Skip to content
game-tools-workflows logo

Game Development Tools & Workflows

game-tools-workflows

Game development tools, asset pipelines, version control, build systems, and team development workflows for efficient production.

SKILL.md

Full skill instructions

Game Development Tools & Workflows

Development Tool Stack

┌─────────────────────────────────────────────────────────────┐
│                    GAME DEV TOOL STACK                       │
├─────────────────────────────────────────────────────────────┤
│  ENGINE: Unity / Unreal / Godot                             │
│                                                              │
│  IDE: Visual Studio / Rider / VS Code                       │
│                                                              │
│  VERSION CONTROL:                                            │
│  Git + LFS (indie) / Perforce (large teams)                │
│                                                              │
│  ART TOOLS:                                                  │
│  Blender / Maya / Substance Painter / Photoshop            │
│                                                              │
│  AUDIO:                                                      │
│  Wwise / FMOD / Reaper / Audacity                          │
│                                                              │
│  PROJECT MANAGEMENT:                                         │
│  Jira / Notion / Trello / Linear                            │
│                                                              │
│  COMMUNICATION:                                              │
│  Slack / Discord / Teams                                    │
└─────────────────────────────────────────────────────────────┘

Git Workflow for Games

GIT BRANCHING STRATEGY:
┌─────────────────────────────────────────────────────────────┐
│                                                              │
│  main ─────●─────────●─────────●─────────● (releases)      │
│             ↑         ↑         ↑         ↑                 │
│  develop ──●──●──●───●──●──●───●──●──●───● (integration)   │
│             ↑  ↑      ↑  ↑                                  │
│  feature/​X─●──●      ●──●                                   │
│                                                              │
│  BRANCH TYPES:                                               │
│  main:       Production releases only                       │
│  develop:    Integration branch, daily builds               │
│  feature/​*:  New features, short-lived                      │
│  fix/​*:      Bug fixes                                      │
│  release/​*:  Release preparation                            │
└─────────────────────────────────────────────────────────────┘

GIT LFS CONFIGURATION:
┌─────────────────────────────────────────────────────────────┐
│  .gitattributes:                                             │
│  *.psd filter=lfs diff=lfs merge=lfs -text                 │
│  *.fbx filter=lfs diff=lfs merge=lfs -text                 │
│  *.wav filter=lfs diff=lfs merge=lfs -text                 │
│  *.mp3 filter=lfs diff=lfs merge=lfs -text                 │
│  *.png filter=lfs diff=lfs merge=lfs -text                 │
│  *.tga filter=lfs diff=lfs merge=lfs -text                 │
│  *.zip filter=lfs diff=lfs merge=lfs -text                 │
└─────────────────────────────────────────────────────────────┘

Commit Convention

COMMIT MESSAGE FORMAT:
┌─────────────────────────────────────────────────────────────┐
│  PREFIX: Description (max 50 chars)                         │
│                                                              │
│  PREFIXES:                                                   │
│  feat:     New feature                                      │
│  fix:      Bug fix                                          │
│  art:      Art/​visual changes                               │
│  audio:    Sound/​music changes                              │
│  level:    Level design changes                             │
│  refactor: Code restructuring                               │
│  perf:     Performance improvements                         │
│  test:     Test additions/​changes                           │
│  ci:       CI/​CD changes                                    │
│  docs:     Documentation                                    │
│                                                              │
│  EXAMPLES:                                                   │
│  feat: Add double jump ability                              │
│  fix: Resolve player falling through floor                  │
│  art: Update hero character textures                        │
│  perf: Optimize enemy spawning system                       │
└─────────────────────────────────────────────────────────────┘

Build Automation

# ✅ Production-Ready: Build Script
import subprocess
import os
from datetime import datetime

class GameBuilder:
    def __init__(self, project_path: str, unity_path: str):
        self.project_path = project_path
        self.unity_path = unity_path
        self.build_number = self._get_build_number()

    def build(self, platform: str, config: str = "Release"):
        build_path = f"Builds/​{platform}/​{self.build_number}"

        args = [
            self.unity_path,
            "-quit",
            "-batchmode",
            "-projectPath", self.project_path,
            "-executeMethod", "BuildScript.Build",
            f"-buildTarget", platform,
            f"-buildPath", build_path,
            f"-buildConfig", config,
            "-logFile", f"Logs/​build_{platform}.log"
        ]

        result = subprocess.run(args, capture_output=True)

        if result.returncode != 0:
            raise Exception(f"Build failed: {result.stderr}")

        return build_path

    def _get_build_number(self) -> str:
        return datetime.now().strftime("%Y%m%d.%H%M")

Team Workflow

AGILE SPRINT WORKFLOW:
┌─────────────────────────────────────────────────────────────┐
│  DAY 1: Sprint Planning                                      │
│  • Review backlog                                           │
│  • Commit to sprint goals                                   │
│  • Break into tasks                                         │
├─────────────────────────────────────────────────────────────┤
│  DAILY: Standup (15 min)                                    │
│  • What did you do?                                         │
│  • What will you do?                                        │
│  • Any blockers?                                            │
├─────────────────────────────────────────────────────────────┤
│  CONTINUOUS: Development                                    │
│  • Work on tasks                                            │
│  • Daily builds/​tests                                       │
│  • Code reviews                                             │
├─────────────────────────────────────────────────────────────┤
│  PLAYTEST: Mid-sprint                                       │
│  • Team plays current build                                 │
│  • Gather feedback                                          │
│  • Adjust priorities                                        │
├─────────────────────────────────────────────────────────────┤
│  END: Sprint Review + Retro                                 │
│  • Demo completed work                                      │
│  • What went well/​poorly?                                   │
│  • Improvements for next sprint                             │
└─────────────────────────────────────────────────────────────┘

🔧 Troubleshooting

┌─────────────────────────────────────────────────────────────┐
│ PROBLEM: Merge conflicts in scene files                     │
├─────────────────────────────────────────────────────────────┤
│ SOLUTIONS:                                                   │
│ → Use prefabs instead of scene objects                      │
│ → Smart merge tools (Unity Smart Merge)                     │
│ → Coordinate who works on which scenes                      │
│ → Use scene additivity                                      │
└─────────────────────────────────────────────────────────────┘

┌─────────────────────────────────────────────────────────────┐
│ PROBLEM: Repository growing too large                       │
├─────────────────────────────────────────────────────────────┤
│ SOLUTIONS:                                                   │
│ → Configure Git LFS properly                                │
│ → Clean up old branches                                     │
│ → Don't commit generated files (Library/)                   │
│ → Use .gitignore templates for game engines                │
└─────────────────────────────────────────────────────────────┘

┌─────────────────────────────────────────────────────────────┐
│ PROBLEM: Builds breaking frequently                         │
├─────────────────────────────────────────────────────────────┤
│ SOLUTIONS:                                                   │
│ → Add CI build on every PR                                  │
│ → Implement smoke tests                                     │
│ → Require passing builds before merge                       │
│ → Add pre-commit hooks for validation                       │
└─────────────────────────────────────────────────────────────┘

Essential .gitignore

# Unity
Library/
Temp/
Obj/
Build/
*.csproj
*.unityproj
*.sln

# Unreal
Intermediate/
Saved/
DerivedDataCache/
*.sln

# Common
*.log
*.tmp
.DS_Store
Thumbs.db

Use this skill: When setting up pipelines, managing assets, or automating builds.

More skills from majiayu000

xiaohongshu logo
majiayu000/claude-arsenal

xiaohongshu

xiaohongshu

286 148
View
agent-task-conductor logo
majiayu000/claude-skill-registry

agent-task-conductor

Conduct multi-agent task orchestration and workflow coordination.

663 1
View
conductor-setup logo
majiayu000/claude-skill-registry

conductor-setup

Initialize project with Conductor artifacts (product definition,

663 1
View
animation-designer logo
majiayu000/claude-skill-registry

animation-designer

Expert in web animations, transitions, and motion design using Framer Motion and CSS

663 1
View
diagramming logo
majiayu000/claude-skill-registry

diagramming

Creates Mermaid and ASCII diagrams for flowcharts, architecture, ERDs, state machines, mindmaps, and more. Use when user mentions diagram, flowchart, mermaid, ASCII diagram, text diagram, terminal diagram, visualize, C4, mindmap, architecture diagram, sequence diagram, ERD, or needs visual docume...

663 1
View
h3-pg logo
majiayu000/claude-skill-registry-data

h3-pg

PostgreSQL bindings for H3 hexagonal grid system. Use when working with H3 cells in Postgres, including spatial indexing, geometry/geography integration, and raster analysis.

23 1
View
conductor-development logo
majiayu000/claude-skill-registry

conductor-development

Context-Driven Development skill for projects using Conductor. Use this skill when you detect a `conductor/` directory in the project, when working on tasks defined in a `plan.md` file, or when the user asks about tracks, specs, or plans. Automatically applies TDD workflow, tracks task completion...

663 1
View
conductor-status logo
majiayu000/claude-skill-registry

conductor-status

Display project status, active tracks, and next actions

663 1
View
dockerization logo
majiayu000/claude-skill-registry

dockerization

Official Stakpak application containerization standard operating procedure, a step-by-step guidline to properly dockerize applications. This is a rule book curated by the Stakpak Team.

663 1
View

Popular AI tools

Kaiber logo
Video

Kaiber

Generate, edit, and beat-sync AI video with leading models in one workspace.

Paid
View
Vimcal logo
Productivity

Vimcal

The world's fastest calendar for remote work

Free
View

Transform Your Design with AI Designer by ImgCreator.ai

Freemium
View
Akool AI logo
Content & writing

Akool AI

Revolutionizing Video Production with AI-Powered Creativity

Paid
View

Extend an image past the frame and let AI fill the new aspect ratio.

Freemium
View
StarByFace logo
Security

StarByFace

Discover your celebrity doppelgänger with StarByFace!

Free
View
C

ChainClarity explains 700+ crypto whitepapers in plain English, with layered summaries, comparisons, research tools, alerts, and a $4.99 Pro plan.

Freemium
View
Opus Clip logo
Coding & apps

Opus Clip

Opus.ai: Revolutionize Your Web Experience

Free
View