Skip to content
fixing-motion-performance logo

Fixing Motion Performance

fixing-motion-performance

Audit and fix animation performance issues including layout thrashing, compositor properties, and scroll-linked motion.

ibelick/ui-skills24.2Kinstalls9.4KstarsDebugging

SKILL.md

Full skill instructions

fixing-motion-performance

Fix animation performance issues.

how to use

  • /​fixing-motion-performance Apply these constraints to any UI animation work in this conversation.

  • /​fixing-motion-performance <file> Review the file against all rules below and report:

    • violations (quote the exact line or snippet)
    • why it matters (one short sentence)
    • a concrete fix (code-level suggestion)

Do not migrate animation libraries unless explicitly requested. Apply rules within the existing stack.

when to apply

Reference these guidelines when:

  • adding or changing UI animations (CSS, WAAPI, Motion, rAF, GSAP)
  • refactoring janky interactions or transitions
  • implementing scroll-linked motion or reveal-on-scroll
  • animating layout, filters, masks, gradients, or CSS variables
  • reviewing components that use will-change, transforms, or measurement

rendering steps glossary

  • composite: transform, opacity
  • paint: color, borders, gradients, masks, images, filters
  • layout: size, position, flow, grid, flex

rule categories by priority

prioritycategoryimpact
1never patternscritical
2choose the mechanismcritical
3measurementhigh
4scrollhigh
5paintmedium-high
6layersmedium
7blur and filtersmedium
8view transitionslow
9tool boundariescritical

quick reference

1. never patterns (critical)

  • do not interleave layout reads and writes in the same frame
  • do not animate layout continuously on large or meaningful surfaces
  • do not drive animation from scrollTop, scrollY, or scroll events
  • no requestAnimationFrame loops without a stop condition
  • do not mix multiple animation systems that each measure or mutate layout

2. choose the mechanism (critical)

  • default to transform and opacity for motion
  • use JS-driven animation only when interaction requires it
  • paint or layout animation is acceptable only on small, isolated surfaces
  • one-shot effects are acceptable more often than continuous motion
  • prefer downgrading technique over removing motion entirely

3. measurement (high)

  • measure once, then animate via transform or opacity
  • batch all DOM reads before writes
  • do not read layout repeatedly during an animation
  • prefer FLIP-style transitions for layout-like effects
  • prefer approaches that batch measurement and writes

4. scroll (high)

  • prefer Scroll or View Timelines for scroll-linked motion when available
  • use IntersectionObserver for visibility and pausing
  • do not poll scroll position for animation
  • pause or stop animations when off-screen
  • scroll-linked motion must not trigger continuous layout or paint on large surfaces

5. paint (medium-high)

  • paint-triggering animation is allowed only on small, isolated elements
  • do not animate paint-heavy properties on large containers
  • do not animate CSS variables for transform, opacity, or position
  • do not animate inherited CSS variables
  • scope animated CSS variables locally and avoid inheritance

6. layers (medium)

  • compositor motion requires layer promotion, never assume it
  • use will-change temporarily and surgically
  • avoid many or large promoted layers
  • validate layer behavior with tooling when performance matters

7. blur and filters (medium)

  • keep blur animation small (<=8px)
  • use blur only for short, one-time effects
  • never animate blur continuously
  • never animate blur on large surfaces
  • prefer opacity and translate before blur

8. view transitions (low)

  • use view transitions only for navigation-level changes
  • avoid view transitions for interaction-heavy UI
  • avoid view transitions when interruption or cancellation is required
  • treat size changes as potentially layout-triggering

9. tool boundaries (critical)

  • do not migrate or rewrite animation libraries unless explicitly requested
  • apply these rules within the existing animation system
  • never partially migrate APIs or mix styles within the same component

common fixes

/​* layout thrashing: animate transform instead of width */
/​* before */ .panel { transition: width 0.3s; }
/​* after */  .panel { transition: transform 0.3s; }

/​* scroll-linked: use scroll-timeline instead of JS */
/​* before */ window.addEventListener('scroll', () => el.style.opacity = scrollY / 500)
/​* after */  .reveal { animation: fade-in linear; animation-timeline: view(); }
// measurement: batch reads before writes (FLIP)
// before — layout thrash
el.style.left = el.getBoundingClientRect().left + 10 + 'px';
// after — measure once, animate via transform
const first = el.getBoundingClientRect();
el.classList.add('moved');
const last = el.getBoundingClientRect();
el.style.transform = `translateX(${first.left - last.left}px)`;
requestAnimationFrame(() => { el.style.transition = 'transform 0.3s'; el.style.transform = ''; });

review guidance

  • enforce critical rules first (never patterns, tool boundaries)
  • choose the least expensive rendering work that matches the intent
  • for any non-default choice, state the constraint that justifies it (surface size, duration, or interaction requirement)
  • when reviewing, prefer actionable notes and concrete alternatives over theory

More Debugging skills

Evaluate ADK agents with metrics, evalsets, and the iterative eval-fix loop.

6K 472.7K
View

Postgres performance optimization and best practices from Supabase. Use this skill when writing, reviewing, or optimizing Postgres queries, schema designs, or database configurations.

2.7K 431.1K
View
skill-creator logo
Debugging

skill-creator

Create new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, edit, or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy.

179.7K 399.2K
View

Ultra-compressed code review comments: location, problem, fix on one line each.

109.9K 388.8K
View

Structured debugging methodology that mandates root cause investigation before attempting any fixes.

295.4K 282.4K
View

Toolkit for interacting with and testing local web applications using Playwright. Supports verifying frontend functionality, debugging UI behavior, capturing browser screenshots, and viewing browser logs.

179.7K 170.6K
View

Comprehensive guide for Firebase Crashlytics, including provisioning and SDK usage. Use this skill when the user needs help setting up Crashlytics, adding crash reporting, or using the Crashlytics SDK in their application.

462 121.1K
View

Comprehensive reference guide for writing, debugging, and maintaining Playwright tests across all testing types and scenarios.

388 90.1K
View

Use for Vercel cost and performance optimization on deployed projects, especially Next.js, SvelteKit, Nuxt, and limited Astro apps. Collect Vercel metrics, usage, project config, and code scan results first; investigate only metric-backed candidates; produce ranked recommendations grounded in verified files and version-aware Vercel/framework docs. Trigger for Vercel bill reduction, slow or expensive routes, caching opportunities, Function Invocations, Build Minutes, Fast Data Transfer, Core Web Vitals, Bot Management, Fluid compute, or cost breakdown requests.

31.9K 89.6K
View

Comprehensive competitor analysis from URLs, combining site scraping with SEO and market data into structured profiles.

53.3K 83.8K
View
obsidian-cli logo
Debugging

obsidian-cli

Read, create, search, and manage Obsidian vault notes via CLI with built-in plugin development and debugging tools.

49.2K 77.7K
View
audit-website logo
Debugging

audit-website

Comprehensive website auditing across 230+ rules in 21 categories including SEO, performance, security, and accessibility.

94 72.3K
View

Coding & apps AI tools

Opus Clip logo
Coding & apps

Opus Clip

Opus.ai: Revolutionize Your Web Experience

Free
View
Imagica logo
Coding & apps

Imagica

Build a no-code AI app in minutes.

Freemium
View
E
Coding & apps

Emergent.sh

An IDE for code migration from legacy to modern frameworks through coding agents.

Freemium
View
Wonder Dynamics logo
Coding & apps

Wonder Dynamics

Automate CGI animation in live-action scenes

Paid
View
M
Coding & apps

Mixo

Launch a website in seconds with AI.

Paid
View
AI Code Convert logo
Coding & apps

AI Code Convert

Streamline Your Coding Experience with AI Code Helper

Free
View