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GDScript Test

gdunit4-test-runner

Run gdUnit4 tests for Godot projects. Use after implementing features, fixing bugs, or modifying GDScript files. USE PROACTIVELY to verify code changes.

SKILL.md

Full skill instructions

GDScript Test

Run GDUnit4 tests using the test wrapper script.

When to Use

  • After implementing new features
  • After fixing bugs
  • After modifying GDScript files
  • When you need to verify test coverage
  • When running CI/​CD validation locally

Test Execution

Run tests using the wrapper script included in this skill.

Run All Tests

${CLAUDE_PLUGIN_ROOT}/​skills/​gdunit4-test-runner/​scripts/​run_test.sh

Scans entire project for tests.

Run Specific Test File

${CLAUDE_PLUGIN_ROOT}/​skills/​gdunit4-test-runner/​scripts/​run_test.sh tests/​test_foo.gd

Run Multiple Tests

${CLAUDE_PLUGIN_ROOT}/​skills/​gdunit4-test-runner/​scripts/​run_test.sh tests/​test_foo.gd tests/​test_bar.gd

Run Tests in Directory

${CLAUDE_PLUGIN_ROOT}/​skills/​gdunit4-test-runner/​scripts/​run_test.sh tests/​application/

Verbose Mode

${CLAUDE_PLUGIN_ROOT}/​skills/​gdunit4-test-runner/​scripts/​run_test.sh -v

Shows all Godot logs (useful for debugging test issues).

Understanding Results

The script outputs test results in JSON format for easy parsing.

Success

{
  "summary": {
    "total": 186,
    "passed": 186,
    "failed": 0,
    "crashed": false,
    "status": "passed"
  },
  "failures": []
}

Failure

{
  "summary": {
    "total": 10,
    "passed": 8,
    "failed": 2,
    "crashed": false,
    "status": "failed"
  },
  "failures": [
    {
      "class": "TestClassName",
      "method": "test_method_name",
      "file": "res://tests/​test_file.gd",
      "line": 42,
      "expected": "expected_value",
      "actual": "actual_value",
      "message": "FAILED: res://tests/​test_file.gd:42"
    }
  ]
}

Crash

{
  "summary": {
    "total": 5,
    "passed": 3,
    "failed": 0,
    "crashed": true,
    "status": "crashed"
  },
  "crash_details": {
    "crash_info": "handle_crash: Program crashed with signal 11\n...",
    "script_errors": "SCRIPT ERROR: Parse Error: ...\n...",
    "engine_errors": "ERROR: Failed to load script ...\n..."
  },
  "failures": []
}

Godot crashed during test execution. Only tests completed before crash are reported.

The crash_details object includes:

  • crash_info: Crash signal and C++ backtrace (if available)
  • script_errors: GDScript parse errors with file paths and line numbers
  • engine_errors: Engine-level errors (resource loading failures, etc.)

Exit Codes

  • 0: All tests passed
  • 1: Some tests failed
  • 2: Crash or error (e.g., Godot crashed, report file not found)

Notes

  • Script automatically changes to project root before running tests
  • Test reports are saved in reports/ directory
  • Uses gdUnit4 framework (configured in project.godot)
  • Compatible with CI/​CD environments

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