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blender-toolkit
Blender automation with geometry creation, materials, modifiers, and Mixamo animation retargeting. Core Features: WebSocket-based real-time control, automatic bone mapping with UI review, two-phase confirmation workflow, quality assessment, multi-project support, comprehensive CLI commands. Use...
Full skill instructions
IMPORTANT: Before using this skill, check Blender addon installation status.
Config location: Check the shared config file for your installation status:
~/.claude/plugins/marketplaces/dev-gom-plugins/blender-config.json
Always run scripts with --help first to see usage. DO NOT read the source until you try running the script first and find that a customized solution is abslutely necessary. These scripts can be very large and thus pollute your context window. They exist to be called directly as black-box scripts rather than ingested into your context window.
Required actions based on config:
blenderExecutable: null)Blender was not found during initialization. Please:
.blender-toolkit/init-log.txtdetectedBlenderVersions array)The system detected multiple Blender installations. If you want to use a different version:
blenderExecutable field to your preferred version pathExample:
{
"detectedBlenderVersions": [
{"version": "4.2.0", "path": "C:\\Program Files\\Blender Foundation\\Blender 4.2\\blender.exe"},
{"version": "4.1.0", "path": "C:\\Program Files\\Blender Foundation\\Blender 4.1\\blender.exe"}
],
"blenderExecutable": "C:\\Program Files\\Blender Foundation\\Blender 4.2\\blender.exe"
}
addonInstalled: false)The addon needs to be installed manually. Follow these steps:
Manual Installation Steps:
Method 1: Install from ZIP (Recommended)
# 1. Open Blender 4.0+
# 2. Edit > Preferences > Add-ons > Install
# 3. Select: .blender-toolkit/blender-toolkit-addon-v*.zip
# 4. Enable "Blender Toolkit WebSocket Server"
Method 2: Install from Source
# 1. Open Blender 4.0+
# 2. Edit > Preferences > Add-ons > Install
# 3. Select: plugins/blender-toolkit/skills/addon/__init__.py
# 4. Enable "Blender Toolkit WebSocket Server"
Start WebSocket Server:
Update Config:
"addonInstalled": trueVerify Connection:
node .blender-toolkit/bt.js list-objectsTroubleshooting:
blenderExecutable in config.blender-toolkit/init-log.txtaddonInstalled: true)✅ You're all set! You can use all Blender Toolkit commands.
Automate Blender workflows with WebSocket-based real-time control. Create geometry, manage materials and modifiers, and retarget Mixamo animations to custom rigs with intelligent bone mapping.
Provide comprehensive Blender automation through:
Use this skill when:
Note: Mixamo does not provide an official API. Users must manually download FBX files from Mixamo.com.
Before starting, ensure:
Install Addon:
1. Open Blender → Edit → Preferences → Add-ons
2. Click "Install" → Select plugins/blender-toolkit/skills/addon/__init__.py
3. Enable "Blender Toolkit WebSocket Server"
4. Start server: View3D → Sidebar (N) → "Blender Toolkit" → "Start Server"
Create Geometry:
# Create cube at origin
blender-toolkit create-cube --size 2.0
# Create sphere with custom settings
blender-toolkit create-sphere --radius 1.5 --segments 64
# Subdivide mesh
blender-toolkit subdivide --name "Cube" --cuts 2
Manage Objects:
# List all objects
blender-toolkit list-objects
# Transform object
blender-toolkit transform --name "Cube" --loc-x 5 --loc-y 0 --scale-x 2
# Duplicate object
blender-toolkit duplicate --name "Cube" --new-name "Cube.001" --x 3
Materials:
# Create material
blender-toolkit material create --name "RedMaterial"
# Assign to object
blender-toolkit material assign --object "Cube" --material "RedMaterial"
# Set color
blender-toolkit material set-color --material "RedMaterial" --r 1.0 --g 0.0 --b 0.0
Retarget Animation:
# Basic retargeting with UI confirmation
blender-toolkit retarget \
--target "HeroRig" \
--file "./Walking.fbx" \
--name "Walking"
# Rigify preset (skip confirmation)
blender-toolkit retarget \
--target "MyRigifyCharacter" \
--file "./Walking.fbx" \
--mapping mixamo_to_rigify \
--skip-confirmation
# Show Mixamo download instructions
blender-toolkit mixamo-help Walking
WebSocket-Based Design:
┌──────────────┐ ┌─────────────┐ WebSocket ┌──────────────┐
│ Claude Code │ IPC │ TypeScript │◄──────────────►│ Blender │
│ (Skill) │────────►│ Client │ Port 9400+ │ (Addon) │
└──────────────┘ └─────────────┘ └──────────────┘
│ │
▼ ▼
┌─────────────────┐ ┌────────────────────┐
│ - Geometry │ │ - WebSocket │
│ - Material │ │ Server │
│ - Modifier │ │ - Command │
│ - Retargeting │ │ Handlers │
│ - Bone Mapping │ │ - Bone Mapping UI │
└─────────────────┘ └────────────────────┘
Key Components:
Extract Requirements:
Execute:
import { BlenderClient } from 'blender-toolkit';
const client = new BlenderClient();
await client.connect(9400);
// Create sphere
const result = await client.sendCommand('Geometry.createSphere', {
location: [0, 0, 2],
radius: 1.5,
segments: 64,
name: 'MySphere'
});
console.log(`✅ Created ${result.name} with ${result.vertices} vertices`);
Steps:
Execute:
# Create and configure material
blender-toolkit material create --name "Metal"
blender-toolkit material set-color --material "Metal" --r 0.8 --g 0.8 --b 0.8
blender-toolkit material set-metallic --material "Metal" --value 1.0
blender-toolkit material set-roughness --material "Metal" --value 0.2
# Assign to object
blender-toolkit material assign --object "Sphere" --material "Metal"
Most Common Use Case
Phase 1: Setup & Generate Mapping
1. User provides:
- Target character armature name
- Animation FBX file path
- (Optional) Animation name for NLA track
2. System executes:
- Connects to Blender WebSocket
- Imports FBX file
- Analyzes bone structure
- Auto-generates bone mapping (fuzzy matching)
- Displays mapping in Blender UI for review
3. Quality Assessment:
- Excellent (8-9 critical bones) → Safe to auto-apply
- Good (6-7 critical bones) → Quick review recommended
- Fair (4-5 critical bones) → Thorough review required
- Poor (< 4 critical bones) → Manual mapping needed
Phase 2: User Confirmation
1. User reviews mapping in Blender:
- View3D → Sidebar (N) → "Blender Toolkit" → "Bone Mapping Review"
- Check source → target correspondence
- Edit incorrect mappings using dropdowns
- Use "Auto Re-map" button to regenerate if needed
2. User confirms:
- Click "Apply Retargeting" button in Blender
3. System completes:
- Creates constraint-based retargeting
- Bakes animation to keyframes
- Adds to NLA track
- Cleans up temporary objects
Example:
import { AnimationRetargetingWorkflow } from 'blender-toolkit';
const workflow = new AnimationRetargetingWorkflow();
// If user doesn't have FBX yet
console.log(workflow.getManualDownloadInstructions('Walking'));
// After user downloads FBX
await workflow.run({
targetCharacterArmature: 'HeroRig',
animationFilePath: './Walking.fbx',
animationName: 'Walking',
boneMapping: 'auto', // Auto-generate with fuzzy matching
skipConfirmation: false // Enable UI review workflow
});
Skip Confirmation (For Known-Good Mappings):
# Rigify preset - instant application
blender-toolkit retarget \
--target "RigifyCharacter" \
--file "./Walking.fbx" \
--mapping mixamo_to_rigify \
--skip-confirmation
# Excellent quality - trusted auto-mapping
blender-toolkit retarget \
--target "MyCharacter" \
--file "./Walking.fbx" \
--skip-confirmation
Recommended Workflow for unknown or custom rigs:
How It Works:
Fuzzy Matching Algorithm
Quality Assessment
UI Confirmation Panel
Benefits:
1. Auto Mode (Recommended) ⭐
# Default: Auto-generate with UI confirmation
blender-toolkit retarget --target "Hero" --file "./Walk.fbx"
2. Rigify Mode
# Preset for Rigify control rigs
blender-toolkit retarget --target "Hero" --file "./Walk.fbx" --mapping mixamo_to_rigify
3. Custom Mode
// Explicit bone mapping
const customMapping = {
"Hips": "root_bone",
"Spine": "torso_01",
"LeftArm": "l_upper_arm",
// ... complete mapping
};
await workflow.run({
boneMapping: customMapping,
skipConfirmation: true
});
Automatic Port Management:
Configuration Storage:
// ~/.claude/plugins/.../blender-config.json
{
"projects": {
"/path/to/project-a": { "port": 9400 },
"/path/to/project-b": { "port": 9401 }
}
}
Use AskUserQuestion tool if:
DO NOT guess:
Since Mixamo has no API, users must manually download:
Provide Instructions:
// Show download help
const workflow = new AnimationRetargetingWorkflow();
console.log(workflow.getManualDownloadInstructions('Walking'));
console.log(workflow.getRecommendedSettings());
Wait for User:
# Check connection
blender-toolkit daemon-status
# If failed:
1. Verify Blender is open
2. Check addon is enabled
3. Start server: Blender → N → "Blender Toolkit" → "Start Server"
list-objects --type ARMATURE to see available armatures🌟 Use Auto Mode with UI Confirmation
Test Simple Animations First
Download Correct Format from Mixamo
Check Quality Before Auto-Apply
Save Custom Mappings for Reuse
Let System Manage Ports
Detailed documentation in references/ folder:
commands-reference.md - Complete CLI command reference
bone-mapping-guide.md - Bone matching system details
workflow-guide.md - Complete workflow documentation
addon-api-reference.md - WebSocket API documentation
When to Load References:
.blender-toolkit/
├── skills/scripts/ # Local TypeScript scripts (auto-initialized)
│ ├── src/ # Source code
│ ├── dist/ # Compiled JavaScript
│ └── node_modules/ # Dependencies
├── bt.js # CLI wrapper
├── logs/ # Log files
│ ├── typescript.log
│ ├── blender-addon.log
│ └── error.log
└── .gitignore
Shared config:
~/.claude/plugins/.../blender-config.json
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