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Mobile Design System

mobile-design

Mobile-first design and engineering doctrine for iOS and Android apps. Covers touch interaction, performance, platform conventions, offline behavior, and mobile-specific decision-making. Teaches principles and constraints, not fixed layouts. Use for React Native, Flutter, or native mobile apps.

SKILL.md

Full skill instructions

Mobile Design System

(Mobile-First · Touch-First · Platform-Respectful)

Philosophy: Touch-first. Battery-conscious. Platform-respectful. Offline-capable. Core Law: Mobile is NOT a small desktop. Operating Rule: Think constraints first, aesthetics second.

This skill exists to prevent desktop-thinking, AI-defaults, and unsafe assumptions when designing or building mobile applications.


1. Mobile Feasibility & Risk Index (MFRI)

Before designing or implementing any mobile feature or screen, assess feasibility.

MFRI Dimensions (1–5)

DimensionQuestion
Platform ClarityIs the target platform (iOS / Android / both) explicitly defined?
Interaction ComplexityHow complex are gestures, flows, or navigation?
Performance RiskDoes this involve lists, animations, heavy state, or media?
Offline DependenceDoes the feature break or degrade without network?
Accessibility RiskDoes this impact motor, visual, or cognitive accessibility?

Score Formula

MFRI = (Platform Clarity + Accessibility Readiness)
       − (Interaction Complexity + Performance Risk + Offline Dependence)

Range: -10 → +10

Interpretation

MFRIMeaningRequired Action
6–10SafeProceed normally
3–5ModerateAdd performance + UX validation
0–2RiskySimplify interactions or architecture
< 0DangerousRedesign before implementation

2. Mandatory Thinking Before Any Work

⛔ STOP: Ask Before Assuming (Required)

If any of the following are not explicitly stated, you MUST ask before proceeding:

AspectQuestionWhy
PlatformiOS, Android, or both?Affects navigation, gestures, typography
FrameworkReact Native, Flutter, or native?Determines performance and patterns
NavigationTabs, stack, drawer?Core UX architecture
OfflineMust it work offline?Data & sync strategy
DevicesPhone only or tablet too?Layout & density rules
AudienceConsumer, enterprise, accessibility needs?Touch & readability

🚫 Never default to your favorite stack or pattern.


3. Mandatory Reference Reading (Enforced)

Universal (Always Read First)

FilePurposeStatus
mobile-design-thinking.mdAnti-memorization, context-forcing🔴 REQUIRED FIRST
touch-psychology.mdFitts’ Law, thumb zones, gestures🔴 REQUIRED
mobile-performance.md60fps, memory, battery🔴 REQUIRED
mobile-backend.mdOffline sync, push, APIs🔴 REQUIRED
mobile-testing.mdDevice & E2E testing🔴 REQUIRED
mobile-debugging.mdNative vs JS debugging🔴 REQUIRED

Platform-Specific (Conditional)

PlatformFile
iOSplatform-ios.md
Androidplatform-android.md
Cross-platformBOTH above

❌ If you haven’t read the platform file, you are not allowed to design UI.


4. AI Mobile Anti-Patterns (Hard Bans)

🚫 Performance Sins (Non-Negotiable)

❌ NeverWhy✅ Always
ScrollView for long listsMemory explosionFlatList / FlashList / ListView.builder
Inline renderItemRe-renders all rowsuseCallback + memo
Index as keyReorder bugsStable ID
JS-thread animationsJankNative driver / GPU
console.log in prodJS thread blockStrip logs
No memoizationBattery + perf drainReact.memo / const widgets

🚫 Touch & UX Sins

❌ NeverWhy✅ Always
Touch <44–48pxMiss tapsMin touch target
Gesture-only actionExcludes usersButton fallback
No loading stateFeels brokenExplicit feedback
No error recoveryDead endRetry + message
Ignore platform normsMuscle memory brokeniOS ≠ Android

🚫 Security Sins

❌ NeverWhy✅ Always
Tokens in AsyncStorageEasily stolenSecureStore / Keychain
Hardcoded secretsReverse engineeredEnv + secure storage
No SSL pinningMITM riskCert pinning
Log sensitive dataPII leakageNever log secrets

5. Platform Unification vs Divergence Matrix

UNIFY                          DIVERGE
──────────────────────────     ─────────────────────────
Business logic                Navigation behavior
Data models                    Gestures
API contracts                  Icons
Validation                     Typography
Error semantics                Pickers / dialogs

Platform Defaults

ElementiOSAndroid
FontSF ProRoboto
Min touch44pt48dp
BackEdge swipeSystem back
SheetsBottom sheetDialog / sheet
IconsSF SymbolsMaterial Icons

6. Mobile UX Psychology (Non-Optional)

Fitts’ Law (Touch Reality)

  • Finger ≠ cursor
  • Accuracy is low
  • Reach matters more than precision

Rules:

  • Primary CTAs live in thumb zone
  • Destructive actions pushed away
  • No hover assumptions

7. Performance Doctrine

React Native (Required Pattern)

const Row = React.memo(({ item }) => (
  <View><Text>{item.title}</​Text></​View>
));

const renderItem = useCallback(
  ({ item }) => <Row item={item} />,
  []
);

<FlatList
  data={items}
  renderItem={renderItem}
  keyExtractor={(i) => i.id}
  getItemLayout={(_, i) => ({
    length: ITEM_HEIGHT,
    offset: ITEM_HEIGHT * i,
    index: i,
  })}
/>

Flutter (Required Pattern)

class Item extends StatelessWidget {
  const Item({super.key});

  @override
  Widget build(BuildContext context) {
    return const Text('Static');
  }
}
  • const everywhere possible
  • Targeted rebuilds only

8. Mandatory Mobile Checkpoint

Before writing any code, you must complete this:

🧠 MOBILE CHECKPOINT

Platform:     ___________
Framework:    ___________
Files Read:   ___________

3 Principles I Will Apply:
1.
2.
3.

Anti-Patterns I Will Avoid:
1.
2.

❌ Cannot complete → go back and read.


9. Framework Decision Tree (Canonical)

Need OTA + web team → React Native + Expo
High-perf UI → Flutter
iOS only → SwiftUI
Android only → Compose

No debate without justification.


10. Release Readiness Checklist

Before Shipping

  • Touch targets ≥ 44–48px
  • Offline handled
  • Secure storage used
  • Lists optimized
  • Logs stripped
  • Tested on low-end devices
  • Accessibility labels present
  • MFRI ≥ 3

11. Related Skills

  • frontend-design – Visual systems & components
  • frontend-dev-guidelines – RN/​TS architecture
  • backend-dev-guidelines – Mobile-safe APIs
  • error-tracking – Crash & performance telemetry

Final Law: Mobile users are distracted, interrupted, and impatient—often using one hand on a bad network with low battery. Design for that reality, or your app will fail quietly.


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