── components/
├── scripts/
│ ├── characters/
│ ├── enemies/
│ ├── components/
│ ├── managers/
│ └── utility/
├── resources/
│ ├── items/
│ ├── enemies/
│ └── abilities/
├── addons/ # Third-party plugins
└── docs/ # Documentation (optional)
Detects file types:
Determines grouping:
Works with:
Don't reorganize if:
# Before
var scene = preload("res://player.tscn")
# After
var scene = preload("res://scenes/characters/player.tscn")
# Before
[ext_resource path="res://player.gd" type="Script"]
# After
[ext_resource path="res://scripts/characters/player.gd" type="Script"]
# Before
[autoload]
GameManager="*res://game_manager.gd"
# After
[autoload]
GameManager="*res://scripts/managers/game_manager.gd"
Group all sprites together, all scripts together.
Group by game concept (characters, enemies, levels).
Group by feature (combat system, inventory system).
Combine strategies (assets by type, scripts by domain).
| Before | After |
|---|---|
player.gd in root | scripts/characters/player.gd |
sprite.png in root | assets/sprites/characters/sprite.png |
level.tscn in root | scenes/levels/level.tscn |
item_data.tres in root | resources/items/item_data.tres |
Can be customized for:
Default follows Godot best practices and community standards.
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