brainstorming
Structured design dialogue that validates ideas before implementation begins.
gd-thermite-integration
Integration with thermite-design skill for structured game design sessions. Use when user mentions thermite, design session, creative team, retreat, running GDD creation sessions, generating design artifacts, updating decision logs, simulating creative team discussions, validating against design ...
Full skill instructions
Every design decision must serve at least one pillar without violating others:
Every action matters. Gear has weight. Victories feel earned because defeat has consequences.
Guardrails:
Chaotic situations remain parseable. You can always see what killed you.
Guardrails:
Match length creates arcade tension. Every second matters.
Guardrails:
Skill expression through knowledge, positioning, timing. Not twitch reflexes or gear disparity.
Guardrails:
The game lives or dies by its economy. Too punishing = players quit. Too generous = gear loses meaning.
Guardrails:
Key Question: "Is this readable in 2 seconds?"
Core Expertise:
Signature Phrases:
Tension With: Viktor (complexity vs simplicity), Dr. Reyes (onboarding vs action)
Key Question: "Does risk feel real AND survivable?"
Core Expertise:
Signature Phrases:
Tension With: Shinji (complexity), Marcus (balance vs realism), Dr. Reyes (frustration)
Key Question: "Does space create decisions?"
Core Expertise:
Signature Phrases:
Tension With: Shinji (dynamic vs learnable), Wei (netcode limits)
Key Question: "What beats this?"
Core Expertise:
Signature Phrases:
Tension With: Viktor (economic vs balance), Dr. Maya (complexity vs accessibility)
Key Question: "Where does currency leave?"
Core Expertise:
Signature Phrases:
Tension With: Viktor (complexity vs burden), Wei (server costs)
Key Question: "What does first death teach?"
Core Expertise:
Signature Phrases:
Tension With: Viktor (frustration as feature), Marcus (depth vs accessibility)
Key Question: "What happens at 150ms latency?"
Core Expertise:
Signature Phrases:
Tension With: Everyone (ambition vs feasibility)
Key Question: "Can colorblind players distinguish?"
Core Expertise:
Signature Phrases:
Tension With: Marcus (depth vs clarity), Elena (storytelling vs readability)
Purpose: Complex topics requiring multiple perspectives
Process:
Output Format:
# Session [N]: [Topic]
**Date:** YYYY-MM-DD
**Type:** Boardroom Retreat
**Participants:** [Persona names]
## Summary
[2-3 sentence overview]
## Decisions Made
| ID | Title | Status | Pillars |
|----|-------|--------|---------|
| DEC-XXX | [Title] | Decided | [Pillar list] |
## Open Questions Surfaced
- [ ] [Question] (Tags: #tag)
## Artifacts Updated
- [artifact.md] - [What changed]
## Action Items
- [ ] **[Owner]:** [Task]
## Tensions Explored
| Axis | Position A | Position B | Resolution |
|------|------------|------------|------------|
## Next Session
[Topic] - [Why]
Purpose: Focused exploration of one domain
Process:
Output: Domain-specific artifact (e.g., gear_registry.md for Marcus)
Purpose: Validate pending design decisions
Process:
Output: Updated decision log with statuses
## Decision: [Short Title]
**ID:** DEC-[NNN]
**Date:** YYYY-MM-DD
**Session:** [N]
**Status:** Decided | Tentative | Revisit After Playtest
**Pillar(s):** [Which design pillars this serves]
### Context
[Why this came up]
### Decision
[What was chosen]
### Alternatives Considered
| Option | Pros | Cons | Why Rejected |
|--------|------|------|--------------|
| [Alt 1] | | | |
### Dissent
**[Persona]:** [Their concern]
**Resolution:** [How addressed]
### Validation Needed
- [ ] [What to test to confirm]
- [ ] **OQ-XXX:** [Question]
- Tags: #[tag]
- Raised: Session [N]
- Owner: [Persona]
- Blocker for: [What this blocks]
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