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Unity Inspector Design

unity-inspector

Unity Inspector design advisor. Use when users want better SerializeField usage, Tooltip/Header organization, validation, or cleaner Inspector UX. Triggers: Inspector, SerializeField, Tooltip, Header, Range, OnValidate, RequireComponent, CreateAssetMenu, Inspector design, show in Inspector, 检视面板,...

SKILL.md

Full skill instructions

Unity Inspector Design

Use this skill when scripts need to be easier to author, configure, and review in the Inspector.

Guardrails

Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).

  • Prefer [SerializeField] private over unnecessary public fields.
  • Do not over-decorate with attributes when simple naming suffices.

Default Rules

  • Use [Header], [Tooltip], [Space], [Range], [Min], [TextArea] when they clarify authoring intent.
  • Use [RequireComponent] for mandatory sibling dependencies.
  • Use [CreateAssetMenu] for config/​data assets that designers should create directly.
  • Use OnValidate only for lightweight editor-time validation and normalization.
  • Use SerializeReference only when polymorphic serialized data is genuinely needed.

Inspector Quality Checklist

  • Are defaults safe?
  • Are required references obvious?
  • Are fields grouped by responsibility?
  • Are tuning values constrained?
  • Are debug-only fields separated from authoring fields?
  • Will another person understand this script from the Inspector alone?

Output Format

  • Field exposure strategy
  • Recommended attributes
  • Validation rules
  • Authoring UX improvements
  • Over-design to avoid