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Decomp Permuter Skill

decomp-permuter

Use the decomp-permuter to automatically find C code variations that match target assembly. Useful when stuck at 99%+ match with stubborn register allocation issues. Invoked with /decomp-permuter <function_name> <scratch_slug> or when manual matching attempts are exhausted.

SKILL.md

Full skill instructions

Decomp Permuter Skill

Use this skill when you're stuck at a high match percentage (95%+) but can't find the exact code that produces a 100% match. The permuter automatically tries thousands of code variations to find one that matches.

When to Use

  • Stuck at 99%+ match with only register allocation (r) diffs
  • Manual reordering of declarations hasn't helped
  • The diff shows consistent register mismatches (e.g., target uses r5, you get r6)
  • You've tried multiple approaches but can't find the right combination

Prerequisites

The decomp-permuter is located at ~/​code/​decomp-permuter.

Required tools:

  • Python 3 with pycparser, toml, Levenshtein packages
  • devkitPPC at /​opt/​devkitpro/​devkitPPC/​bin/ (assembler, objdump)
  • Wine (for MWCC compiler)

Quick Start (import.py)

The melee-decomp project has permuter_settings.toml in the root directory. Copy it to melee before using import.py:

# Copy permuter settings to melee (required before import.py)
cp ~/​code/​melee-decomp/​permuter_settings.toml ~/​code/​melee-decomp/​melee/

cd ~/​code/​decomp-permuter

# Import with explicit assembly file and function name
./​import.py \
  ~/​code/​melee-decomp/​melee/​src/​melee/​path/​to/​file.c \
  ~/​code/​melee-decomp/​melee/​build/​GALE01/​asm/​melee/​path/​to/​file.s \
  --function <func_name> \
  --no-prune  # Avoid pycparser round-trip issues

# Run the permuter
cd ~/​code/​melee-decomp/​melee
~/​code/​decomp-permuter/​permuter.py nonmatchings/<func_name> -j4

# Clean up when done (don't commit permuter_settings.toml to melee)
rm ~/​code/​melee-decomp/​melee/​permuter_settings.toml

IMPORTANT: The --no-prune flag is recommended to avoid pycparser creating duplicate struct definitions.

Recommended: Manual Minimal Setup

For best results with Melee, create a minimal base.c manually. This avoids pycparser issues:

Why Manual Setup?

The import.py's pycparser round-trip often creates issues:

  • Duplicate struct definitions for unions with anonymous members
  • Type mismatches from forward declarations
  • Large 20K+ line files that are slow to permute

A minimal 100-line base.c is faster and more reliable.

Step 1: Create the function directory

mkdir -p ~/​code/​melee-decomp/​melee/​nonmatchings/<func_name>
cd ~/​code/​melee-decomp/​melee/​nonmatchings/<func_name>

Step 2: Create settings.toml

func_name = "<func_name>"
compiler_type = "mwcc"
objdump_command = "/​opt/​devkitpro/​devkitPPC/​bin/​powerpc-eabi-objdump -dr -EB -mpowerpc -M broadway"

# Optional: Tune weights for register allocation issues
[weight_overrides]
perm_reorder_decls = 50.0
perm_temp_for_expr = 30.0
perm_expand_expr = 20.0

Step 3: Create compile.sh

cat > compile.sh << 'COMPILE_EOF'
#!/​usr/​bin/​env bash
INPUT="$(realpath "$1")"
OUTPUT="$(realpath "$3")"
cd /​Users/​mike/​code/​melee-decomp/​melee
wine build/​compilers/​GC/​1.2.5n/​mwcceppc.exe \
    -Cpp_exceptions off -proc gekko -fp hard -fp_contract on -O4,p \
    -enum int -nodefaults -inline auto -c \
    -i src -i src/​MSL -i src/​Runtime -i extern/​dolphin/​include \
    -i src/​melee -i src/​melee/​ft/​chara -i src/​sysdolphin \
    -DBUILD_VERSION=0 -DVERSION_GALE01 \
    "$INPUT" -o "$OUTPUT" 2>/​dev/​null
COMPILE_EOF
chmod +x compile.sh

Step 4: Create base.c (Minimal Approach - RECOMMENDED)

Create a minimal base.c with only the necessary type definitions and the target function. Use C-style comments only (no // comments - pycparser doesn't support them).

Template:

/​* Minimal base.c for <func_name> */
/​* Type definitions - only what's needed */

typedef int s32;
typedef unsigned int u32;
typedef float f32;
typedef int bool;
typedef unsigned char u8;

typedef struct Vec3 {
    f32 x, y, z;
} Vec3;

/​* Forward declarations for opaque types */
typedef struct HSD_JObj HSD_JObj;

/​* Struct definitions with correct offsets */
typedef struct HSD_GObj {
    u8 pad[0x28];
    void* hsd_obj;    /​* 0x28 */
    void* user_data;  /​* 0x2C */
} HSD_GObj;

/​* ... add more structs as needed ... */

/​* External function declarations */
void SomeFunction(void);
void AnotherFunction(s32 arg);

/​* THE TARGET FUNCTION */
void <func_name>(HSD_GObj* gobj)
{
    /​* Copy from your scratch or melee source */
}

Key rules for base.c:

  1. Use C-style /​* comments */ only (no // comments)
  2. No #define macros - inline constant values
  3. Include only structs that are directly accessed
  4. Add padding bytes to get correct field offsets

Step 5: Create target.s

Copy the target assembly from the build output, adding the macros.inc prelude:

ASM_FILE=~/​code/​melee-decomp/​melee/​build/​GALE01/​asm/​melee/​path/​to/​file.s

# Copy the macros prelude
cat ~/​code/​melee-decomp/​melee/​build/​GALE01/​include/​macros.inc > target.s

# Extract just the target function (.fn ... .endfn block)
# Find the function and copy from .fn to .endfn
sed -n '/\.fn <func_name>/,/\.endfn <func_name>/​p' "$ASM_FILE" >> target.s

Or manually: Open the assembly file, find the .fn <func_name> line, copy everything up to and including .endfn <func_name>, and paste after the macros.inc content.

Step 6: Assemble target.o

/​opt/​devkitpro/​devkitPPC/​bin/​powerpc-eabi-as \
  -mgekko \
  -I ~/​code/​melee-decomp/​melee/​build/​GALE01/​include \
  target.s \
  -o target.o

Note: Make sure you're in the nonmatchings/<func_name>/ directory when running this.

Running the Permuter

# Run from the melee directory (where nonmatchings/ was created)
cd ~/​code/​melee-decomp/​melee

# Basic run with 4 threads (recommended)
~/​code/​decomp-permuter/​permuter.py nonmatchings/<func_name> -j4

# Debug mode (shows what's happening, useful for first run)
~/​code/​decomp-permuter/​permuter.py nonmatchings/<func_name> --debug

# Run with specific seed (reproducible)
~/​code/​decomp-permuter/​permuter.py nonmatchings/<func_name> -j4 --seed 12345

# Run for a specific number of iterations
~/​code/​decomp-permuter/​permuter.py nonmatchings/<func_name> -j4 --iterations 10000

Scores:

  • Score = 0 means perfect match
  • Lower score = better match
  • Starting scores around 3000-5000 are common
  • The permuter saves improvements to nonmatchings/<func_name>/​output-<score>-<n>/

Using PERM Macros

For more targeted permutation, add PERM macros to base.c:

// Try two alternatives for an expression
PERM_GENERAL(a = b + c;, a = c + b;)

// Reorder lines
PERM_LINESWAP(
    x = 1;
    y = 2;
    z = 3;
)

// Enable randomization for a block
PERM_RANDOMIZE(
    // permuter will try variations here
    sp.x = sp.x * attr->x4;
    sp.y = sp.y * attr->x4;
    sp.z = sp.z * attr->x4;
)

// Try integers in a range
int val = PERM_INT(0, 10);

Interpreting Results

The permuter shows real-time progress:

iteration 935, 13 errors, score = 3910
[it_802CE400] found a better score! (3830 vs 3915)
wrote to nonmatchings/​it_802CE400/​output-3830-2

Output directory structure:

nonmatchings/<func_name>/
├── base.c           # Your input source
├── compile.sh       # Compilation script
├── settings.toml    # Permuter settings
├── target.s         # Target assembly
├── target.o         # Assembled target
└── output-3830-2/   # Best result found (score 3830)
    ├── source.c     # The improved source code
    ├── diff.diff    # What changed from base.c
    └── score.txt    # The score

When a better match is found:

  1. Check output-<score>-<n>/​source.c for the improved code
  2. Check output-<score>-<n>/​diff.diff for what changed
  3. Apply the changes to your scratch and verify

Common Issues

"Failed to parse C file"

Cause: pycparser can't handle some C constructs

Fix: Add PERM_IGNORE around problematic code:

PERM_IGNORE(
__asm__ { /​* inline asm */ }
)

Duplicate struct definitions after round-trip

Cause: pycparser produces duplicate definitions when round-tripping

Fix: Use --no-prune flag or manually fix base.c:

./​import.py --no-prune path/​to/​file.c func_name

Assembly file uses .fn/​.endfn not glabel

Note: import.py handles this format automatically (as of recent versions).

Include paths not found

Fix: The melee project needs build_system = "ninja" in permuter_settings.toml for import.py to extract include paths correctly.

Weight Tuning

For register allocation issues, increase these weights in settings.toml:

[weight_overrides]
# Higher weight = more likely to try
perm_reorder_decls = 50.0   # Reorder variable declarations
perm_temp_for_expr = 30.0   # Create temp variables
perm_expand_expr = 20.0     # Expand expressions
perm_sameline = 10.0        # Put statements on same line

Workflow Integration

After the permuter finds improvements:

# 1. Check the best result
cat ~/​code/​melee-decomp/​melee/​nonmatchings/<func_name>/​output-*/​diff.diff | head -30

# 2. Copy the improved source, extracting just the function
# The source.c contains full type defs - extract only the function body

# 3. Integrate changes into your scratch
# Copy the relevant changes from the permuter output to your scratch source

# 4. Compile with your scratch to verify
cat << 'EOF' | melee-agent scratch compile <slug> --stdin --diff
// Your updated function here
EOF

# 5. If improved/​matched, commit with workflow
melee-agent workflow finish <func_name> <slug>

Cleanup

After finishing, clean up the nonmatchings directory:

rm -rf ~/​code/​melee-decomp/​melee/​nonmatchings/<func_name>

Reference

  • Permuter repo: ~/​code/​decomp-permuter
  • Documentation: ~/​code/​decomp-permuter/​README.md
  • Manual setup: ~/​code/​decomp-permuter/​USAGE.md
  • Default weights: ~/​code/​decomp-permuter/​default_weights.toml
  • Melee permuter settings: ~/​code/​melee-decomp/​permuter_settings.toml

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