xiaohongshu
xiaohongshu
evade-design
Use when working on EVADE game UI, creating screens, styling components, or making visual decisions. Apply for any React Native code touching colors, typography, layouts, animations, or visual elements.
Full skill instructions
80s Synthwave/Neon aesthetic with Dynamic Hybrid approach: crystal-clear UI layered over rich atmospheric backgrounds. Apple Award-worthy polish.
const COLORS = {
// Backgrounds
backgroundDeep: '#0a0a12', // Deep space black (primary)
backgroundPanel: '#1a1a2e', // Dark purple-black (panels/modals)
// Neon Accents
neonCyan: '#00f5ff', // Player, highlights, primary actions
neonMagenta: '#ff2a6d', // Enemies, danger, warnings
neonPurple: '#9d4edd', // UI accents, secondary actions
chromeGold: '#ffd700', // Titles, achievements, rewards
hotPink: '#ff00aa', // Secondary accents
// Supporting
gridLines: '#4a1a6b', // Subtle purple grid
textPrimary: '#ffffff',
textMuted: '#888888',
// Gradients
sunBands: ['#ff2a6d', '#ffd700', '#ff6b35'], // Horizon sun
}
| Layer | Element | Animation |
|---|---|---|
| 1 | Deep black + star particles | Slow parallax drift |
| 2 | Perspective grid floor | Subtle forward movement |
| 3 | Horizon sun (banded) | Position varies by screen context |
| 4 | Geometric halos (hexagons/circles) | Slow counter-rotation |
| 5 | UI elements | Glow pulses, micro-interactions |
Per-Screen Sun Position:
| Use | Style | Properties |
|---|---|---|
| Game title "EVADE" | Chrome gradient | Gold-white-gold, cyan outer glow, 72px bold |
| Screen titles | Chrome | Smaller chrome, consistent glow |
| Buttons | Geometric sans | All caps, wide letter-spacing, 20px bold |
| Body text | Geometric sans | Clean, high contrast white |
| Labels/muted | Geometric sans | Muted gray, smaller |
Primary (Play, main actions):
{
background: 'transparent',
borderWidth: 1,
borderColor: COLORS.neonCyan,
shadowColor: COLORS.neonCyan,
shadowRadius: 8,
}
Secondary (Settings, back):
{
background: 'transparent',
borderWidth: 1,
borderColor: COLORS.neonPurple,
}
Glass-morphic panels:
{
backgroundColor: 'rgba(26, 26, 46, 0.8)',
backdropFilter: 'blur(10px)', // Web only, use opacity on native
borderRadius: 12,
borderWidth: 1,
borderColor: 'rgba(157, 78, 221, 0.3)',
}
| Element | Interaction | Effect |
|---|---|---|
| Button touch | Press | Scale 0.98, border flash white |
| Button release | Release | Ripple glow outward |
| Toggle switch | State change | Overshoot spring, glow pulse |
| Score change | Increment | Roll animation, gold flash |
| Item collect | Pickup | Bounce + sparkle particles |
| Transition | Effect |
|---|---|
| Menu → Play | Grid rushes forward, sun dips, UI fades |
| Play → Game Over | White flash, chromatic aberration, blur in |
| Any → Modal | Dim background 40%, modal scales up |
| Horizontal nav | Parallax slide (background slower than UI) |
Player:
Enemies:
Boosters:
┌─────────────────────────────────────┐
│ [Hexagonal frame border with glow] │
│ │
│ TITLE (chrome) │
│ │
│ Content area │
│ │
│ ┌─────────────────────────────┐ │
│ │ PRIMARY ACTION │ │ ← Cyan border
│ └─────────────────────────────┘ │
│ │
│ ┌─────────────────────────────┐ │
│ │ SECONDARY ACTION │ │ ← Purple border
│ └─────────────────────────────┘ │
│ │
└─────────────────────────────────────┘
| Need | Use |
|---|---|
| Primary action | Cyan border button |
| Secondary action | Purple border button |
| Danger/warning | Magenta color |
| Success/reward | Chrome gold |
| Player highlight | Neon cyan |
| Panel background | Glass-morphic dark purple |
| Section headers | Uppercase, letter-spaced, purple + line |
| Mistake | Fix |
|---|---|
| Solid color buttons | Use transparent + border + glow |
| White backgrounds | Always dark (#0a0a12 or #1a1a2e) |
| System fonts | Use geometric sans with letter-spacing |
| Static elements | Add subtle glow pulse or drift |
| Competing visual layers | Dim background during gameplay |
| Harsh edges | Add glow/blur for neon effect |
xiaohongshu
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