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Rive

frontend-rive

State-driven interactive animations with built-in state machines. Use when animations must REACT to user input (hover, click, drag), have multiple states/transitions, or respond to data values (progress bars, counters). Ideal for animated buttons, toggles, checkboxes, characters. For simple play/...

SKILL.md

Full skill instructions

Rive

Interactive animations with built-in state machines. Animation logic inside the .riv file.

When to Use

  • Animations that REACT to input (hover, click, data)
  • Animated buttons, toggles, checkboxes
  • Progress indicators driven by values
  • Multi-state characters/​icons
  • Complex state transitions

When NOT to Use

  • Simple decorative loops → Lottie
  • Static illustrations → SVG
  • Quick spinners → CSS/​Lottie

Key Concept: State Machines

┌─────────────────────────────────┐
│         Rive State Machine      │
│   ┌──────┐  hover  ┌───────┐    │
│   │ Idle │ ──────► │ Hover │    │
│   └──────┘         └───────┘    │
│       ▲    click       │        │
│       └──────────── ◄──┘        │
│                                 │
│   Inputs: hover (bool), click   │
└─────────────────────────────────┘
You control inputs → Rive handles animations

Process

SETUP → CONNECT → CONTROL

  1. Install: npm install @rive-app/​react-canvas
  2. Load .riv file with state machine
  3. Get inputs via useStateMachineInput
  4. Connect to UI events

Quick Start

import { useRive, useStateMachineInput } from '@rive-app/​react-canvas';

function InteractiveButton() {
  const { rive, RiveComponent } = useRive({
    src: '/​button.riv',
    stateMachines: 'ButtonState',
    autoplay: true,
  });

  const hover = useStateMachineInput(rive, 'ButtonState', 'hover');
  const press = useStateMachineInput(rive, 'ButtonState', 'pressed');

  return (
    <RiveComponent
      onMouseEnter={() => hover && (hover.value = true)}
      onMouseLeave={() => hover && (hover.value = false)}
      onMouseDown={() => press && (press.value = true)}
      onMouseUp={() => press && (press.value = false)}
    />
  );
}

Input Types

Boolean:  input.value = true/​false     # hover, isActive
Number:   input.value = 75             # progress (0-100)
Trigger:  input.fire()                 # onClick, onComplete

Common Patterns

Toggle:
  - Boolean input "isOn"
  - onClick: toggle value

Progress:
  - Number input "progress" (0-100)
  - useEffect: sync with prop

Notification Bell:
  - Number input "count"
  - Trigger input "ring"
  - onClick: fire() trigger

Decision: Rive vs Lottie

NeedUse
Just plays/​loopsLottie
Reacts to hoverRive
Controlled by dataRive
Multiple statesRive
Simple loaderLottie

Layout & Sizing

// Container controls size
<div className="w-64 h-64">
  <RiveComponent />
</​div>

// Responsive with aspect ratio
<div className="w-full aspect-video max-w-2xl">
  <RiveComponent />
</​div>

SSR & Hydration

// Always 'use client'
'use client'

// Dynamic import for heavy animations
const Animation = dynamic(() => import('./​RiveAnimation'), { ssr: false })

// Or mounted check
const [mounted, setMounted] = useState(false)
useEffect(() => setMounted(true), [])
if (!mounted) return <Skeleton />

Performance

// Lazy load
const Rive = dynamic(() => import('./​RiveComponent'), { ssr: false })

// Pause when not visible
const { ref, inView } = useInView()
useEffect(() => { inView ? rive?.play() : rive?.pause() }, [inView])

Troubleshooting

"Animation not playing":
  → Check autoplay: true
  → Check stateMachines name (case-sensitive)
  → Check .riv path in public/

"Inputs undefined":
  → Always check: if (input) input.value = x
  → Verify input names match Rive editor

"Hydration mismatch":
  → Add 'use client'
  → Use dynamic(() => ..., { ssr: false })

"Wrong size":
  → Container needs explicit width/​height
  → Use aspect-ratio utilities

References

  • patterns.md — Toggle, Checkbox, Progress, Like button, Form integration

External Resources

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