Delegate independent tasks to specialized agents working concurrently with isolated context.
💰 Economy Skill
economy
Currency and trade — gold flows where stories lead
SKILL.md
Full skill instructions
💰 Economy Skill
"🐄MOOLAH flows where stories lead."
🪙 🐄MOOLAH
The official currency of MOOLLM is 🐄MOOLAH (🪙). It uses PROOF OF 🐄MILK🥛 consensus — udderly legen-dairy interga-lactic 💩shit💩 coin, without the bull.
Economic systems for currency, trade, and value exchange. 🐄MOOLAH is earned, spent, hidden, and traded.
Key Concepts
- 🐄MOOLAH — The official currency of MOOLLM
- Earning — Find, quest, sell, trade, work
- Spending — Buy items, services, information
- Hidden value — Not all 🐄MOOLAH is visible
Currency
The Official Currency: 🐄MOOLAH 🪙
🐄MOOLAH is the official currency of MOOLLM.
Currency Hierarchy
🐄MOOLAH Denominations (MOOLLM Standard)
| Symbol | Name | Value | Use |
|---|---|---|---|
| 🥜 | 🥜 NUT | 0.001 🪙 | Micro-transactions, tips, arcade |
| 🪙 | 🐄 MOOLAH | 1 | Standard transactions |
| 💎 | 💎 GRAND | 1,000 🪙 | Large purchases, high-stakes |
| 👑 | 👑 FORTUNE | 1,000,000 🪙 | Legendary items, world events |
Metal Denominations (D&D Style)
| Symbol | Metal | Abbrev | Value |
|---|---|---|---|
| 🪵 | 🪵 Wood | wp | 0.001 gp |
| 🟤 | 🟤 Copper | cp | 0.01 gp |
| ⚪ | ⚪ Silver | sp | 0.1 gp |
| 🟡 | 🟡 Gold | gp | 1 gp |
| ⬜ | ⬜ Platinum | pp | 10 gp |
Parallel Currencies (Non-Convertible)
These exist beside 🐄MOOLAH — they cannot be bought or sold for coins.
| Symbol | Name | Type | How to Get |
|---|---|---|---|
| ⭐ | ⭐ KARMA | Reputation | Good deeds, keeping promises |
| 🎫 | 🎫 FAVOR | Social debt | "You owe me one" |
| 🔮 | 🔮 ESSENCE | Magical | Found, not bought |
| ⏳ | ⏳ TIME | Temporal | Exists, must be spent |
⭐ KARMA — Social Credit
Earned through ethical behavior, lost through betrayal.
- Affects: NPC attitudes, quest access, prices
- Cannot be bought — only earned
- Visible to some: Certain NPCs can "see" your karma
🎫 FAVOR — Social IOUs
"I did something for you. Someday, I'll ask for something in return."
- Specific to relationships — Palm owes Don a favor
- Can be traded — "I'll give you my favor from Klaus"
- Expires? — Depends on the relationship
🔮 ESSENCE — Magical Currency
Rare, precious, cannot be manufactured or purchased.
- Sources: Ancient artifacts, magical creatures, liminal moments
- Uses: Enchantments, wishes, transformations
- Palm's golden earring might contain some
⏳ TIME — The Unbuyable
Some things cost time, not money.
- Training: Takes time to learn
- Crafting: Takes time to make
- Healing: Takes time to recover
- "Time is money" — but not exchangeable
Quick Reference
FUNGIBLE (can convert):
1000 🥜 = 1 🪙 = 0.001 💎 = 0.000001 👑
Symmetrical: each step is ×1000
NON-FUNGIBLE (cannot convert):
⭐ KARMA — reputation
🎫 FAVOR — social debt
🔮 ESSENCE — magical
⏳ TIME — temporal
Etymology:
- Sounds like "🐄moolah" (slang for money)
- Sounds like "🐄MOO" (the language MOOLLM descends from)
- Circular: MOOLLM → 🐄MOOLAH → MOOLLM
Earning
| Method | Examples |
|---|---|
| Exploration | Find treasure (hidden, maze, rewards) |
| Quests | Complete tasks (notice board, requests) |
| Trade | Sell items |
| Skills | Trade or teach skills |
| Games | Win at arcade, pub games, poker, gambling |
| Work | Complete NPC jobs and requests |
Spending
| Category | Typical Prices |
|---|---|
| Food/Drink | 1-5 🪙 per item |
| Catalog Items | 3-50 🪙 per item |
| Lodging | 5 🪙 per night |
| Information | 5-20 🪙 (secrets, tips) |
| Services | Variable |
| Poker buy-in | 1 💎 = 1000 🪙 (standard game) |
Price Examples
Cheap (1-2 🪙)
- Stroopwafel: 1 🪙
- Coffee: 1 🪙
- Espresso: 2 🪙
Moderate (3-5 🪙)
- Snack: 3 🪙
- Tosti: 4 🪙
Expensive (10-50 🪙)
- Cannabis strain: 15 🪙
- Catalog gadgets: 25-50 🪙
Catalog Items
- Mystery Box: 3 🪙
- Monkey's Paw: 5 🪙
Gaming Stakes
- Peanut Poker Buy-In: 1 🪙 = 1000 🥜
- Normal Poker Buy-In: 1 💎 = 1000 🪙 = 1000000 🥜
- High-stakes Poker Buy-In: 1 👑 = 1000 💎 = 1000000 🪙 = 1000000000 🥜
Hidden Value
Not all 🐄MOOLAH is visible. Exploration reveals hidden wealth:
- Kitchen drawer: 25 🪙
- Mattress stash: 10 🪙
- Secret compartment: variable
Trade
Barter
Items can be traded directly without currency. Value is negotiated between parties.
Skill Trade
Skills themselves can be:
- Traded for items
- Taught for payment
- Auctioned to highest bidder
- Bequeathed to future characters
Commands
| Command | Syntax | Checks |
|---|---|---|
INVENTORY | INVENTORY | Shows current gold amount |
BUY | BUY [item] FROM [seller] | Gold available, item in stock |
SELL | SELL [item] TO [buyer] | Fair value or negotiated price |
TRADE | TRADE [item/skill] FOR [item/skill] | Relative value, relationship modifiers |
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