xiaohongshu
xiaohongshu
ecs-performance-audit
Analyze Entity Component System implementations for performance bottlenecks including entity iteration efficiency, system priority ordering, memory allocation patterns in hot paths (OnUpdate, rendering loops), cache coherency, LINQ allocations, and boxing issues. Use when reviewing ECS code for o...
Full skill instructions
This skill performs comprehensive performance analysis of Entity Component System implementations in the C#/.NET 10.0 game engine. It identifies bottlenecks, memory allocation issues, and cache coherency problems that impact frame time.
Invoke this skill when encountering:
GetEntitiesWith<T>() calls in hot pathsSceneSystemRegistry and SystemManagerOnUpdate(), Render(), OnEvent() loops.ToList(), .ToArray())Span<T> and stackalloc and Memory<T> where appropriateScriptableEntity)dotnet-trace or profiler commandsBenchmark project and docs/specifications/physics-benchmark-design.mdProvide findings in this structure:
Issue: [Clear description of the problem]
Impact: [Performance cost - frame budget impact, allocation rate, cache misses]
Location: [File path with line numbers, e.g., Engine/Scene/Systems/MySystem.cs:42]
Recommendation: [Specific optimization with code example]
Priority: [Critical/High/Medium/Low based on frame time impact]
**Issue**: LINQ materialization in OnUpdate() loop
**Impact**: ~5,000 allocations per frame (60fps = 300k/sec), causing GC pressure
**Location**: Engine/Scene/Systems/RenderingSystem.cs:156
**Recommendation**: Replace `.ToList()` with direct iteration:
// Before
foreach (var entity in scene.GetEntitiesWith<SpriteRendererComponent>().ToList())
// After
foreach (var entity in scene.GetEntitiesWith<SpriteRendererComponent>())
**Priority**: High
xiaohongshu
technical spec
product ux expert
database patterns
Conduct multi-agent task orchestration and workflow coordination.
Initialize project with Conductor artifacts (product definition,
Expert in web animations, transitions, and motion design using Framer Motion and CSS
Creates Mermaid and ASCII diagrams for flowcharts, architecture, ERDs, state machines, mindmaps, and more. Use when user mentions diagram, flowchart, mermaid, ASCII diagram, text diagram, terminal diagram, visualize, C4, mindmap, architecture diagram, sequence diagram, ERD, or needs visual docume...
PostgreSQL bindings for H3 hexagonal grid system. Use when working with H3 cells in Postgres, including spatial indexing, geometry/geography integration, and raster analysis.
Context-Driven Development skill for projects using Conductor. Use this skill when you detect a `conductor/` directory in the project, when working on tasks defined in a `plan.md` file, or when the user asks about tracks, specs, or plans. Automatically applies TDD workflow, tracks task completion...
Display project status, active tracks, and next actions
Official Stakpak application containerization standard operating procedure, a step-by-step guidline to properly dockerize applications. This is a rule book curated by the Stakpak Team.
Generate, edit, and beat-sync AI video with leading models in one workspace.
The world's fastest calendar for remote work
Transform Your Design with AI Designer by ImgCreator.ai
Revolutionizing Video Production with AI-Powered Creativity
Extend an image past the frame and let AI fill the new aspect ratio.
Discover your celebrity doppelgänger with StarByFace!
ChainClarity explains 700+ crypto whitepapers in plain English, with layered summaries, comparisons, research tools, alerts, and a $4.99 Pro plan.
Opus.ai: Revolutionize Your Web Experience