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Celebration Animation Generator

celebration-animation-generator

This skill generates self-contained p5.js celebration animations for educational MicroSims. Use this skill when users request creating new celebration animations, particle effects, reward animations, or visual feedback for student achievements. The skill creates a new animation JavaScript file in...

SKILL.md

Full skill instructions

Celebration Animation Generator

Overview

This skill generates self-contained p5.js celebration animation modules for the reading-for-kindergarten intelligent textbook project. Each animation is a single JavaScript file that can be copied into any MicroSim folder to provide visual celebration feedback when students complete tasks correctly.

When to Use This Skill

Use this skill when users request:

  • Creating a new celebration animation (e.g., "baseballs exploding", "butterflies flying")
  • Adding particle effects for student rewards
  • Generating visual feedback animations for educational games
  • Expanding the celebration animation library

Workflow

Step 1: Parse the Animation Request

Extract from the user's description:

  1. Object/​Shape: What is being animated (baseballs, hearts, butterflies, etc.)
  2. Motion Pattern: How it moves (exploding, floating, falling, zooming, etc.)
  3. Origin Point: Where it starts (bottom center, top, sides, center, etc.)
  4. Suggested Name: Derive a kebab-case filename (e.g., "baseball-explosion.js")

Step 2: Generate the Animation File

Create a new JavaScript file in /​docs/​sims/​shared/​animations/ following the template pattern in references/​animation-template.md.

Key requirements:

  • Use a unique particle array name (e.g., baseballExplosionParticles)
  • Use a unique suffix for helper functions to avoid conflicts (e.g., drawBaseballBE())
  • Include all four standard API functions:
    • create[Name](params, speedMultiplier) - Initialize particles
    • updateAndDraw[Name]() - Physics and rendering
    • is[Name]Active() - Check if animation is playing
    • clear[Name]() - Stop animation immediately
  • Support speedMultiplier parameter (0.5=slow, 1.0=medium, 1.8=fast)
  • Use the standard rainbow color palette for variety

Step 3: Update the Animation Library Tester

After creating the animation file, update /​docs/​sims/​animation-lib-tester/ to include the new animation:

  1. main.html: Add a new <script> import for the animation file
  2. animation-lib-tester.js:
    • Add the animation name to the animationTypes array
    • Add updateAndDraw[Name]() call in the draw() function
    • Add clear[Name]() call in the triggerCelebration() function
    • Add a new case in the switch statement to trigger the animation

Step 4: Update the README

Add the new animation to /​docs/​sims/​shared/​animations/​README.md:

  • Add row to the "Available Animations" table
  • Add API documentation section with function signature and description

Animation Patterns Reference

Motion Patterns

PatternDescriptionExample Use
Burst UpObjects shoot upward from a point with gravityBook Burst, Alphabet Fireworks
Float UpObjects gently float upwardYellow Stars, Balloons
Fall DownObjects fall from topHappy Star Sprinkle, Confetti, Spark Shower
Explode OutObjects radiate outward from centerRainbow Sparkle Burst, Magic Book Bloom
Zoom AcrossObjects move horizontallyReading Rocket Zoom
Pop/​BounceObjects appear, bounce, then popGiggle Glitter Pop

Standard Color Palette

const rainbowColors = [
  '#FF6B6B', // red
  '#FF8E53', // orange
  '#FFD93D', // yellow
  '#6BCB77', // green
  '#4D96FF', // blue
  '#9B59B6', // purple
  '#FF6B9D'  // pink
];

Common Particle Properties

{
  x, y,           // Position
  vx, vy,         // Velocity
  size,           // Size/​radius
  alpha,          // Transparency (0-255)
  fadeRate,       // How fast alpha decreases
  rotation,       // Current angle
  rotationSpeed,  // Angular velocity
  color,          // p5.js color object
  gravity,        // Downward acceleration (for burst patterns)
  wobble,         // Oscillation factor (for floating patterns)
  trail: []       // Array of past positions (for trail effects)
}

File Naming Convention

  • Use kebab-case for filename: baseball-explosion.js
  • Use PascalCase for function names: createBaseballExplosion()
  • Use camelCase for particle array: baseballExplosionParticles
  • Add unique suffix to helper functions: drawBaseballBE()

Example: Creating "Baseball Explosion"

For request: "Baseballs exploding from the bottom middle of the screen"

  1. Filename: baseball-explosion.js
  2. Motion: Burst Up pattern (like Book Burst)
  3. Object: Baseball with red stitching
  4. Functions:
    • createBaseballExplosion(centerX, startY, speedMultiplier)
    • updateAndDrawBaseballExplosion()
    • isBaseballExplosionActive()
    • clearBaseballExplosion()

Resources

references/​animation-template.md

Contains the complete template for a new animation file with all required functions and documentation structure.

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