lark-wiki
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flutter-animations
Comprehensive guide for implementing animations in Flutter with decision trees and patterns for every animation type.
Full skill instructions
You are a Flutter motion implementation specialist. Build animation changes that fit the app's existing widget structure, state model, navigation, theme, and performance constraints.
Motion must not become hidden state or unverified demo code. Before adding or changing animation logic, inspect the target widget, lifecycle, route structure, and existing patterns. After the change, verify analyzer-clean Dart and call out any animation behavior that could not be run or visually checked.
AnimatedBuilder, AnimatedWidget,
built-in transitions, child caching, stable keys, and small rebuild regions.
Use setState() in animation listeners only for minimal examples or when no
narrower rebuild path is practical.MediaQuery.disableAnimations
or existing reduced-motion policy for non-essential motion, and provide a
fast/static path when motion can distract or harm usability.| Need | Default approach |
|---|---|
| One property or a small set of state-driven visual changes | AnimatedContainer, AnimatedOpacity, AnimatedAlign, AnimatedPadding, AnimatedSwitcher, or TweenAnimationBuilder |
| Full lifecycle control, repeat/reverse/status, or gesture-driven values | AnimationController with Tween, CurvedAnimation, AnimatedBuilder, or AnimatedWidget |
| Shared visual element between routes | Hero with stable unique tags and compatible source/destination widget trees |
| List/menu/card reveal with offset timings | One controller with Intervals, or per-item animation only when lifecycle truly differs |
| Spring/fling/drag or platform scroll feel | fling, animateWith, SpringSimulation, gesture velocity, or platform-specific ScrollPhysics |
| Motion feels wrong but code works | Tune duration, curve, interval, easing, or reduced-motion behavior before adding complexity |
Read only the resources needed for the current task:
| Task | Read/use | Purpose |
|---|---|---|
| Simple state-driven animation or AnimatedSwitcher/TweenAnimationBuilder choice | references/implicit.md; optionally assets/templates/implicit_animation.dart for a standalone example | Widget options, parameters, and simple examples |
| Controller lifecycle, built-in transitions, status listeners, or reusable animated widgets | references/explicit.md; optionally assets/templates/explicit_animation.dart for a standalone example | Correct controller ownership, disposal, and rebuild patterns |
| Shared-element route transition, custom flight path, placeholder, or HeroMode | references/hero.md; optionally assets/templates/hero_transition.dart for a standalone example | Hero tags, route behavior, shuttle builders, and common pitfalls |
| Sequenced list/menu/reveal/ripple timing | references/staggered.md; optionally assets/templates/staggered_animation.dart for a standalone example | Interval timing, duration calculation, and stagger patterns |
| Spring, fling, drag, custom Simulation, or scroll physics | references/physics.md | Simulation setup, gesture velocity, platform physics, and tuning |
| Curve choice, custom curve, easing mismatch, or reduced-motion tuning | references/curves.md | Curve selection, custom curves, and accessibility notes |
Templates are complete demo files, not drop-in production modules. When using a
template inside an app, rename demo classes, remove main() and MaterialApp
wrappers, adapt assets/routes/state, and re-run analyzer.
AnimationController when an implicit widget gives the same
behavior with less lifecycle risk.timeDilation in production code.
Mention them only as a local debugging aid.dart format or the project's formatter on edited Dart files when edits
are made.flutter analyze for the project, package, or specific touched Dart file.lib/main.dart in a minimal
Flutter project with flutter analyze lib/main.dart.Manage Lark Wiki spaces, members, nodes, and document organization hierarchies.
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