xiaohongshu
xiaohongshu
creating-wpf-animations
Creates WPF animations using Storyboard, Timeline, and EasingFunction patterns. Use when implementing UI transitions, state change visualizations, or interactive feedback effects.
Full skill instructions
WPF animations create visual effects by changing property values over time.
Storyboard (container)
├── Timeline (time control)
│ ├── Animation (value change)
│ │ ├── DoubleAnimation
│ │ ├── ColorAnimation
│ │ └── ...
│ └── AnimationUsingKeyFrames (keyframes)
│ ├── DoubleAnimationUsingKeyFrames
│ └── ...
└── EasingFunction (acceleration/deceleration)
<Button Content="Hover Me" Width="100">
<Button.Style>
<Style TargetType="Button">
<Style.Triggers>
<Trigger Property="IsMouseOver" Value="True">
<Trigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<!-- Width animation -->
<DoubleAnimation
Storyboard.TargetProperty="Width"
To="150"
Duration="0:0:0.3"/>
</Storyboard>
</BeginStoryboard>
</Trigger.EnterActions>
<Trigger.ExitActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation
Storyboard.TargetProperty="Width"
To="100"
Duration="0:0:0.3"/>
</Storyboard>
</BeginStoryboard>
</Trigger.ExitActions>
</Trigger>
</Style.Triggers>
</Style>
</Button.Style>
</Button>
<Border x:Name="AnimatedBorder" Background="Blue" Width="100" Height="100">
<Border.Triggers>
<EventTrigger RoutedEvent="MouseEnter">
<BeginStoryboard>
<Storyboard>
<!-- Background color animation -->
<ColorAnimation
Storyboard.TargetProperty="(Border.Background).(SolidColorBrush.Color)"
To="Red"
Duration="0:0:0.5"/>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
<EventTrigger RoutedEvent="MouseLeave">
<BeginStoryboard>
<Storyboard>
<ColorAnimation
Storyboard.TargetProperty="(Border.Background).(SolidColorBrush.Color)"
To="Blue"
Duration="0:0:0.5"/>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Border.Triggers>
</Border>
<Border x:Name="SlidingBorder" Margin="0,0,0,0">
<Border.Triggers>
<EventTrigger RoutedEvent="Loaded">
<BeginStoryboard>
<Storyboard>
<!-- Slide-in effect -->
<ThicknessAnimation
Storyboard.TargetProperty="Margin"
From="-100,0,0,0"
To="0,0,0,0"
Duration="0:0:0.5"/>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Border.Triggers>
</Border>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="Width" To="200" Duration="0:0:0.5">
<DoubleAnimation.EasingFunction>
<!-- Various easing functions -->
<!-- Smooth deceleration -->
<QuadraticEase EasingMode="EaseOut"/>
<!-- Elastic effect -->
<!--<ElasticEase Oscillations="3" Springiness="5"/>-->
<!-- Bounce effect -->
<!--<BounceEase Bounces="3" Bounciness="2"/>-->
<!-- Back effect (overshoot) -->
<!--<BackEase Amplitude="0.3"/>-->
<!-- Circular easing -->
<!--<CircleEase EasingMode="EaseInOut"/>-->
</DoubleAnimation.EasingFunction>
</DoubleAnimation>
</Storyboard>
| Mode | Description |
|---|---|
| EaseIn | Slow at start, fast at end |
| EaseOut | Fast at start, slow at end |
| EaseInOut | Slow at both ends, fast in middle |
<Storyboard>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="Opacity">
<!-- Sequential keyframes -->
<LinearDoubleKeyFrame Value="0.3" KeyTime="0:0:0.2"/>
<LinearDoubleKeyFrame Value="1.0" KeyTime="0:0:0.4"/>
<SplineDoubleKeyFrame Value="0.5" KeyTime="0:0:0.8">
<SplineDoubleKeyFrame.KeySpline>
<KeySpline ControlPoint1="0.5,0" ControlPoint2="0.5,1"/>
</SplineDoubleKeyFrame.KeySpline>
</SplineDoubleKeyFrame>
<EasingDoubleKeyFrame Value="1.0" KeyTime="0:0:1">
<EasingDoubleKeyFrame.EasingFunction>
<BounceEase/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
<Storyboard>
<!-- Visibility toggle (non-continuous values) -->
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="Visibility">
<DiscreteObjectKeyFrame KeyTime="0:0:0" Value="{x:Static Visibility.Visible}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:1" Value="{x:Static Visibility.Hidden}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:2" Value="{x:Static Visibility.Visible}"/>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
<Button Content="Rotate" RenderTransformOrigin="0.5,0.5">
<Button.RenderTransform>
<RotateTransform x:Name="RotateTransform" Angle="0"/>
</Button.RenderTransform>
<Button.Triggers>
<EventTrigger RoutedEvent="Click">
<BeginStoryboard>
<Storyboard>
<!-- Rotation animation -->
<DoubleAnimation
Storyboard.TargetName="RotateTransform"
Storyboard.TargetProperty="Angle"
By="360"
Duration="0:0:0.5"/>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Button.Triggers>
</Button>
<Border Width="100" Height="100" Background="Blue" RenderTransformOrigin="0.5,0.5">
<Border.RenderTransform>
<TransformGroup>
<ScaleTransform x:Name="Scale" ScaleX="1" ScaleY="1"/>
<RotateTransform x:Name="Rotate" Angle="0"/>
<TranslateTransform x:Name="Translate" X="0" Y="0"/>
</TransformGroup>
</Border.RenderTransform>
<Border.Triggers>
<EventTrigger RoutedEvent="MouseEnter">
<BeginStoryboard>
<Storyboard>
<!-- Simultaneous animations -->
<DoubleAnimation Storyboard.TargetName="Scale"
Storyboard.TargetProperty="ScaleX"
To="1.2" Duration="0:0:0.2"/>
<DoubleAnimation Storyboard.TargetName="Scale"
Storyboard.TargetProperty="ScaleY"
To="1.2" Duration="0:0:0.2"/>
<DoubleAnimation Storyboard.TargetName="Rotate"
Storyboard.TargetProperty="Angle"
To="10" Duration="0:0:0.2"/>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Border.Triggers>
</Border>
namespace MyApp.Animations;
using System;
using System.Windows;
using System.Windows.Media.Animation;
public static class AnimationHelper
{
/// <summary>
/// Opacity fade animation
/// </summary>
public static void FadeIn(UIElement element, double durationSeconds = 0.3)
{
var animation = new DoubleAnimation
{
From = 0,
To = 1,
Duration = TimeSpan.FromSeconds(durationSeconds),
EasingFunction = new QuadraticEase { EasingMode = EasingMode.EaseOut }
};
element.BeginAnimation(UIElement.OpacityProperty, animation);
}
public static void FadeOut(UIElement element, double durationSeconds = 0.3, Action? onCompleted = null)
{
var animation = new DoubleAnimation
{
From = 1,
To = 0,
Duration = TimeSpan.FromSeconds(durationSeconds),
EasingFunction = new QuadraticEase { EasingMode = EasingMode.EaseIn }
};
if (onCompleted is not null)
{
animation.Completed += (s, e) => onCompleted();
}
element.BeginAnimation(UIElement.OpacityProperty, animation);
}
}
namespace MyApp.Animations;
using System;
using System.Windows;
using System.Windows.Media;
using System.Windows.Media.Animation;
public static class StoryboardHelper
{
/// <summary>
/// Scale up + fade in animation
/// </summary>
public static void ScaleFadeIn(FrameworkElement element, double durationSeconds = 0.3)
{
// Setup transform
var scaleTransform = new ScaleTransform(0.8, 0.8);
element.RenderTransform = scaleTransform;
element.RenderTransformOrigin = new Point(0.5, 0.5);
element.Opacity = 0;
var storyboard = new Storyboard();
// Opacity animation
var opacityAnimation = new DoubleAnimation
{
To = 1,
Duration = TimeSpan.FromSeconds(durationSeconds),
EasingFunction = new QuadraticEase { EasingMode = EasingMode.EaseOut }
};
Storyboard.SetTarget(opacityAnimation, element);
Storyboard.SetTargetProperty(opacityAnimation, new PropertyPath(UIElement.OpacityProperty));
storyboard.Children.Add(opacityAnimation);
// ScaleX animation
var scaleXAnimation = new DoubleAnimation
{
To = 1,
Duration = TimeSpan.FromSeconds(durationSeconds),
EasingFunction = new QuadraticEase { EasingMode = EasingMode.EaseOut }
};
Storyboard.SetTarget(scaleXAnimation, element);
Storyboard.SetTargetProperty(scaleXAnimation,
new PropertyPath("RenderTransform.ScaleX"));
storyboard.Children.Add(scaleXAnimation);
// ScaleY animation
var scaleYAnimation = new DoubleAnimation
{
To = 1,
Duration = TimeSpan.FromSeconds(durationSeconds),
EasingFunction = new QuadraticEase { EasingMode = EasingMode.EaseOut }
};
Storyboard.SetTarget(scaleYAnimation, element);
Storyboard.SetTargetProperty(scaleYAnimation,
new PropertyPath("RenderTransform.ScaleY"));
storyboard.Children.Add(scaleYAnimation);
storyboard.Begin();
}
}
namespace MyApp.Animations;
using System.Windows;
using System.Windows.Media.Animation;
public sealed class AnimationController
{
private readonly Storyboard _storyboard;
private readonly FrameworkElement _target;
public AnimationController(Storyboard storyboard, FrameworkElement target)
{
_storyboard = storyboard;
_target = target;
}
public void Start()
{
_storyboard.Begin(_target, isControllable: true);
}
public void Pause()
{
_storyboard.Pause(_target);
}
public void Resume()
{
_storyboard.Resume(_target);
}
public void Stop()
{
_storyboard.Stop(_target);
}
public void Seek(TimeSpan offset)
{
_storyboard.Seek(_target, offset, TimeSeekOrigin.BeginTime);
}
}
<Style TargetType="{x:Type Button}">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type Button}">
<Border x:Name="Border" Background="{TemplateBinding Background}">
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="CommonStates">
<VisualState x:Name="Normal">
<Storyboard>
<ColorAnimation
Storyboard.TargetName="Border"
Storyboard.TargetProperty="(Border.Background).(SolidColorBrush.Color)"
To="#2196F3" Duration="0:0:0.2"/>
</Storyboard>
</VisualState>
<VisualState x:Name="MouseOver">
<Storyboard>
<ColorAnimation
Storyboard.TargetName="Border"
Storyboard.TargetProperty="(Border.Background).(SolidColorBrush.Color)"
To="#1976D2" Duration="0:0:0.2"/>
</Storyboard>
</VisualState>
<VisualState x:Name="Pressed">
<Storyboard>
<ColorAnimation
Storyboard.TargetName="Border"
Storyboard.TargetProperty="(Border.Background).(SolidColorBrush.Color)"
To="#0D47A1" Duration="0:0:0.1"/>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<ContentPresenter/>
</Border>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
| Property | Performance | Description |
|---|---|---|
| Opacity | ⭐⭐⭐ | Most efficient |
| RenderTransform | ⭐⭐⭐ | No layout recalculation |
| Clip | ⭐⭐ | Medium performance |
| Width/Height | ⭐ | Causes layout recalculation |
| Margin | ⭐ | Causes layout recalculation |
// Performance optimization hints
RenderOptions.SetBitmapScalingMode(element, BitmapScalingMode.LowQuality);
Timeline.SetDesiredFrameRate(storyboard, 30); // Default 60fps → 30fps
xiaohongshu
technical spec
product ux expert
database patterns
Conduct multi-agent task orchestration and workflow coordination.
Initialize project with Conductor artifacts (product definition,
Expert in web animations, transitions, and motion design using Framer Motion and CSS
Creates Mermaid and ASCII diagrams for flowcharts, architecture, ERDs, state machines, mindmaps, and more. Use when user mentions diagram, flowchart, mermaid, ASCII diagram, text diagram, terminal diagram, visualize, C4, mindmap, architecture diagram, sequence diagram, ERD, or needs visual docume...
PostgreSQL bindings for H3 hexagonal grid system. Use when working with H3 cells in Postgres, including spatial indexing, geometry/geography integration, and raster analysis.
Context-Driven Development skill for projects using Conductor. Use this skill when you detect a `conductor/` directory in the project, when working on tasks defined in a `plan.md` file, or when the user asks about tracks, specs, or plans. Automatically applies TDD workflow, tracks task completion...
Display project status, active tracks, and next actions
Official Stakpak application containerization standard operating procedure, a step-by-step guidline to properly dockerize applications. This is a rule book curated by the Stakpak Team.
Generate, edit, and beat-sync AI video with leading models in one workspace.
The world's fastest calendar for remote work
Transform Your Design with AI Designer by ImgCreator.ai
Revolutionizing Video Production with AI-Powered Creativity
Extend an image past the frame and let AI fill the new aspect ratio.
Discover your celebrity doppelgänger with StarByFace!
ChainClarity explains 700+ crypto whitepapers in plain English, with layered summaries, comparisons, research tools, alerts, and a $4.99 Pro plan.
Opus.ai: Revolutionize Your Web Experience