meeting-notes
>-
unity-yooasset
YooAsset hot-update/asset bundle automation — build bundles, Editor simulate builds, AssetBundleCollector settings, analyze BuildReport, PlayMode validation, Reporter/Debugger tools. Requires com.tuyoogame.yooasset 2.3.15+. Exact signatures via GET /skills/schema.
Full skill instructions
Editor-side automation for the YooAsset hot-update framework — build pipeline orchestration, Collector configuration CRUD, BuildReport analysis, PlayMode runtime validation, and companion YooAsset tools. Every skill wraps a concrete YooAsset Editor/runtime API path validated against 2.3.18 source. When the package is absent, every skill except yooasset_check_installed returns a NoYooAsset() error with install instructions.
Requires:
com.tuyoogame.yooasset≥ 2.3.15, Unity 2022.3+ (validated against 2.3.18). Strongly recommended: before writing ANY YooAsset runtime code, load yooasset-design. PlayMode / parameter-class / handle-lifecycle pitfalls are strict, and only the advisory module surfaces them.
Operating Mode (v1.9 three-tier):
Approval (default): query/list/read skills (yooasset_check_installed, yooasset_get_default_paths, yooasset_get_build_settings, yooasset_list_collector_packages, yooasset_list_collector_rules, yooasset_list_assetart_scanners, yooasset_runtime_get_validation_result, yooasset_load_build_report, yooasset_list_report_bundles, yooasset_get_bundle_detail, yooasset_list_report_assets, yooasset_get_asset_detail, yooasset_get_dependency_graph, yooasset_compare_build_reports, yooasset_list_independ_assets) run directly. Builders / Collector mutators / scanner runs / window-openers are FullAuto — on MODE_RESTRICTED, run the grant protocol.
Auto / Bypass: SemiAuto and FullAuto run directly.
Auto-forbidden in this module:
MayEnterPlayMode = true → yooasset_runtime_validate_package, yooasset_runtime_cleanupSkillOperation.Delete → yooasset_remove_collector_package, yooasset_remove_collector_group, yooasset_remove_collectorReachable only under Bypass mode or via a user-managed Allowlist entry; the grant flow returns MODE_FORBIDDEN. Note yooasset_build_bundles runs heavy disk I/O but has no Reload/PlayMode flag, so it stays grantable.
When com.tuyoogame.yooasset is missing, every skill except yooasset_check_installed returns a NoYooAsset() error with install instructions.
DO NOT (common hallucinations):
yooasset_initialize / yooasset_load_asset / yooasset_create_downloader — do NOT exist as general-purpose REST skills. Runtime APIs (YooAssets.Initialize, default-package YooAssets.LoadAssetAsync, ResourcePackage.LoadAssetAsync, RequestPackageVersionAsync, CreateResourceDownloader) belong in game code. Use yooasset-design when writing runtime code.yooasset_modify_group / yooasset_delete_collector / yooasset_open_scanner_window — wrong names. Use the exact schema names below or query GET /skills/schema?category=YooAsset.yooasset_install — NOT a skill. Package install is a Package Manager user action.timeout to yooasset_build_bundles — the property was removed in YooAsset 2.3.16. Runtime watchdog now lives on CacheFileSystemParameters.DOWNLOAD_WATCH_DOG_TIME (runtime concern, not a build parameter).yooasset_build_bundles while EditorUserBuildSettings.isBuildingPlayer == true — BuildParameters.CheckBuildParameters throws.Routing:
yooasset_runtime_validate_package + polling/cleanup skills in this module.FindAssetType on IFilterRule) → yooasset-design/PITFALLS.md.| Skill | Purpose | Key Parameters |
|---|---|---|
yooasset_check_installed | Reflection probe — works even when the package is missing. Reports runtime assembly, package version, editor availability, and which of the 4 pipelines are present. | (none) |
| Skill | Purpose | Key Parameters |
|---|---|---|
yooasset_build_bundles | Build bundles via ScriptableBuildPipeline or RawFileBuildPipeline. Writes to <projectPath>/Bundles/<PackageName>/<Version>. | packageName, packageVersion="auto", pipeline="ScriptableBuildPipeline", buildTarget?, compression="LZ4", fileNameStyle="HashName", clearBuildCache=false, useAssetDependencyDB=true, verifyBuildingResult=true, replaceAssetPathWithAddress=false, stripUnityVersion=false, disableWriteTypeTree=false, trackSpriteAtlasDependencies=false, writeLinkXML=true, cacheServerHost="", cacheServerPort=0, builtinShadersBundleName="", monoScriptsBundleName="", includePathInHash=false, buildinFileCopyOption="None", buildinFileCopyParams="", enableLog=true |
yooasset_simulate_build | Run AssetBundleSimulateBuilder.SimulateBuild for an EditorSimulateMode package — virtual bundles only, no files written. | packageName |
yooasset_get_default_paths | Return BuildOutputRoot + StreamingAssetsRoot that YooAsset uses. | (none) |
yooasset_get_build_settings | Read persisted YooAsset AssetBundle Builder EditorPrefs for a package/pipeline. | packageName, pipeline? |
yooasset_set_build_settings | Persist AssetBundle Builder EditorPrefs for repeatable build UI defaults. | packageName, pipeline?, compression?, fileNameStyle?, buildinFileCopyOption?, buildinFileCopyParams?, encryptionServicesClassName?, manifestProcessServicesClassName?, manifestRestoreServicesClassName?, clearBuildCache?, useAssetDependencyDB? |
yooasset_open_builder_window | Open the YooAsset AssetBundle Builder Editor window. | (none) |
yooasset_open_collector_window | Open the YooAsset AssetBundle Collector Editor window. | (none) |
| Skill | Purpose | Key Parameters |
|---|---|---|
yooasset_open_reporter_window | Open the YooAsset AssetBundle Reporter window. | (none) |
yooasset_open_debugger_window | Open the YooAsset AssetBundle Debugger window. | (none) |
yooasset_open_assetart_scanner_window | Open the YooAsset AssetArt Scanner window. | (none) |
yooasset_list_assetart_scanners | List AssetArtScanner configurations, optionally filtered by keyword. | keyword? |
yooasset_run_assetart_scanner | Run one scanner and optionally save its report file. | scannerGUID, saveDirectory? |
yooasset_run_all_assetart_scanners | Run all scanners, optionally filtered by keyword. | keyword? |
yooasset_import_assetart_scanner_config | Import AssetArtScanner JSON config. | configPath |
yooasset_export_assetart_scanner_config | Export AssetArtScanner JSON config. | configPath |
| Skill | Purpose | Key Parameters |
|---|---|---|
yooasset_runtime_validate_package | Start an async PlayMode job that initializes EditorSimulateMode, sets default package, optionally validates one asset load/release and downloader status, then optionally cleans up and returns to Edit Mode. | packageName, assetLocation?, restoreEditMode=true, cleanup=true, checkDownloader=true, downloadingMaxNumber=4, failedTryAgain=1 |
yooasset_runtime_get_validation_result | Poll the runtime validation job status/result. | jobId |
yooasset_runtime_cleanup | Remove completed validation jobs and optionally force YooAssets.Destroy() / exit PlayMode. | jobId?, forceYooAssetsDestroy=false, exitPlayMode=false |
| Skill | Purpose | Key Parameters |
|---|---|---|
yooasset_list_collector_packages | List Packages → Groups → Collectors tree. verbose=true returns the full descent. | verbose=false |
yooasset_list_collector_rules | Return registered Active / Address / Pack / Filter / Ignore rule classes. | ruleKind="all" (or `activeRule |
yooasset_create_collector_package | Create a new Collector Package. Fails on duplicate unless allowDuplicate=true. | packageName, allowDuplicate=false |
yooasset_create_collector_group | Create a Group inside an existing Package. | packageName, groupName, groupDesc="", activeRule="EnableGroup", assetTags="" |
yooasset_add_collector | Add an AssetBundleCollector to a Group. Validates collectPath via AssetDatabase and each rule via its registered class name. | packageName, groupName, collectPath, collectorType="MainAssetCollector", addressRule="AddressByFileName", packRule="PackDirectory", filterRule="CollectAll", assetTags="", userData="" |
yooasset_save_collector_config | Persist the AssetBundleCollectorSetting.asset. Optionally run FixFile() to repair dangling rule references. | fixErrors=true |
yooasset_modify_collector_settings | Modify global Collector settings. | showPackageView=false, uniqueBundleName=false, save=true |
yooasset_modify_collector_package | Rename/describe a package and set package-level options. | packageName, packageDesc?, newPackageName?, enableAddressable=false, supportExtensionless=true, locationToLower=false, includeAssetGUID=false, autoCollectShaders=true, ignoreRule="NormalIgnoreRule", save=true |
yooasset_remove_collector_package | Remove a Collector package by name. | packageName, save=true |
yooasset_modify_collector_group | Rename/describe a group and update active rule/tags. | packageName, groupName, newGroupName?, groupDesc?, activeRule="EnableGroup", assetTags?, save=true |
yooasset_remove_collector_group | Remove a group from a package. | packageName, groupName, save=true |
yooasset_modify_collector | Modify an existing collector matched by collectPath. | packageName, groupName, collectPath, newCollectPath?, collectorType="MainAssetCollector", addressRule="AddressByFileName", packRule="PackDirectory", filterRule="CollectAll", assetTags?, userData?, save=true |
yooasset_remove_collector | Remove a collector matched by collectPath. | packageName, groupName, collectPath, save=true |
| Skill | Purpose | Key Parameters |
|---|---|---|
yooasset_load_build_report | Deserialize a YooAsset BuildReport .report file and return ReportSummary metadata + top-level totals. | reportPath |
yooasset_list_report_bundles | Paginated / filtered / sorted bundle listing from the report. | reportPath, filterEncrypted?, filterTag?, sortBy="size" (`size |
yooasset_get_bundle_detail | Full ReportBundleInfo for a single bundle — DependBundles, ReferenceBundles, asset BundleContents. | reportPath, bundleName |
yooasset_list_report_assets | Paginated / filtered / sorted asset listing from the report. | reportPath, filterBundle?, filterTag?, search?, sortBy="path" (`path |
yooasset_get_asset_detail | Full ReportAssetInfo by asset path or address. | reportPath, assetPath?, address? |
yooasset_get_dependency_graph | Compact bundle/asset dependency graph for visualization or focused analysis. | reportPath, rootBundle?, rootAssetPath?, maxNodes=200 |
yooasset_compare_build_reports | Compare two .report files for bundle/asset additions, removals, and size changes. | oldReportPath, newReportPath, limit=100 |
yooasset_list_independ_assets | Assets not referenced by any main asset — cleanup candidates. | reportPath, limit=100, offset=0 |
import unity_skills as u
# 0. Probe installation (works even if package is missing)
u.call_skill("yooasset_check_installed")
# -> { installed, packageVersion, availablePipelines: [...], editorAvailable, ... }
# 1. Configure collectors (end-to-end)
u.call_skill("yooasset_list_collector_rules", ruleKind="all") # discover available rule class names
u.call_skill("yooasset_create_collector_package", packageName="DefaultPackage")
u.call_skill("yooasset_create_collector_group",
packageName="DefaultPackage", groupName="UI", activeRule="EnableGroup",
assetTags="ui")
u.call_skill("yooasset_add_collector",
packageName="DefaultPackage", groupName="UI",
collectPath="Assets/GameRes/UI",
collectorType="MainAssetCollector",
addressRule="AddressByFileName",
packRule="PackDirectory",
filterRule="CollectAll")
u.call_skill("yooasset_modify_collector_package",
packageName="DefaultPackage",
enableAddressable=True,
supportExtensionless=True,
locationToLower=False)
u.call_skill("yooasset_save_collector_config", fixErrors=True)
# 2. Simulate build (EditorSimulateMode) — fast, no file I/O
u.call_skill("yooasset_simulate_build", packageName="DefaultPackage")
# -> { packageRootDirectory: ".../Bundles/DefaultPackage/Simulate" }
# 3. Real build
result = u.call_skill("yooasset_build_bundles",
packageName="DefaultPackage",
packageVersion="1.0.0",
pipeline="ScriptableBuildPipeline",
compression="LZ4",
fileNameStyle="HashName",
verifyBuildingResult=True)
# 4. Analyze the report
import os
report_path = os.path.join(
result["outputDirectory"],
f"{result['packageName']}_{result['packageVersion']}.report")
u.call_skill("yooasset_load_build_report", reportPath=report_path)
u.call_skill("yooasset_list_report_bundles", reportPath=report_path, sortBy="size", limit=20)
u.call_skill("yooasset_list_report_assets", reportPath=report_path, search="UI", limit=20)
u.call_skill("yooasset_get_dependency_graph", reportPath=report_path, maxNodes=100)
u.call_skill("yooasset_list_independ_assets", reportPath=report_path)
# 5. Optional PlayMode runtime validation
job = u.call_skill("yooasset_runtime_validate_package",
packageName="DefaultPackage",
assetLocation="ui/example",
restoreEditMode=True,
cleanup=True)
u.call_skill("yooasset_runtime_get_validation_result", jobId=job["jobId"])
yooasset_check_installed is the ONLY skill that works without YOO_ASSET compile define. Every other skill returns NoYooAsset() — correct the environment (install or upgrade the package, then let Unity recompile) before retrying.yooasset_build_bundles pipeline=ScriptableBuildPipeline uses ScriptableBuildParameters; pipeline=RawFileBuildPipeline uses RawFileBuildParameters. EditorSimulateBuildPipeline is rejected here — use yooasset_simulate_build. BuiltinBuildPipeline is legacy and explicitly rejected.packageVersion="auto" fills DateTime.UtcNow.ToString("yyyyMMddHHmm"). Pass a semver string when you want deterministic versioning.yooasset_add_collector validates collectPath via AssetDatabase.LoadAssetAtPath. Paths must be under Assets/...; absolute or relative ../ paths will fail.yooasset_list_collector_rules to discover valid values (e.g. EnableGroup, AddressByFileName, PackDirectory, CollectAll, NormalIgnoreRule).IsDirty=true; modify/remove skills expose save=true. For bulk edits, pass save=false and finish with yooasset_save_collector_config.yooasset_build_bundles is NOT undo-tracked (external file I/O, not scene/asset state). clearBuildCache=true re-runs the full pipeline; defaults avoid it for incremental speed..report file — YooAsset 2.3.18 writes it as <BuildOutputRoot>/<BuildTarget>/<PackageName>/<Version>/<PackageName>_<PackageVersion>.report. Do not pass BuildReport.json, <PackageName>_<PackageVersion>.json, or buildlogtep.json: the .json file is the package manifest and buildlogtep.json is the Scriptable Build Pipeline trace log. yooasset_list_report_bundles reads the .report file standalone, so you can also point it at an archived copy.yooasset_runtime_validate_package is intentionally async; poll the job result and use yooasset_runtime_cleanup if the editor is left in a state you do not want.yooasset_list_independ_assets identifies assets not referenced by any main asset — candidates for the Collector to drop. Verify manually before removing; a main asset created later could still need them.2.3.18 (published 2025-12-04). Source anchors use this version.2.3.15 (enforced by the asmdef versionDefines entry). Earlier versions use an incompatible manifest format and pre-FindAssetType IFilterRule (would not compile against this Skill module).verifyBuildingResult=true.For authoritative parameter names, defaults, and return fields, query GET /skills/schema?category=YooAsset or unity_skills.get_skill_schema(). This document is a routing / best-practice guide, not the signature source.
>-
研发工作流入口 - 帮助用户快速进入正确的工作流阶段。 触发关键词: 工作流, 流程, 从哪开始, 帮我, 我该怎么做, 下一步, workflow, 不知道用什么, 新手引导, 怎么用
Periodically refreshed mirror of agents, skills, prompts and instruction files from public repositories.
Read-only Unity runtime performance snapshots — FPS, frame time, batches/draw calls, triangles/vertices, memory (total/mono/per-asset), object counts, AssetBundle stats. Exact signatures via GET /skills/schema.
Full multi-platform paid advertising audit with parallel subagent delegation. Analyzes Google Ads, Meta Ads, LinkedIn Ads, TikTok Ads, Microsoft Ads, and Apple Ads accounts via 6 parallel audit agents. Amazon Ads, cross-platform attribution, and server-side tracking are covered by their standalon...
Unity Editor automation via REST API — create scripts, analyze scenes, manage assets, control editor, orchestrate workflows, run batch jobs, and route by Unity version. Triggers: Unity, Unity Skills, in Unity, automate Unity, Unity editor automation, create Unity script, scene summary, analyze Un...
Score product remarkability 1-10 to decide if it's worth promoting. Seth Godin's Purple Cow test. Triggers on: "is this product worth promoting", "should I promote", "product audit", "purple cow", "remarkable product", "is it remarkable", "rate this product", "product quality check", "worth my re...
Project cleanup and audit — find unused assets, content-hash duplicates, missing references, empty folders, large assets, dependency trees; two-step confirm-token delete. Exact signatures via GET /skills/schema.
**GUIDE SKILL** — Guide to the Skill Manager for Copilot extension. USE FOR: adding/removing skill repos, syncing skills, pushing feedback, configuring sync intervals, troubleshooting sync issues, understanding skill format. DO NOT USE FOR: creating new skills (use skill-creator), creating agents...
Configures Laravel Nightwatch data collection, sampling rates, filtering rules, and redaction policies. Use when setting up Nightwatch, managing data volume, protecting sensitive data (PII), or optimizing event collection for production workloads.
End-to-end workflow: research a topic and then write a LinkedIn post about it. Use this skill whenever the user wants the full pipeline — from a topic idea to a finished LinkedIn post. Triggers on: 'research and write a post about', 'create a LinkedIn post about [topic]', 'I want to post about', ...
Periodically refreshed mirror of agents, skills, prompts and instruction files from public repositories.
Generate, edit, and beat-sync AI video with leading models in one workspace.
The world's fastest calendar for remote work
Transform Your Design with AI Designer by ImgCreator.ai
Revolutionizing Video Production with AI-Powered Creativity
Extend an image past the frame and let AI fill the new aspect ratio.
Discover your celebrity doppelgänger with StarByFace!
ChainClarity explains 700+ crypto whitepapers in plain English, with layered summaries, comparisons, research tools, alerts, and a $4.99 Pro plan.
Opus.ai: Revolutionize Your Web Experience