xiaohongshu
xiaohongshu
build-cmake
Build an iPlug2 plugin project using CMake with Ninja, Xcode, or Visual Studio generators
Full skill instructions
Use this skill when the user wants to build their plugin project using CMake.
/setup-depscd [ProjectFolder]
mkdir -p build && cd build
cmake -G Ninja -DCMAKE_BUILD_TYPE=Release ..
cmake --build .
| Generator | Command | Platform | Notes |
|---|---|---|---|
| Ninja | -G Ninja | macOS, Windows | Fast, recommended |
| Xcode | -G Xcode | macOS, iOS, visionOS | Multi-config, good for debugging |
| Visual Studio | -G "Visual Studio 17 2022" -A x64 | Windows | Multi-config |
Configure (choose one):
cmake -G Ninja -DCMAKE_BUILD_TYPE=Release .. # Ninja
cmake -G Xcode .. # Xcode
cmake -G "Visual Studio 17 2022" -A x64 .. # VS 2022
Build all targets:
cmake --build . --config Release
Build specific target:
cmake --build . --config Release --target [PluginName]-vst3
| Format | Target Suffix |
|---|---|
| Standalone App | -app |
| VST2 | -vst2 |
| VST3 | -vst3 |
| CLAP | -clap |
| AAX | -aax |
| AUv2 | -au |
# Debug build
-DCMAKE_BUILD_TYPE=Debug
# Release build
-DCMAKE_BUILD_TYPE=Release
# Universal binaries (macOS)
-DIPLUG2_UNIVERSAL=ON
# IGraphics backend
-DIGRAPHICS_BACKEND=SKIA -DIGRAPHICS_RENDERER=METAL
# Debug host for plugins
-DIPLUG2_DEBUG_HOST="/Applications/REAPER.app"
iOS Device:
cmake -G Xcode -DCMAKE_SYSTEM_NAME=iOS -DIPLUG2_IOS_PLATFORM=OS ..
iOS Simulator:
cmake -G Xcode -DCMAKE_SYSTEM_NAME=iOS -DIPLUG2_IOS_PLATFORM=SIMULATOR ..
visionOS:
cmake -G Xcode -DCMAKE_SYSTEM_NAME=iOS -DIPLUG2_IOS_PLATFORM=VISIONOS ..
Web (Emscripten):
emcmake cmake -G Ninja -DCMAKE_BUILD_TYPE=Release ..
cmake --build . --target [PluginName]-wam
Output goes to build/out/:
[PluginName].app - Standalone[PluginName].vst3/ - VST3[PluginName].clap/ - CLAP[PluginName].component/ - AUv2[PluginName].aaxplugin/ - AAXAsk for build preferences:
Configure if needed (only once per build directory)
Build the requested target(s)
Report output location from build/out/
--target to build specific formats and avoid SDK-related failuresxiaohongshu
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