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Design Undo/Redo Systems

CREATE comprehensive undo/redo systems with Command Pattern. Design state management for complex applications with canvas interactions, multiple stores, and user actions. Use when building new undo/redo functionality from scratch.

SKILL.md

Full skill instructions

Undo/​Redo Systems Architecture

Instructions

Command Pattern Implementation

Always use the Command Pattern for undo/​redo functionality:

interface Command {
  execute(): void | Promise<void>
  undo(): void | Promise<void>
  getDescription(): string
  canExecute(): boolean
}

class OptimizedHistory {
  private undoStack: HistoryEntry[] = []
  private redoStack: HistoryEntry[] = []

  async execute(command: Command): Promise<void> {
    await command.execute()
    this.undoStack.push({ command, timestamp: Date.now() })
    this.redoStack = []
    this.optimizeMemory()
  }
}

Application-Specific Commands

Create domain-specific commands for all mutable operations:

// Task Management Commands
class CreateTaskCommand extends BaseCommand {
  constructor(private taskStore: any, private taskData: any) {
    super(`Create task: ${taskData.title}`)
  }

  async execute(): Promise<void> {
    this.generatedId = await this.taskStore.createTask(this.taskData)
  }

  async undo(): Promise<void> {
    if (this.generatedId) {
      await this.taskStore.deleteTask(this.generatedId)
    }
  }
}

// Canvas Interaction Commands
class MoveNodeCommand extends BaseCommand {
  constructor(
    private canvasStore: any,
    private nodeId: string,
    private fromPos: Position,
    private toPos: Position
  ) {
    super(`Move node ${nodeId}`)
  }

  async execute(): Promise<void> {
    await this.canvasStore.updateNodePosition(this.nodeId, this.toPos)
  }

  async undo(): Promise<void> {
    await this.canvasStore.updateNodePosition(this.nodeId, this.fromPos)
  }
}

Key Requirements

  • Always implement both execute() and undo() methods
  • Use async/​await for operations that might be slow
  • Include descriptive messages for debugging
  • Handle circular references in state serialization
  • Implement memory management for large histories
  • Use delta compression for performance optimization

Common Patterns

  • Batch Commands: Group related operations together
  • Checkpoint Commands: Create application state snapshots
  • Delta Storage: Store only changes, not full state
  • Memory Management: Automatic cleanup and compression
  • Error Recovery: Graceful handling of failed operations

This skill ensures robust, scalable undo/​redo systems that maintain consistency across complex applications while optimizing performance and memory usage.

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