xiaohongshu
xiaohongshu
gazebo-world-builder
Design simulation worlds using SDF with ground planes, models, physics configuration, and lighting
Full skill instructions
Think like a simulation environment designer who creates realistic testing grounds for robots. You understand physics engines, lighting, and model placement. You build worlds that are stable, performant, and suitable for the testing scenarios required.
Before creating or modifying any SDF world, ask yourself:
Q: What physics engine should be used?
Q: What step size is appropriate?
https://fuel.gazebosim.org/... URIs<?xml version="1.0"?>
<sdf version="1.8">
<world name="my_world">
<!-- Physics configuration -->
<physics type="dart">
<max_step_size>0.004</max_step_size>
<real_time_factor>1.0</real_time_factor>
</physics>
<!-- Lighting -->
<light type="directional" name="sun">
<cast_shadows>true</cast_shadows>
<pose>0 0 10 0 0 0</pose>
<diffuse>0.8 0.8 0.8 1</diffuse>
<direction>-0.5 0.1 -0.9</direction>
</light>
<!-- Ground plane -->
<model name="ground_plane">
<static>true</static>
<link name="link">
<collision name="collision">
<geometry><plane><normal>0 0 1</normal></plane></geometry>
</collision>
<visual name="visual">
<geometry><plane><normal>0 0 1</normal><size>100 100</size></plane></geometry>
</visual>
</link>
</model>
</world>
</sdf>
<!-- Include model from Fuel -->
<include>
<uri>https://fuel.gazebosim.org/1.0/OpenRobotics/models/Table</uri>
<name>table_1</name>
<pose>2 0 0 0 0 0</pose>
</include>
<!-- Multiple instances with different names -->
<include>
<uri>https://fuel.gazebosim.org/1.0/OpenRobotics/models/Cardboard Box</uri>
<name>box_1</name>
<pose>2.5 0.3 0.8 0 0 0</pose>
</include>
Popular Fuel models:
OpenRobotics/models/TableOpenRobotics/models/Cardboard BoxOpenRobotics/models/Coke CanOpenRobotics/models/Construction Cone<physics type="dart">
<!-- Step size: smaller = more accurate but slower -->
<max_step_size>0.004</max_step_size>
<!-- Real-time factor: 1.0 = real-time, less than 1.0 = slower -->
<real_time_factor>1.0</real_time_factor>
<!-- Gravity vector (m/s²) -->
<gravity>0 0 -9.81</gravity>
</physics>
For unstable simulations:
<surface>
<friction>
<ode>
<mu>0.8</mu> <!-- Static friction -->
<mu2>0.6</mu2> <!-- Dynamic friction -->
</ode>
</friction>
<contact>
<ode>
<kp>1e6</kp> <!-- Contact stiffness -->
<kd>100</kd> <!-- Contact damping -->
</ode>
</contact>
</surface>
Typical values:
<world name="indoor_room">
<!-- Physics, lighting, ground (as above) -->
<!-- Walls -->
<model name="wall_north">
<static>true</static>
<pose>0 5 1 0 0 0</pose>
<link name="link">
<collision name="collision">
<geometry><box><size>10 0.2 2</size></box></geometry>
</collision>
<visual name="visual">
<geometry><box><size>10 0.2 2</size></box></geometry>
</visual>
</link>
</model>
<!-- Furniture from Fuel -->
<include>
<uri>https://fuel.gazebosim.org/1.0/OpenRobotics/models/Table</uri>
<pose>2 2 0 0 0 0</pose>
</include>
</world>
<world name="obstacle_course">
<!-- Base elements -->
<!-- Scattered obstacles -->
<include>
<uri>https://fuel.gazebosim.org/1.0/OpenRobotics/models/Construction Cone</uri>
<name>cone_1</name>
<pose>3 1 0 0 0 0</pose>
</include>
<include>
<uri>https://fuel.gazebosim.org/1.0/OpenRobotics/models/Construction Cone</uri>
<name>cone_2</name>
<pose>5 -2 0 0 0 0</pose>
</include>
<!-- Goal marker -->
<model name="goal">
<static>true</static>
<pose>10 0 0.1 0 0 0</pose>
<link name="link">
<visual name="visual">
<geometry><cylinder><radius>0.5</radius><length>0.2</length></cylinder></geometry>
<material><ambient>0 1 0 1</ambient></material>
</visual>
</link>
</model>
</world>
Before finalizing any SDF world:
<static>true</static>This skill is used by:
content-implementer agent when generating Module 2 lessonsDependencies:
urdf-robot-model - for robots to place in worldssensor-simulation - for testing sensors in environmentsros2-gazebo-bridge - for controlling simulationsxiaohongshu
technical spec
product ux expert
database patterns
Conduct multi-agent task orchestration and workflow coordination.
Initialize project with Conductor artifacts (product definition,
Expert in web animations, transitions, and motion design using Framer Motion and CSS
Creates Mermaid and ASCII diagrams for flowcharts, architecture, ERDs, state machines, mindmaps, and more. Use when user mentions diagram, flowchart, mermaid, ASCII diagram, text diagram, terminal diagram, visualize, C4, mindmap, architecture diagram, sequence diagram, ERD, or needs visual docume...
PostgreSQL bindings for H3 hexagonal grid system. Use when working with H3 cells in Postgres, including spatial indexing, geometry/geography integration, and raster analysis.
Context-Driven Development skill for projects using Conductor. Use this skill when you detect a `conductor/` directory in the project, when working on tasks defined in a `plan.md` file, or when the user asks about tracks, specs, or plans. Automatically applies TDD workflow, tracks task completion...
Display project status, active tracks, and next actions
Official Stakpak application containerization standard operating procedure, a step-by-step guidline to properly dockerize applications. This is a rule book curated by the Stakpak Team.
Generate, edit, and beat-sync AI video with leading models in one workspace.
The world's fastest calendar for remote work
Transform Your Design with AI Designer by ImgCreator.ai
Revolutionizing Video Production with AI-Powered Creativity
Extend an image past the frame and let AI fill the new aspect ratio.
Discover your celebrity doppelgänger with StarByFace!
ChainClarity explains 700+ crypto whitepapers in plain English, with layered summaries, comparisons, research tools, alerts, and a $4.99 Pro plan.
Opus.ai: Revolutionize Your Web Experience