xiaohongshu
xiaohongshu
gamification-marketing
Design gamified marketing campaigns using points, badges, leaderboards, streaks, challenges. Use for loyalty programs, referral campaigns, onboarding flows, engagement boosts, email gamification. Provides mechanics selection, psychology alignment, strategy docs, templates, KPIs.
Full skill instructions
Design and implement gamified marketing campaigns using behavioral psychology and game mechanics.
GOAL → MECHANICS
├─ Acquisition → Referral leaderboards + dual rewards + social proof
├─ Retention → Streaks + tiers + loyalty points + loss aversion
├─ Engagement → Challenges + leaderboards + badges + daily quests
├─ Conversion → Variable rewards + time-limited offers + progress bars
└─ Onboarding → Progress bars + micro-badges + unlockables
| Mechanic | Best For | Psychology |
|---|---|---|
| Points | All goals | Achievement, progress tracking |
| Badges | Recognition, milestones | Competence, social proof |
| Leaderboards | Competition, engagement | Social comparison, status |
| Levels | Progression, retention | Mastery, unlocking content |
| Streaks | Habit formation, retention | Loss aversion, commitment |
| Challenges | Engagement, conversion | Goal-setting, achievement |
| Quests | Extended engagement | Narrative, exploration |
| Unlockables | Retention, progression | Curiosity, exclusivity |
| Rewards | All goals | Dopamine, variable schedules |
| Progress Bars | Onboarding, completion | Visual momentum, Zeigarnik |
White Hat (70% - long-term): Levels, badges, achievement, community, creative expression Black Hat (30% - urgency): Scarcity, time limits, loss aversion, FOMO, variable rewards
Activate: assets-organizing skill for report file paths
Gamification reports go to assets/reports/performance/{date}-gamification-analysis.md
| Issue | Fix |
|---|---|
| Too many mechanics | Pick 2-3 core; phased rollout |
| Unclear reward value | Show math: "100 pts = $5" |
| Leaderboard toxicity | Friendly framing, hide ranks below top 10 |
| Impossible challenges | Start easy, progressive difficulty |
| No personalization | Segment by player type |
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