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Flutter Mobile Design

flutter-mobile-design

Create distinctive, production-grade Flutter mobile applications with Material Design 3. Use this skill when the user asks to build Flutter widgets, screens, pages, or complete mobile apps. Handles UI creation from scratch, design-to-code conversion (Figma/mockups), architecture patterns (Riverpo...

SKILL.md

Full skill instructions

This skill guides creation of distinctive, production-grade Flutter mobile applications using Material Design 3. Implement real working Dart/​Flutter code with exceptional attention to aesthetic details, performance, and platform conventions.

The user provides mobile app requirements: a widget, screen, feature, or complete application to build. They may include context about the purpose, target platform (iOS/​Android), or design references.

Design Thinking

Before coding, understand the context and commit to a strong design direction:

  • Purpose: What problem does this app solve? Who uses it?
  • Platform: iOS, Android, or both? Consider platform-specific conventions.
  • Tone: Material Design 3 offers flexibility - choose a personality: vibrant & playful, calm & professional, bold & expressive, minimal & clean, warm & organic.
  • Color Scheme: Use dynamic color (Material You) or create a custom ColorScheme with clear semantic meaning.
  • Differentiation: What makes this app memorable? What's the signature interaction or visual element?

Then implement working Flutter code that is:

  • Production-grade and functional
  • Visually polished with Material Design 3
  • Performant and responsive
  • Accessible and platform-aware

Flutter & Material Design 3 Guidelines

Typography

Use Material 3 type scale with Theme.of(context).textTheme:

Text(
  'Headline',
  style: Theme.of(context).textTheme.headlineMedium,
)

Type roles: displayLarge/​Medium/​Small, headlineLarge/​Medium/​Small, titleLarge/​Medium/​Small, bodyLarge/​Medium/​Small, labelLarge/​Medium/​Small.

For custom fonts, define in TextTheme and apply via ThemeData. Prefer Google Fonts that complement Material 3.

Color System

Use Material 3 ColorScheme with semantic colors:

ThemeData(
  colorScheme: ColorScheme.fromSeed(
    seedColor: Colors.deepPurple,
    brightness: Brightness.light,
  ),
  useMaterial3: true,
)

Access colors semantically:

  • colorScheme.primary / onPrimary - Key actions, FAB
  • colorScheme.secondary / onSecondary - Less prominent actions
  • colorScheme.tertiary / onTertiary - Contrasting accents
  • colorScheme.surface / onSurface - Cards, sheets, dialogs
  • colorScheme.error / onError - Error states

Support dark mode with Brightness.dark variant.

Components & Widgets

Prefer Material 3 widgets:

  • FilledButton, FilledButton.tonal, OutlinedButton, TextButton
  • FloatingActionButton.extended with icon
  • NavigationBar (bottom), NavigationRail (side), NavigationDrawer
  • Card with elevation and surfaceTintColor
  • SearchAnchor for search
  • SegmentedButton for toggles
  • Slider, Switch, Checkbox with M3 styling

Use Material widget with proper elevation and surfaceTintColor for custom surfaces.

Motion & Animation

Use purposeful, expressive motion:

// Implicit animations
AnimatedContainer(
  duration: const Duration(milliseconds: 300),
  curve: Curves.easeOutCubic,
  // ...
)

// Hero transitions
Hero(
  tag: 'item-$id',
  child: Image.network(url),
)

// Page transitions
MaterialPageRoute(
  builder: (context) => DetailScreen(),
)

Motion principles:

  • Informative: Motion shows spatial relationships
  • Focused: Draw attention to what matters
  • Expressive: Reflect brand personality

Duration guidelines: 150ms (small), 300ms (medium), 500ms (large/​complex).

Layout & Spacing

Use Material spacing scale (multiples of 4dp):

const EdgeInsets.all(16) // Standard padding
const EdgeInsets.symmetric(horizontal: 24, vertical: 16)
const SizedBox(height: 8) // Vertical spacing

Responsive layouts:

LayoutBuilder(
  builder: (context, constraints) {
    if (constraints.maxWidth > 600) {
      return WideLayout();
    }
    return NarrowLayout();
  },
)

Use Flex, Wrap, GridView.builder for adaptive grids.

Architecture & State Management

Recommended: Riverpod

// Define providers
final counterProvider = StateNotifierProvider<CounterNotifier, int>((ref) {
  return CounterNotifier();
});

class CounterNotifier extends StateNotifier<int> {
  CounterNotifier() : super(0);
  void increment() => state++;
}

// Use in widget
class CounterWidget extends ConsumerWidget {
  @override
  Widget build(BuildContext context, WidgetRef ref) {
    final count = ref.watch(counterProvider);
    return Text('$count');
  }
}

Alternative: BLoC (for larger apps)

class CounterBloc extends Bloc<CounterEvent, int> {
  CounterBloc() : super(0) {
    on<Increment>((event, emit) => emit(state + 1));
  }
}

Project Structure

lib/
├── main.dart
├── app/
│   ├── app.dart              # MaterialApp setup
│   └── router.dart           # Navigation (go_router)
├── features/
│   └── feature_name/
│       ├── presentation/     # Widgets, screens
│       ├── application/      # Business logic, providers/​blocs
│       ├── domain/           # Entities, repositories interfaces
│       └── data/             # Repository implementations, DTOs
├── shared/
│   ├── widgets/              # Reusable widgets
│   └── theme/                # ThemeData, ColorScheme
└── core/
    ├── constants/
    └── utils/

Performance Checklist

  • Use const constructors everywhere possible
  • Implement ListView.builder / GridView.builder for long lists
  • Cache network images with cached_network_image
  • Avoid rebuilding entire widget trees - use selective Consumer or BlocBuilder
  • Profile with Flutter DevTools
  • Keep build methods lean - extract widgets
  • Use RepaintBoundary for complex animations

Platform-Specific Guidelines

iOS Considerations

  • Support safe areas (SafeArea widget)
  • Consider CupertinoPageRoute for iOS-style transitions
  • Support dynamic type / text scaling
  • Handle notch and home indicator

Android Considerations

  • Support edge-to-edge display
  • Handle back button / predictive back
  • Material You dynamic colors when available
  • Support foldables with adaptive layouts

Quality Checklist

  • App size optimized (tree-shake, deferred loading)
  • Startup time < 2 seconds
  • Smooth 60fps animations
  • Dark mode supported
  • Accessibility: semantic labels, sufficient contrast
  • Responsive across screen sizes
  • Offline capability considered
  • Error states handled gracefully

Code Style

// Good: Descriptive, const, proper typing
const EdgeInsets kDefaultPadding = EdgeInsets.all(16);

class ProductCard extends StatelessWidget {
  const ProductCard({
    super.key,
    required this.product,
    this.onTap,
  });

  final Product product;
  final VoidCallback? onTap;

  @override
  Widget build(BuildContext context) {
    final theme = Theme.of(context);
    final colors = theme.colorScheme;

    return Card(
      clipBehavior: Clip.antiAlias,
      child: InkWell(
        onTap: onTap,
        child: Column(
          crossAxisAlignment: CrossAxisAlignment.start,
          children: [
            // Widget content
          ],
        ),
      ),
    );
  }
}

Restricted

NEVER use generic AI-generated aesthetics like overused font families (Inter, Roboto, Arial, system fonts), cliched color schemes (particularly purple gradients on white backgrounds), predictable layouts and component patterns, and cookie-cutter design that lacks context-specific character.

NEVER generate generic, boilerplate Flutter code. Each implementation should feel crafted for its specific purpose with thoughtful Material Design 3 application and attention to detail.

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