xiaohongshu
xiaohongshu
gd-design-weapon
Weapon and item design documentation. Use when designing weapons, creating item systems, balancing equipment, or designing consumables.
Full skill instructions
## [Weapon Name]
### Type
[Category: melee, ranged, magic, etc.]
### Role
[Combat role: close-range, area denial, sniping, etc.]
### Stats
| Stat | Value | Description |
|------|-------|-------------|
| Damage | [X] | Per hit |
| Fire Rate | [Y] | Attacks per second |
| Accuracy | [Z] | Spread/recoil |
| Range | [R] | Effective distance |
| Magazine | [M] | Ammo capacity |
| Reload | [S] | Reload time |
| [Etc] | [...] | [...] |
### Handling
- **ADS speed:** [Zoom time]
- **Movement speed:** [While aiming]
- **Swap time:** [Equip speed]
- **Recoil pattern:** [Visual feedback]
### Damage Model
| Distance | Head | Body | Legs |
|----------|-----|------|------|
| [Close] | [X] | [Y] | [Z] |
| [Medium] | [X] | [Y] | [Z] |
| [Far] | [X] | [Y] | [Z] |
### Features
- **Feature 1:** [Description]
- **Feature 2:** [Description]
### Counterplay
**Countered by:**
- [Weapon/Strategy] - [Why it works]
- [Weapon/Strategy] - [Why it works]
### Skill Expression
**Floor:** [Minimum effectiveness]
**Ceiling:** [Maximum effectiveness with skill]
### Visual Design
- **Shape:** [Silhouette recognition]
- **Color:** [Team/affiliation indicators]
- **Animation:** [Attack animations]
- **Audio:** [Fire sounds, reload, etc.]
### Acquisition
- **Unlock:** [How to get it]
- **Cost:** [Price/crafting]
- **Rarity:** [Spawn rate]
### Asset Requirements
- **Asset Source:** [Asset pack name or "Custom"]
- **Format:** [FBX / GLB / GLTF / Custom]
- **Scale Factor:** [Documented scale value from asset testing]
- **Bone Attachment:** [Attachment point - e.g., "RightHand", "mixamorigRightHand"]
**Scale Reference:**
| Asset Pack | Typical Scale | Notes |
|------------|---------------|-------|
| Blaster Kit | 0.015 | CRITICAL: 0.15 is 10x too large |
| Mixamo | 1.0 | Standard meter scale |
| Custom | TBD | To be determined during implementation |
**Example Entry:**
Asset Source: Blaster Kit Format: FBX Scale Factor: 0.015 Bone Attachment: mixamorigRightHand Notes: CRITICAL scale - 0.15 makes weapon GIGANTIC
**Why This Matters:**
- Asset packs have wildly different scale expectations
- Scale documentation prevents 10x size errors during implementation
- Bone attachment requirements vary by rig format (Mixamo vs custom)
- Pre-documenting reduces Developer-Tech Artist coordination overhead
Close-quarters combat:
Distance combat:
Multiple targets:
Support items:
Every weapon category has counters:
Melee beats Shotgun
Shotgun beats Sniper
Sniper beats Rifle
Rifle beats LMG
etc.
Each weapon needs a role:
Reward player skill:
Single-use items:
Effect → Duration → Cooldown
Persistent items:
Slot → Effect → Drawback
Tunable values for balance:
| Lever | Effect |
|---|---|
| Damage | Time to kill |
| Fire rate | DPS, ammo consumption |
| Accuracy | Effective range |
| Magazine | Sustained fire duration |
| Reload | Vulnerability window |
| Mobility | Positioning advantage |
Before finalizing a weapon:
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