bash-linux
Bash/Linux terminal patterns. Critical commands, piping, error handling, scripting. Use when working on macOS or Linux systems.
red-team-tactics
Red team tactics principles based on MITRE ATT&CK. Attack phases, detection evasion, reporting.
Full skill instructions
Adversary simulation principles based on MITRE ATT&CK framework.
RECONNAISSANCE → INITIAL ACCESS → EXECUTION → PERSISTENCE
↓ ↓ ↓ ↓
PRIVILEGE ESC → DEFENSE EVASION → CRED ACCESS → DISCOVERY
↓ ↓ ↓ ↓
LATERAL MOVEMENT → COLLECTION → C2 → EXFILTRATION → IMPACT
| Phase | Objective |
|---|---|
| Recon | Map attack surface |
| Initial Access | Get first foothold |
| Execution | Run code on target |
| Persistence | Survive reboots |
| Privilege Escalation | Get admin/root |
| Defense Evasion | Avoid detection |
| Credential Access | Harvest credentials |
| Discovery | Map internal network |
| Lateral Movement | Spread to other systems |
| Collection | Gather target data |
| C2 | Maintain command channel |
| Exfiltration | Extract data |
| Type | Trade-off |
|---|---|
| Passive | No target contact, limited info |
| Active | Direct contact, more detection risk |
| Category | Value |
|---|---|
| Technology stack | Attack vector selection |
| Employee info | Social engineering |
| Network ranges | Scanning scope |
| Third parties | Supply chain attack |
| Vector | When to Use |
|---|---|
| Phishing | Human target, email access |
| Public exploits | Vulnerable services exposed |
| Valid credentials | Leaked or cracked |
| Supply chain | Third-party access |
| Check | Opportunity |
|---|---|
| Unquoted service paths | Write to path |
| Weak service permissions | Modify service |
| Token privileges | Abuse SeDebug, etc. |
| Stored credentials | Harvest |
| Check | Opportunity |
|---|---|
| SUID binaries | Execute as owner |
| Sudo misconfiguration | Command execution |
| Kernel vulnerabilities | Kernel exploits |
| Cron jobs | Writable scripts |
| Technique | Purpose |
|---|---|
| LOLBins | Use legitimate tools |
| Obfuscation | Hide malicious code |
| Timestomping | Hide file modifications |
| Log clearing | Remove evidence |
| Type | Use |
|---|---|
| Password | Standard auth |
| Hash | Pass-the-hash |
| Ticket | Pass-the-ticket |
| Certificate | Certificate auth |
| Attack | Target |
|---|---|
| Kerberoasting | Service account passwords |
| AS-REP Roasting | Accounts without pre-auth |
| DCSync | Domain credentials |
| Golden Ticket | Persistent domain access |
Document the full attack chain:
For each successful technique:
| ❌ Don't | ✅ Do |
|---|---|
| Rush to exploitation | Follow methodology |
| Cause damage | Minimize impact |
| Skip reporting | Document everything |
| Ignore scope | Stay within boundaries |
Remember: Red team simulates attackers to improve defenses, not to cause harm.
Bash/Linux terminal patterns. Critical commands, piping, error handling, scripting. Use when working on macOS or Linux systems.
API design principles and decision-making. REST vs GraphQL vs tRPC selection, response formats, versioning, pagination.
Production deployment principles and decision-making. Safe deployment workflows, rollback strategies, and verification. Teaches thinking, not scripts.
Game design principles. GDD structure, balancing, player psychology, progression.
Game audio principles. Sound design, music integration, adaptive audio systems.
Architectural decision-making framework. Requirements analysis, trade-off evaluation, ADR documentation. Use when making architecture decisions or analyzing system design.
Mobile game development principles. Touch input, battery, performance, app stores.
Multi-agent orchestration patterns. Use when multiple independent tasks can run with different domain expertise or when comprehensive analysis requires multiple perspectives.
Socratic questioning protocol + user communication. MANDATORY for complex requests, new features, or unclear requirements. Includes progress reporting and error handling.
Internationalization and localization patterns. Detecting hardcoded strings, managing translations, locale files, RTL support.
Generative Engine Optimization for AI search engines (ChatGPT, Claude, Perplexity).
Multiplayer game development principles. Architecture, networking, synchronization.
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