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Audio Mixing & Mastering

Mix voice, binaural, and SFX stems into final master

SKILL.md

Full skill instructions

Audio Mixing Skill

The Mix Is Where Magic Happens

This skill handles combining voice, binaural beats, and sound effects into a cohesive, hypnotic audio experience.


Purpose

Mix multiple audio stems at correct levels and apply hypnotic post-processing for production masters.


Standard Stem Levels

CRITICAL: Always use these exact levels.

StemLevelRationale
Voice-6 dBReference level, prevents clipping
Binaural-6 dBAudible but not distracting
SFX0 dBFull impact for transitions

Canonical Mix Command

ffmpeg -y \
  -i sessions/​{session}/​output/​voice_enhanced.wav \
  -i sessions/​{session}/​output/​binaural_dynamic.wav \
  -i sessions/​{session}/​output/​sfx_track.wav \
  -filter_complex \
    "[0:a]volume=-6dB[voice]; \
     [1:a]volume=-6dB[bin]; \
     [2:a]volume=0dB[sfx]; \
     [voice][bin][sfx]amix=inputs=3:duration=longest:normalize=0[mixed]" \
  -map "[mixed]" \
  -acodec pcm_s16le \
  sessions/​{session}/​output/​session_mixed.wav

Important: Use normalize=0 to prevent unpredictable level changes.


Input Stems

StemFileRequired
Voicevoice_enhanced.wavYes
Binauralbinaural_dynamic.wavYes
SFXsfx_track.wavOptional

Never use voice.mp3 - always use the enhanced version.


Hypnotic Post-Processing (MANDATORY)

After mixing, apply psychoacoustic mastering:

python3 scripts/​core/​hypnotic_post_process.py --session sessions/​{session}/

Triple-Layer Hypnotic Presence

LayerEnhancementLevelEffect
1Whisper Overlay-22 dBEthereal presence
2Subharmonic-12 dBGrounding presence
3Double-Voice-14 dB, 8ms delaySubliminal presence

Additional Enhancements

EnhancementDescriptionDefault
Tape WarmthAnalog saturation25% drive
De-essingSibilance reduction4-8 kHz
Room ToneGentle reverb4% wet
Cuddle WavesAmplitude modulation0.05 Hz, ±1.5 dB
EchoSubtle depth180ms, 25% decay

Output Files

FilePurpose
session_mixed.wavPre-master mix (intermediate)
{session}_MASTER.mp3Final deliverable (320 kbps)
{session}_MASTER.wavArchive master (24-bit)

Two-Stem Mix (No SFX)

When no SFX track is needed:

ffmpeg -y \
  -i sessions/​{session}/​output/​voice_enhanced.wav \
  -i sessions/​{session}/​output/​binaural_dynamic.wav \
  -filter_complex \
    "[0:a]volume=-6dB[voice]; \
     [1:a]volume=-6dB[bin]; \
     [voice][bin]amix=inputs=2:duration=longest:normalize=0[mixed]" \
  -map "[mixed]" \
  -acodec pcm_s16le \
  sessions/​{session}/​output/​session_mixed.wav

Level Verification

After mixing, check levels:

# Check peak level (should be < 0 dB)
ffmpeg -i session_mixed.wav -af "volumedetect" -f null /​dev/​null 2>&1 | grep max_volume

# Check LUFS (target: -14 LUFS)
ffmpeg -i session_mixed.wav -af "loudnorm=print_format=json" -f null /​dev/​null 2>&1

Target Levels

MetricTargetAcceptable Range
Integrated LUFS-14 LUFS-16 to -12 LUFS
True Peak-1.5 dBTP< -1.0 dBTP
Peak-3 dB< 0 dB

Binaural Beat Standards

Brainwave StateFrequency RangeUse For
Beta13-30 HzAlert, focused
Alpha8-12 HzRelaxed, light trance
Theta4-7 HzDeep trance, meditation
Delta0.5-3 HzVery deep, sleep-adjacent

Typical Journey Curve

0:00  - Alpha (10 Hz) - Induction
5:00  - Theta (7 Hz)  - Deepening
15:00 - Deep Theta (4 Hz) - Journey core
25:00 - Theta (7 Hz)  - Integration
28:00 - Alpha (10 Hz) - Emergence

Troubleshooting

IssueCauseSolution
Clipping/​distortionLevels too hotCheck stem levels, use -6 dB
Binaural inaudibleLevel too lowShould be -6 dB (not -12 dB)
Voice buriedBinaural too loudVerify -6 dB on binaural
Muddy mixSample rate mismatchAll stems same rate (44100 or 48000)
SFX too harshLevel too highTry -3 dB for gentler SFX
Silent outputnormalize=1 issueUse normalize=0 in amix

Quality Checklist

Before video assembly:

  • {session}_MASTER.mp3 exists
  • No clipping or distortion
  • Binaural beats audible but not intrusive
  • Voice clear and present
  • SFX properly timed (if used)
  • LUFS within target range
  • Duration matches expected

Integration with Pipeline

Before (dependencies):

  • Voice synthesis complete (voice_enhanced.wav)
  • Binaural generated (binaural_dynamic.wav)
  • SFX track if needed (sfx_track.wav)

After (next steps):

  • Video assembly
  • YouTube packaging

Related Resources

  • Skill: tier3-production/​voice-synthesis/ (input)
  • Skill: tier3-production/​video-assembly/ (next step)
  • Serena Memory: audio_production_methodology
  • Script: scripts/​core/​hypnotic_post_process.py

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