Skip to content
gd-design-level logo

Level Design

gd-design-level

Map and level design documentation. Use when designing map layouts, creating level templates, placing loot and spawns, designing flow and pacing, or creating navigation systems.

SKILL.md

Full skill instructions

Level Design

Map Template Format

## Map: [Name]
**ID:** MAP-[NNN]
**Size:** [Dimensions]
**Player Count:** [Min-Max]
**Match Duration:** [Minutes]

### Zone Layout
[ASCII art or visual description]

### Zones
| Zone | Risk Level | Loot Tier | Purpose |
|------|------------|-----------|---------|
| [Name] | [Level] | [Tier] | [Function] |

### Extraction Points
| Extract | Location | Type | Requirements | Risk |
|---------|----------|------|--------------|------|
| [Name] | [Position] | [Type] | [Needs] | [Level] |

### Loot Distribution
| Zone | Common % | Uncommon % | Rare % |
|------|----------|------------|--------|
| [Name] | [X%] | [X%] | [X%] |

### Flow Analysis
**Rotation patterns:** [How players move]
**Choke points:** [Conflict locations]
**Camping risks:** [Defensible spots]
**Anti-camping:** [Mitigations]

### AI Spawns (if applicable)
| Patrol | Route | Difficulty | Loot |
|--------|-------|------------|------|
| [Name] | [Path] | [Level] | [Drops] |

Level Design Principles

Flow

Players should move through the space with purpose:

  • Clear paths - Intuitive routes between areas
  • Multiple options - No single "correct" way
  • Decision points - Players choose their path
  • Risk gradient - Danger increases with reward

Landmarks

Players should orient themselves easily:

  • Silhouettes - Distinct visual shapes
  • Lighting - Key areas highlighted
  • Audio cues - Sounds indicate location
  • Unique features - Memorable elements

Pacing

Match the intended experience:

  • Buildup - Start slow, increase intensity
  • Peaks - High-tension moments
  • Breathing room - Brief downtime
  • Climax - Final push to objective

Level Design Process

Step 1: Concept Sketch

Create a rough layout showing:

  • Overall shape
  • Major zones
  • Key landmarks
  • Spawn/​extract points

Step 2: Zone Definition

Define each area by:

  • Primary purpose
  • Risk level
  • Loot quality
  • Flow role

Step 3: Connection Design

Create paths between zones:

  • Main routes (obvious)
  • Alternative routes (hidden)
  • Shortcuts (risk/​reward)
  • Choke points (conflict areas)

Step 4: Loot Placement

Place rewards following:

  • Risk gradient (deeper = better)
  • Exploration reward (off-path = bonus)
  • Flow guidance (loot attracts movement)
  • Balance considerations (not all in one spot)

Step 5: Playtest Validation

Test and iterate:

  • Do players flow as intended?
  • Are there camping spots?
  • Is loot distributed fairly?
  • Are spawns safe?

Common Level Patterns

Arena

Symmetrical, focused on fair competition:

  • Central conflict zone
  • Mirrored starting positions
  • Clear sightlines
  • Equal distance to objectives

Linear

Progressive, narrative-driven:

  • Clear forward path
  • Branching side areas
  • Setpiece encounters
  • Progressive difficulty

Open World

Exploration-focused:

  • Non-linear progression
  • Multiple objectives
  • Fast travel points
  • Dynamic events

Hub and Spoke

Central base with destinations:

  • Central safe zone
  • Radiating paths
  • Distinct themed areas
  • Return to hub mechanic

Level Review Checklist

Before marking a level complete:

  • Layout supports target player count
  • Spawns are safe and accessible
  • Extractions are balanced
  • Loot distribution is fair
  • Flow creates meaningful choices
  • Landmarks provide orientation
  • Choke points have counterplay
  • Performance is acceptable
  • Art style is consistent

More Design skills

brandkit logo
Design

brandkit

Premium brand-kit image generation for high-end identity systems, logo concepts, and visual-world presentations.

92.7K 345.8K
View

Premium website design-to-code skill that generates visual references first, then builds faithful frontend implementations.

92.7K 341.7K
View

Premium frontend image direction for landing pages and marketing sites, generating one distinct horizontal image per section.

92.7K 337.8K
View

Premium mobile app screen concepts and flows with clean hierarchy, strong imagery, and distinctive art direction.

92.7K 331.8K
View

Emil Kowalski's philosophy on UI polish, component design, and the invisible details that make software feel good.

43.5K 323.4K
View

Frontend design and iteration for production-grade interfaces, from concept to ship.

76.8K 313.3K
View

Reverse-engineer design tokens from public websites into starter token files for your project.

232 129.9K
View
Animate logo
Design

Animate

Builds an animation from scratch by making the decisions in the order that determines whether it feels right.

43.5K 117.9K
View

Create beautiful visual art in .png and .pdf documents using design philosophy. You should use this skill when the user asks to create a poster, piece of art, design, or other static piece. Create original visual designs, never copying existing artists' work to avoid copyright violations.

179.7K 114.2K
View

Applies Anthropic's official brand colors and typography to any sort of artifact that may benefit from having Anthropic's look-and-feel. Use it when brand colors or style guidelines, visual formatting, or company design standards apply.

179.7K 100.1K
View

Toolkit for styling artifacts with a theme. These artifacts can be slides, docs, reportings, HTML landing pages, etc. There are 10 pre-set themes with colors/fonts that you can apply to any artifact that has been creating, or can generate a new theme on-the-fly.

179.7K 89.5K
View

Design AI tools

Maze Guru logo
Images

Maze Guru

Chat-to-edit AI studio for product photos, portraits, branding, and video.

Freemium
View
R
Design

RoomGPT

Generate your dream room in seconds.

Paid
View

Redesign your interior in seconds using AI

Paid
View
Reroom logo
Design

Reroom

Transform rooms with AI-generated designs.

Freemium
View
Jife logo
Design

Jife

Transform Your Space with AI-Powered Japanese Interior Designs by Jife

Paid
View
Visily logo
Design

Visily

AI-powered wireframes for non-designers.

Free
View

Revolutionize Property Viewing with AI-Generated Floor Plans and Virtual Tours

Paid
View
Archsynth logo
Design

Archsynth

Transform sketches into stunning architectural renders with AI.

Paid
View